#include "common.hpp" #include #include static sf::RectangleShape wot_rect; static sf::Font font; static void draw_tile(sf::RenderWindow *window, v2f_t x, world::tile_t *tile) { render::tile_t *tile_assets; sf::Texture *texture; bool mirror; switch (tile->type) { default: return; case world::TILE_DIRT: tile_assets = &assets::tile_dirt; break; case world::TILE_WALL: tile_assets = &assets::tile_wall; break; } texture = tile_assets->get_texture(tile->neighbors, &mirror); wot_rect.setTexture(texture); wot_rect.setSize(sf::Vector2f(1.0f, 1.0f)); if (!mirror) { wot_rect.setPosition(x); wot_rect.setScale(v2f_t(1, 1)); } else { wot_rect.setPosition(x + v2f_t(1.0f, 0)); wot_rect.setScale(v2f_t(-1, 1)); } wot_rect.setFillColor(sf::Color::White); wot_rect.setOutlineColor(sf::Color::Transparent); window->draw(wot_rect); std::stringstream ss; ss << tile->type << ":" << tile->neighbors; sf::Text text(ss.str(), font, 20); text.setPosition(x); text.setScale(0.005, 0.005); window->draw(text); } static void draw_sector(sf::RenderWindow *window, world::sector_t *sector) { for (ssize_t y = 0; y < SECTOR_SIZE; y++) for (ssize_t x = 0; x < SECTOR_SIZE; x++) draw_tile(window, sector->bounds.v[0] + v2f_t(x, y), sector->tiles + y * SECTOR_SIZE + x); } void interface::state_t::render() { } namespace render { state_t::state_t(sf::RenderWindow *window_) { window = window_; font.loadFromFile("assets/LiberationMono-Regular.ttf"); } void state_t::begin_frame(double time_) { now = time_; window->clear(); } void state_t::end_frame(void) { window->display(); } void state_t::render(game::state_t *game) { sf::Vector2u size = window->getSize(); v2f_t A, B, C, D; rectf_t bbox; std::list ents; A = window->mapPixelToCoords(sf::Vector2i(0, 0)); B = window->mapPixelToCoords(sf::Vector2i(size.x, 0)); C = window->mapPixelToCoords(sf::Vector2i(0, size.y)); D = window->mapPixelToCoords(sf::Vector2i(size.x, size.y)); bbox[0][0] = std::min({A[0], B[0], C[0], D[0]}); bbox[0][1] = std::min({A[1], B[1], C[1], D[1]}); bbox[1][0] = std::max({A[0], B[0], C[0], D[0]}); bbox[1][1] = std::max({A[1], B[1], C[1], D[1]}); for (world::sector_t *sector : game->world.get_sectors(bbox)) draw_sector(window, sector); ents = game->world.get_render_entities(bbox); ents.sort( [](const world::entity_t *x, const world::entity_t *y) -> bool { return x->bounds[1][0] < y->bounds[1][0]; }); for (world::entity_t *ent : ents) ent->render_to(this); for (world::world_t::debug_t &debug : game->world.debug) { sf::Text text(debug.text, font, 20); text.setPosition(debug.x); text.setScale(0.006, 0.006); text.setColor(sf::Color::Red); window->draw(text); } } void state_t::render(animated_texture_t *anim, rectf_t bounds, bool mirror){ size_t frame; if (!anim) return; if (!anim->frame_count) return; frame = floor(fmod(now * 20.0, anim->frame_count)); wot_rect.setTexture(anim->frames + frame, true); wot_rect.setFillColor(sf::Color::White); if (!mirror) { wot_rect.setPosition(bounds[0]); wot_rect.setSize(bounds[1] - bounds[0]); } else { float dx = bounds[1][0] - bounds[0][0]; wot_rect.setPosition(bounds[0] + v2f_t(dx, 0)); wot_rect.setSize(bounds[1] - bounds[0]); wot_rect.setScale(v2f_t(-1, 1)); } window->draw(wot_rect); wot_rect.setTexture(NULL); wot_rect.setScale(v2f_t(1, 1)); } void state_t::render(oriented_sprite_t *sprite, rectf_t bounds, float angle) { size_t index; bool mirror; index = sprite->select_index(angle, &mirror); render(sprite->textures + index, bounds, mirror); } void state_t::debug_path(std::list *path) { bool first = true; sf::Vertex line[2]; for (v2f_t &point : *path) { line[1] = line[0]; line[0] = sf::Vertex(point, sf::Color::Blue); if (first) { first = false; continue; } window->draw(line, 2, sf::Lines); } } animated_texture_t::~animated_texture_t(void) { delete[] frames; } bool animated_texture_t::load(std::string prefix, size_t frame_count_) { frame_count = frame_count_; frames = new sf::Texture[frame_count]; for (size_t i = 0; i < frame_count; i++) { std::string path; path = prefix + std::to_string(i) + ".png"; std::cout << "load " << path << "\n"; if (!frames[i].loadFromFile(path)) { delete[] frames; frames = NULL; return false; } } return true; } oriented_sprite_t::~oriented_sprite_t(void) { delete[] textures; } float normalize_angle(float angle) { float t; t = angle / (2 * M_PI); t -= floor(t); return t * 2 * M_PI; } size_t oriented_sprite_4M_t::select_index(float angle, bool *mirror) { angle = normalize_angle(angle); if (angle < 0.25f * M_PI) { select_x: *mirror = false; return 0; } else if (angle < 0.75f * M_PI) { *mirror = false; return 1; } else if (angle < 1.25f * M_PI) { *mirror = true; return 0; } else if (angle < 1.75f * M_PI) { *mirror = false; return 2; } else goto select_x; } void oriented_sprite_4M_t::load(std::string prefix, size_t xc, size_t yc, size_t nyc) { textures = new animated_texture_t[3]; textures[0].load(prefix + "_x_", xc); textures[1].load(prefix + "_y_", yc); textures[2].load(prefix + "_ny_", nyc); } size_t oriented_sprite_4M2_t::select_index(float angle, bool *mirror) { angle = normalize_angle(angle); if (angle < 0.25f * M_PI) { select_x: *mirror = false; return 0; } else if (angle < 0.75f * M_PI) { *mirror = false; return 1; } else if (angle < 1.25f * M_PI) { *mirror = true; return 0; } else if (angle < 1.75f * M_PI) { *mirror = false; return 1; } else goto select_x; } void oriented_sprite_4M2_t::load(std::string prefix, size_t xc, size_t yc) { textures = new animated_texture_t[2]; textures[0].load(prefix + "_x_", xc); textures[1].load(prefix + "_y_", yc); } void tile_monotonic_t::load(std::string prefix) { texture.loadFromFile(prefix + ".png"); } void tile_connecting12_t::load(std::string prefix) { for (size_t i = 0; i < 12; i++) textures[i].loadFromFile(prefix + "_" + std::to_string(i) + ".png"); } sf::Texture *tile_monotonic_t::get_texture(int neighbors, bool *mirror) { *mirror = false; return &texture; } sf::Texture *tile_connecting12_t::get_texture(int neighbors, bool *mirror) { const static struct{ size_t index; bool mirror; } map[16] = { {0, false}, {1, false}, {2, false}, {3, false}, {1, true}, {4, false}, {3, true}, {5, false}, {6, false}, {7, false}, {8, false}, {9, false}, {7, true}, {10, false}, {9, true} }; *mirror = map[neighbors].mirror; return textures + map[neighbors].index; } } // namespace render