#include "game.hpp" namespace game { void worldgen(world::tile_t *tile, world::tile_index_t x, procgen::perlin_noise_t *perlin) { float waterlevel, height; waterlevel = perlin->get(x, 1000.0f) * 0.3f + perlin->get(x, 500.0f) * 0.1f; height = perlin->get(x, 40.0f) * 0.6f + perlin->get(x, 20.0f) * 0.25f + perlin->get(x, 10.0f) * 0.2f + perlin->get(x, 4.0f) * 0.1f + perlin->get(x, 1.0f) * 0.05f; if (height < waterlevel) tile->type = TILE_WATER; else if (height < waterlevel + 0.1) tile->type = TILE_DIRT; else if (perlin->get(x, 3.0f) > 0.0f) tile->type = TILE_STONE; else tile->type = TILE_DIRT; } }