From 1509124dc819fadf68ffc53e2369258bafcda5b5 Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Sun, 29 Nov 2015 18:55:15 +0100 Subject: Port ui to 1.1 ABI. --- src/ui/ui_main.c | 5 +++ src/ui/ui_public.h | 16 +++---- src/ui/ui_shared.c | 16 +++++++ src/ui/ui_syscalls.asm | 119 ++++++++++++++++++++++++------------------------- src/ui/ui_syscalls.c | 10 ----- 5 files changed, 86 insertions(+), 80 deletions(-) diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c index dc5bc26..27406b1 100644 --- a/src/ui/ui_main.c +++ b/src/ui/ui_main.c @@ -4211,6 +4211,7 @@ void UI_SetActiveMenu( uiMenuCommand_t menu ) // this should be the ONLY way the menu system is brought up // enusure minumum menu data is cached + if( Menu_Count() > 0 ) { vec3_t v; @@ -4667,3 +4668,7 @@ void UI_UpdateNews( qboolean begin ) uiInfo.newsInfo.refreshActive = qfalse; } +void trap_R_SetClipRegion( const float *region ) +{ + // syscall missing in 1.1 +} diff --git a/src/ui/ui_public.h b/src/ui/ui_public.h index 0fb2292..f6db76d 100644 --- a/src/ui/ui_public.h +++ b/src/ui/ui_public.h @@ -37,8 +37,7 @@ typedef struct } uiClientState_t; -typedef enum -{ +typedef enum { UI_ERROR, UI_PRINT, UI_MILLISECONDS, @@ -66,7 +65,6 @@ typedef enum UI_R_ADDLIGHTTOSCENE, UI_R_RENDERSCENE, UI_R_SETCOLOR, - UI_R_SETCLIPREGION, UI_R_DRAWSTRETCHPIC, UI_UPDATESCREEN, UI_CM_LERPTAG, @@ -95,6 +93,11 @@ typedef enum UI_MEMORY_REMAINING, UI_R_REGISTERFONT, UI_R_MODELBOUNDS, + UI_PARSE_ADD_GLOBAL_DEFINE, + UI_PARSE_LOAD_SOURCE, + UI_PARSE_FREE_SOURCE, + UI_PARSE_READ_TOKEN, + UI_PARSE_SOURCE_FILE_AND_LINE, UI_S_STOPBACKGROUNDTRACK, UI_S_STARTBACKGROUNDTRACK, UI_REAL_TIME, @@ -122,13 +125,6 @@ typedef enum UI_FS_SEEK, UI_SET_PBCLSTATUS, - UI_PARSE_ADD_GLOBAL_DEFINE, - UI_PARSE_LOAD_SOURCE, - UI_PARSE_FREE_SOURCE, - UI_PARSE_READ_TOKEN, - UI_PARSE_SOURCE_FILE_AND_LINE, - UI_GETNEWS, - UI_MEMSET = 100, UI_MEMCPY, UI_STRNCPY, diff --git a/src/ui/ui_shared.c b/src/ui/ui_shared.c index 7a47413..3b566a7 100644 --- a/src/ui/ui_shared.c +++ b/src/ui/ui_shared.c @@ -8079,3 +8079,19 @@ static qboolean Menu_OverActiveItem( menuDef_t *menu, float x, float y ) return qfalse; } + + +/* +NOTE: conflicts with the not yet ported cgame + +void trap_R_SetClipRegion( const float *region ) +{ + // syscall missing in 1.1 +} +*/ + +qboolean trap_GetNews( qboolean force ) +{ + // syscall missing in 1.1 + return qfalse; +} diff --git a/src/ui/ui_syscalls.asm b/src/ui/ui_syscalls.asm index 1e797a9..e989ab9 100644 --- a/src/ui/ui_syscalls.asm +++ b/src/ui/ui_syscalls.asm @@ -27,68 +27,67 @@ equ trap_R_AddPolyToScene -24 equ trap_R_AddLightToScene -25 equ trap_R_RenderScene -26 equ trap_R_SetColor -27 -equ trap_R_SetClipRegion -28 -equ trap_R_DrawStretchPic -29 -equ trap_UpdateScreen -30 -equ trap_CM_LerpTag -31 -equ trap_CM_LoadModel -32 -equ trap_S_RegisterSound -33 -equ trap_S_StartLocalSound -34 -equ trap_Key_KeynumToStringBuf -35 -equ trap_Key_GetBindingBuf -36 -equ trap_Key_SetBinding -37 -equ trap_Key_IsDown -38 -equ trap_Key_GetOverstrikeMode -39 -equ trap_Key_SetOverstrikeMode -40 -equ trap_Key_ClearStates -41 -equ trap_Key_GetCatcher -42 -equ trap_Key_SetCatcher -43 -equ trap_GetClipboardData -44 -equ trap_GetGlconfig -45 -equ trap_GetClientState -46 -equ trap_GetConfigString -47 -equ trap_LAN_GetPingQueueCount -48 -equ trap_LAN_ClearPing -49 -equ trap_LAN_GetPing -50 -equ trap_LAN_GetPingInfo -51 -equ trap_Cvar_Register -52 -equ trap_Cvar_Update -53 -equ trap_MemoryRemaining -54 -equ trap_R_RegisterFont -55 -equ trap_R_ModelBounds -56 -equ trap_S_StopBackgroundTrack -57 -equ trap_S_StartBackgroundTrack -58 -equ trap_RealTime -59 -equ trap_LAN_GetServerCount -60 -equ trap_LAN_GetServerAddressString -61 -equ trap_LAN_GetServerInfo -62 -equ trap_LAN_MarkServerVisible -63 -equ trap_LAN_UpdateVisiblePings -64 -equ trap_LAN_ResetPings -65 -equ trap_LAN_LoadCachedServers -66 -equ trap_LAN_SaveCachedServers -67 -equ trap_LAN_AddServer -68 -equ trap_LAN_RemoveServer -69 -equ trap_CIN_PlayCinematic -70 -equ trap_CIN_StopCinematic -71 -equ trap_CIN_RunCinematic -72 -equ trap_CIN_DrawCinematic -73 -equ trap_CIN_SetExtents -74 -equ trap_R_RemapShader -75 -equ trap_LAN_ServerStatus -76 -equ trap_LAN_GetServerPing -77 -equ trap_LAN_ServerIsVisible -78 -equ trap_LAN_CompareServers -79 -equ trap_FS_Seek -80 -equ trap_SetPbClStatus -81 -equ trap_Parse_AddGlobalDefine -82 -equ trap_Parse_LoadSource -83 -equ trap_Parse_FreeSource -84 -equ trap_Parse_ReadToken -85 -equ trap_Parse_SourceFileAndLine -86 +equ trap_R_DrawStretchPic -28 +equ trap_UpdateScreen -29 +equ trap_CM_LerpTag -30 +equ trap_CM_LoadModel -31 +equ trap_S_RegisterSound -32 +equ trap_S_StartLocalSound -33 +equ trap_Key_KeynumToStringBuf -34 +equ trap_Key_GetBindingBuf -35 +equ trap_Key_SetBinding -36 +equ trap_Key_IsDown -37 +equ trap_Key_GetOverstrikeMode -38 +equ trap_Key_SetOverstrikeMode -39 +equ trap_Key_ClearStates -40 +equ trap_Key_GetCatcher -41 +equ trap_Key_SetCatcher -42 +equ trap_GetClipboardData -43 +equ trap_GetGlconfig -44 +equ trap_GetClientState -45 +equ trap_GetConfigString -46 +equ trap_LAN_GetPingQueueCount -47 +equ trap_LAN_ClearPing -48 +equ trap_LAN_GetPing -49 +equ trap_LAN_GetPingInfo -50 +equ trap_Cvar_Register -51 +equ trap_Cvar_Update -52 +equ trap_MemoryRemaining -53 +equ trap_R_RegisterFont -54 +equ trap_R_ModelBounds -55 +equ trap_Parse_AddGlobalDefine -56 +equ trap_Parse_LoadSource -57 +equ trap_Parse_FreeSource -58 +equ trap_Parse_ReadToken -59 +equ trap_Parse_SourceFileAndLine -60 +equ trap_S_StopBackgroundTrack -61 +equ trap_S_StartBackgroundTrack -62 +equ trap_RealTime -63 +equ trap_LAN_GetServerCount -64 +equ trap_LAN_GetServerAddressString -65 +equ trap_LAN_GetServerInfo -66 +equ trap_LAN_MarkServerVisible -67 +equ trap_LAN_UpdateVisiblePings -68 +equ trap_LAN_ResetPings -69 +equ trap_LAN_LoadCachedServers -70 +equ trap_LAN_SaveCachedServers -71 +equ trap_LAN_AddServer -72 +equ trap_LAN_RemoveServer -73 +equ trap_CIN_PlayCinematic -74 +equ trap_CIN_StopCinematic -75 +equ trap_CIN_RunCinematic -76 +equ trap_CIN_DrawCinematic -77 +equ trap_CIN_SetExtents -78 +equ trap_R_RemapShader -79 +equ trap_LAN_ServerStatus -80 +equ trap_LAN_GetServerPing -81 +equ trap_LAN_ServerIsVisible -82 +equ trap_LAN_CompareServers -83 +equ trap_FS_Seek -84 +equ trap_SetPbClStatus -85 + -equ trap_GetNews -87 equ memset -101 equ memcpy -102 diff --git a/src/ui/ui_syscalls.c b/src/ui/ui_syscalls.c index 2187f18..edfeaf3 100644 --- a/src/ui/ui_syscalls.c +++ b/src/ui/ui_syscalls.c @@ -197,11 +197,6 @@ void trap_R_SetColor( const float *rgba ) syscall( UI_R_SETCOLOR, rgba ); } -void trap_R_SetClipRegion( const float *region ) -{ - syscall( UI_R_SETCLIPREGION, region ); -} - void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ) { syscall( UI_R_DRAWSTRETCHPIC, PASSFLOAT( x ), PASSFLOAT( y ), PASSFLOAT( w ), PASSFLOAT( h ), PASSFLOAT( s1 ), PASSFLOAT( t1 ), PASSFLOAT( s2 ), PASSFLOAT( t2 ), hShader ); @@ -327,11 +322,6 @@ int trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int ma return syscall( UI_LAN_SERVERSTATUS, serverAddress, serverStatus, maxLen ); } -qboolean trap_GetNews( qboolean force ) -{ - return syscall( UI_GETNEWS, force ); -} - void trap_LAN_SaveCachedServers( void ) { syscall( UI_LAN_SAVECACHEDSERVERS ); -- cgit From b86cbd75d8ff0e1606c041b5ed77c340cb802715 Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Sun, 29 Nov 2015 19:58:18 +0100 Subject: Port cgame and game to 1.1 ABI. --- src/cgame/cg_main.c | 18 +++++-- src/cgame/cg_public.h | 21 ++------ src/cgame/cg_syscalls.asm | 114 +++++++++++++++++++++---------------------- src/cgame/cg_syscalls.c | 18 ------- src/game/bg_misc.c | 7 +++ src/game/g_main.c | 13 +++++ src/game/g_public.h | 7 +-- src/game/g_syscalls.asm | 121 ++++++++++++++++++++++------------------------ src/game/g_syscalls.c | 16 ------ src/ui/ui_main.c | 8 ++- src/ui/ui_shared.c | 16 ------ src/ui/ui_shared.h | 3 +- 12 files changed, 162 insertions(+), 200 deletions(-) diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 2761922..11ea540 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -85,9 +85,6 @@ Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, CG_EventHandling( arg0 ); return 0; - case CG_VOIP_STRING: - return (intptr_t)CG_VoIPString( ); - default: CG_Error( "vmMain: unknown command %i", command ); break; @@ -2055,3 +2052,18 @@ static char *CG_VoIPString( void ) return voipString; } +// missing syscalls + +void trap_R_SetClipRegion( const float *region ) +{ +} + +void trap_Key_SetOverstrikeMode( qboolean state ) +{ +} + +qboolean trap_Key_GetOverstrikeMode( void ) +{ + return qfalse; +} + diff --git a/src/cgame/cg_public.h b/src/cgame/cg_public.h index 9d197ff..75b4b48 100644 --- a/src/cgame/cg_public.h +++ b/src/cgame/cg_public.h @@ -120,7 +120,6 @@ typedef enum CG_R_ADDLIGHTTOSCENE, CG_R_RENDERSCENE, CG_R_SETCOLOR, - CG_R_SETCLIPREGION, CG_R_DRAWSTRETCHPIC, CG_R_MODELBOUNDS, CG_R_LERPTAG, @@ -139,6 +138,11 @@ typedef enum CG_KEY_GETCATCHER, CG_KEY_SETCATCHER, CG_KEY_GETKEY, + CG_PARSE_ADD_GLOBAL_DEFINE, + CG_PARSE_LOAD_SOURCE, + CG_PARSE_FREE_SOURCE, + CG_PARSE_READ_TOKEN, + CG_PARSE_SOURCE_FILE_AND_LINE, CG_S_STOPBACKGROUNDTRACK, CG_REAL_TIME, CG_SNAPVECTOR, @@ -173,17 +177,6 @@ typedef enum CG_KEY_GETBINDINGBUF, CG_KEY_SETBINDING, - CG_PARSE_ADD_GLOBAL_DEFINE, - CG_PARSE_LOAD_SOURCE, - CG_PARSE_FREE_SOURCE, - CG_PARSE_READ_TOKEN, - CG_PARSE_SOURCE_FILE_AND_LINE, - - CG_KEY_SETOVERSTRIKEMODE, - CG_KEY_GETOVERSTRIKEMODE, - - CG_S_SOUNDDURATION, - CG_MEMSET = 200, CG_MEMCPY, CG_STRNCPY, @@ -253,10 +246,6 @@ typedef enum // void (*CG_ConsoleText)( void ); // pass text that has been printed to the console to cgame // use Cmd_Argc() / Cmd_Argv() to read it - - CG_VOIP_STRING - // char *(*CG_VoIPString)( void ); - // returns a string of comma-delimited clientnums based on cl_voipSendTarget } cgameExport_t; //---------------------------------------------- diff --git a/src/cgame/cg_syscalls.asm b/src/cgame/cg_syscalls.asm index 2537c91..0893ebc 100644 --- a/src/cgame/cg_syscalls.asm +++ b/src/cgame/cg_syscalls.asm @@ -46,66 +46,60 @@ equ trap_R_AddPolyToScene -43 equ trap_R_AddLightToScene -44 equ trap_R_RenderScene -45 equ trap_R_SetColor -46 -equ trap_R_SetClipRegion -47 -equ trap_R_DrawStretchPic -48 -equ trap_R_ModelBounds -49 -equ trap_R_LerpTag -50 -equ trap_GetGlconfig -51 -equ trap_GetGameState -52 -equ trap_GetCurrentSnapshotNumber -53 -equ trap_GetSnapshot -54 -equ trap_GetServerCommand -55 -equ trap_GetCurrentCmdNumber -56 -equ trap_GetUserCmd -57 -equ trap_SetUserCmdValue -58 -equ trap_R_RegisterShaderNoMip -59 -equ trap_MemoryRemaining -60 -equ trap_R_RegisterFont -61 -equ trap_Key_IsDown -62 -equ trap_Key_GetCatcher -63 -equ trap_Key_SetCatcher -64 -equ trap_Key_GetKey -65 -equ trap_S_StopBackgroundTrack -66 -equ trap_RealTime -67 -equ trap_SnapVector -68 -equ trap_RemoveCommand -69 -equ trap_R_LightForPoint -70 -equ trap_CIN_PlayCinematic -71 -equ trap_CIN_StopCinematic -72 -equ trap_CIN_RunCinematic -73 -equ trap_CIN_DrawCinematic -74 -equ trap_CIN_SetExtents -75 -equ trap_R_RemapShader -76 -equ trap_S_AddRealLoopingSound -77 -equ trap_S_StopLoopingSound -78 -equ trap_CM_TempCapsuleModel -79 -equ trap_CM_CapsuleTrace -80 -equ trap_CM_TransformedCapsuleTrace -81 -equ trap_R_AddAdditiveLightToScene -82 -equ trap_GetEntityToken -83 -equ trap_R_AddPolysToScene -84 -equ trap_R_inPVS -85 -equ trap_FS_Seek -86 -equ trap_FS_GetFileList -87 -equ trap_LiteralArgs -88 -equ trap_CM_BiSphereTrace -89 -equ trap_CM_TransformedBiSphereTrace -90 -equ trap_GetDemoState -91 -equ trap_GetDemoPos -92 -equ trap_GetDemoName -93 -equ trap_Key_KeynumToStringBuf -94 -equ trap_Key_GetBindingBuf -95 -equ trap_Key_SetBinding -96 - -equ trap_Parse_AddGlobalDefine -97 -equ trap_Parse_LoadSource -98 -equ trap_Parse_FreeSource -99 -equ trap_Parse_ReadToken -100 -equ trap_Parse_SourceFileAndLine -101 -equ trap_Key_SetOverstrikeMode -102 -equ trap_Key_GetOverstrikeMode -103 - -equ trap_S_SoundDuration -104 +equ trap_R_DrawStretchPic -47 +equ trap_R_ModelBounds -48 +equ trap_R_LerpTag -49 +equ trap_GetGlconfig -50 +equ trap_GetGameState -51 +equ trap_GetCurrentSnapshotNumber -52 +equ trap_GetSnapshot -53 +equ trap_GetServerCommand -54 +equ trap_GetCurrentCmdNumber -55 +equ trap_GetUserCmd -56 +equ trap_SetUserCmdValue -57 +equ trap_R_RegisterShaderNoMip -58 +equ trap_MemoryRemaining -59 +equ trap_R_RegisterFont -60 +equ trap_Key_IsDown -61 +equ trap_Key_GetCatcher -62 +equ trap_Key_SetCatcher -63 +equ trap_Key_GetKey -64 +equ trap_Parse_AddGlobalDefine -65 +equ trap_Parse_LoadSource -66 +equ trap_Parse_FreeSource -67 +equ trap_Parse_ReadToken -68 +equ trap_Parse_SourceFileAndLine -69 +equ trap_S_StopBackgroundTrack -70 +equ trap_RealTime -71 +equ trap_SnapVector -72 +equ trap_RemoveCommand -73 +equ trap_R_LightForPoint -74 +equ trap_CIN_PlayCinematic -75 +equ trap_CIN_StopCinematic -76 +equ trap_CIN_RunCinematic -77 +equ trap_CIN_DrawCinematic -78 +equ trap_CIN_SetExtents -79 +equ trap_R_RemapShader -80 +equ trap_S_AddRealLoopingSound -81 +equ trap_S_StopLoopingSound -82 +equ trap_CM_TempCapsuleModel -83 +equ trap_CM_CapsuleTrace -84 +equ trap_CM_TransformedCapsuleTrace -85 +equ trap_R_AddAdditiveLightToScene -86 +equ trap_GetEntityToken -87 +equ trap_R_AddPolysToScene -88 +equ trap_R_inPVS -89 +equ trap_FS_Seek -90 +equ trap_FS_GetFileList -91 +equ trap_LiteralArgs -92 +equ trap_CM_BiSphereTrace -93 +equ trap_CM_TransformedBiSphereTrace -94 +equ trap_GetDemoState -95 +equ trap_GetDemoPos -96 +equ trap_GetDemoName -97 +equ trap_Key_KeynumToStringBuf -98 +equ trap_Key_GetBindingBuf -99 +equ trap_Key_SetBinding -100 equ memset -201 equ memcpy -202 diff --git a/src/cgame/cg_syscalls.c b/src/cgame/cg_syscalls.c index 0c0b722..321783a 100644 --- a/src/cgame/cg_syscalls.c +++ b/src/cgame/cg_syscalls.c @@ -290,11 +290,6 @@ sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed ) return syscall( CG_S_REGISTERSOUND, sample, compressed ); } -int trap_S_SoundDuration( sfxHandle_t handle ) -{ - return syscall( CG_S_SOUNDDURATION, handle ); -} - void trap_S_StartBackgroundTrack( const char *intro, const char *loop ) { syscall( CG_S_STARTBACKGROUNDTRACK, intro, loop ); @@ -380,11 +375,6 @@ void trap_R_SetColor( const float *rgba ) syscall( CG_R_SETCOLOR, rgba ); } -void trap_R_SetClipRegion( const float *region ) -{ - syscall( CG_R_SETCLIPREGION, region ); -} - void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ) { @@ -582,11 +572,3 @@ void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen ) { void trap_Key_SetBinding( int keynum, const char *binding ) { syscall( CG_KEY_SETBINDING, keynum, binding ); } - -void trap_Key_SetOverstrikeMode( qboolean state ) { - syscall( CG_KEY_SETOVERSTRIKEMODE, state ); -} - -qboolean trap_Key_GetOverstrikeMode( void ) { - return syscall( CG_KEY_GETOVERSTRIKEMODE ); -} diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index b5bd305..f6721f5 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -5238,3 +5238,10 @@ qboolean BG_ForceFieldForEntity( playerState_t *ps, entityState_t *es, forceFiel return qfalse; } + +// missing syscalls + +int trap_S_SoundDuration( sfxHandle_t handle ) +{ + return 1000; +} diff --git a/src/game/g_main.c b/src/game/g_main.c index 1efc039..2923ff3 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -2961,3 +2961,16 @@ void G_RunFrame( int levelTime ) level.frameMsec = trap_Milliseconds(); } +// missing syscalls + +void trap_SetConfigstringRestrictions( int num, const clientList_t *clientList ) +{ +} + +void trap_AddCommand( const char *cmdName ) +{ +} + +void trap_RemoveCommand( const char *cmdName ) +{ +} diff --git a/src/game/g_public.h b/src/game/g_public.h index 9512574..effbe37 100644 --- a/src/game/g_public.h +++ b/src/game/g_public.h @@ -159,8 +159,6 @@ typedef enum { G_GET_CONFIGSTRING, // ( int num, char *buffer, int bufferSize ); - G_SET_CONFIGSTRING_RESTRICTIONS, // ( int num, const clientList* clientList ); - G_GET_USERINFO, // ( int num, char *buffer, int bufferSize ); // userinfo strings are maintained by the server system, so they // are persistant across level loads, while all other game visible @@ -226,10 +224,7 @@ typedef enum { G_PARSE_READ_TOKEN, G_PARSE_SOURCE_FILE_AND_LINE, - G_SEND_GAMESTAT, - - G_ADDCOMMAND, - G_REMOVECOMMAND + G_SEND_GAMESTAT } gameImport_t; diff --git a/src/game/g_syscalls.asm b/src/game/g_syscalls.asm index f39b138..132ca1e 100644 --- a/src/game/g_syscalls.asm +++ b/src/game/g_syscalls.asm @@ -1,68 +1,65 @@ code -equ trap_Print -1 -equ trap_Error -2 -equ trap_Milliseconds -3 -equ trap_Cvar_Register -4 -equ trap_Cvar_Update -5 -equ trap_Cvar_Set -6 -equ trap_Cvar_VariableIntegerValue -7 -equ trap_Cvar_VariableStringBuffer -8 -equ trap_Argc -9 -equ trap_Argv -10 -equ trap_FS_FOpenFile -11 -equ trap_FS_Read -12 -equ trap_FS_Write -13 -equ trap_FS_FCloseFile -14 -equ trap_SendConsoleCommand -15 -equ trap_LocateGameData -16 -equ trap_DropClient -17 -equ trap_SendServerCommand -18 -equ trap_SetConfigstring -19 -equ trap_GetConfigstring -20 -equ trap_SetConfigstringRestrictions -21 -equ trap_GetUserinfo -22 -equ trap_SetUserinfo -23 -equ trap_GetServerinfo -24 -equ trap_SetBrushModel -25 -equ trap_Trace -26 -equ trap_PointContents -27 -equ trap_InPVS -28 -equ trap_InPVSIgnorePortals -29 -equ trap_AdjustAreaPortalState -30 -equ trap_AreasConnected -31 -equ trap_LinkEntity -32 -equ trap_UnlinkEntity -33 -equ trap_EntitiesInBox -34 -equ trap_EntityContact -35 -equ trap_GetUsercmd -36 -equ trap_GetEntityToken -37 -equ trap_FS_GetFileList -38 -equ trap_RealTime -39 -equ trap_SnapVector -40 -equ trap_TraceCapsule -41 -equ trap_EntityContactCapsule -42 -equ trap_FS_Seek -43 +equ trap_Print -1 +equ trap_Error -2 +equ trap_Milliseconds -3 +equ trap_Cvar_Register -4 +equ trap_Cvar_Update -5 +equ trap_Cvar_Set -6 +equ trap_Cvar_VariableIntegerValue -7 +equ trap_Cvar_VariableStringBuffer -8 +equ trap_Argc -9 +equ trap_Argv -10 +equ trap_FS_FOpenFile -11 +equ trap_FS_Read -12 +equ trap_FS_Write -13 +equ trap_FS_FCloseFile -14 +equ trap_SendConsoleCommand -15 +equ trap_LocateGameData -16 +equ trap_DropClient -17 +equ trap_SendServerCommand -18 +equ trap_SetConfigstring -19 +equ trap_GetConfigstring -20 +equ trap_GetUserinfo -21 +equ trap_SetUserinfo -22 +equ trap_GetServerinfo -23 +equ trap_SetBrushModel -24 +equ trap_Trace -25 +equ trap_PointContents -26 +equ trap_InPVS -27 +equ trap_InPVSIgnorePortals -28 +equ trap_AdjustAreaPortalState -29 +equ trap_AreasConnected -30 +equ trap_LinkEntity -31 +equ trap_UnlinkEntity -32 +equ trap_EntitiesInBox -33 +equ trap_EntityContact -34 +equ trap_GetUsercmd -35 +equ trap_GetEntityToken -36 +equ trap_FS_GetFileList -37 +equ trap_RealTime -38 +equ trap_SnapVector -39 +equ trap_TraceCapsule -40 +equ trap_EntityContactCapsule -41 +equ trap_FS_Seek -42 -equ trap_Parse_AddGlobalDefine -44 -equ trap_Parse_LoadSource -45 -equ trap_Parse_FreeSource -46 -equ trap_Parse_ReadToken -47 -equ trap_Parse_SourceFileAndLine -48 +equ trap_Parse_AddGlobalDefine -43 +equ trap_Parse_LoadSource -44 +equ trap_Parse_FreeSource -45 +equ trap_Parse_ReadToken -46 +equ trap_Parse_SourceFileAndLine -47 -equ trap_SendGameStat -49 +equ trap_SendGameStat -48 -equ trap_AddCommand -50 -equ trap_RemoveCommand -51 -equ memset -101 -equ memcpy -102 -equ strncpy -103 -equ sin -104 -equ cos -105 -equ atan2 -106 -equ sqrt -107 -equ floor -111 -equ ceil -112 -equ testPrintInt -113 -equ testPrintFloat -114 +equ memset -101 +equ memcpy -102 +equ strncpy -103 +equ sin -104 +equ cos -105 +equ atan2 -106 +equ sqrt -107 +equ floor -111 +equ ceil -112 +equ testPrintInt -113 +equ testPrintFloat -114 diff --git a/src/game/g_syscalls.c b/src/game/g_syscalls.c index 800bd2a..4ec48d3 100644 --- a/src/game/g_syscalls.c +++ b/src/game/g_syscalls.c @@ -151,11 +151,6 @@ void trap_GetConfigstring( int num, char *buffer, int bufferSize ) syscall( G_GET_CONFIGSTRING, num, buffer, bufferSize ); } -void trap_SetConfigstringRestrictions( int num, const clientList_t *clientList ) -{ - syscall( G_SET_CONFIGSTRING_RESTRICTIONS, num, clientList ); -} - void trap_GetUserinfo( int num, char *buffer, int bufferSize ) { syscall( G_GET_USERINFO, num, buffer, bufferSize ); @@ -290,14 +285,3 @@ int trap_Parse_SourceFileAndLine( int handle, char *filename, int *line ) { return syscall( G_PARSE_SOURCE_FILE_AND_LINE, handle, filename, line ); } - -void trap_AddCommand( const char *cmdName ) -{ - syscall( G_ADDCOMMAND, cmdName ); -} - -void trap_RemoveCommand( const char *cmdName ) -{ - syscall( G_REMOVECOMMAND, cmdName ); -} - diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c index 27406b1..0278cca 100644 --- a/src/ui/ui_main.c +++ b/src/ui/ui_main.c @@ -4668,7 +4668,13 @@ void UI_UpdateNews( qboolean begin ) uiInfo.newsInfo.refreshActive = qfalse; } +// missing syscalls + void trap_R_SetClipRegion( const float *region ) { - // syscall missing in 1.1 +} + +qboolean trap_GetNews( qboolean force ) +{ + return qfalse; } diff --git a/src/ui/ui_shared.c b/src/ui/ui_shared.c index 3b566a7..7a47413 100644 --- a/src/ui/ui_shared.c +++ b/src/ui/ui_shared.c @@ -8079,19 +8079,3 @@ static qboolean Menu_OverActiveItem( menuDef_t *menu, float x, float y ) return qfalse; } - - -/* -NOTE: conflicts with the not yet ported cgame - -void trap_R_SetClipRegion( const float *region ) -{ - // syscall missing in 1.1 -} -*/ - -qboolean trap_GetNews( qboolean force ) -{ - // syscall missing in 1.1 - return qfalse; -} diff --git a/src/ui/ui_shared.h b/src/ui/ui_shared.h index 649d51f..6441ce5 100644 --- a/src/ui/ui_shared.h +++ b/src/ui/ui_shared.h @@ -529,8 +529,6 @@ void Controls_GetConfig( void ); void Controls_SetConfig( qboolean restart ); void Controls_SetDefaults( void ); -void trap_R_SetClipRegion( const float *region ); - //for cg_draw.c void Item_Text_Wrapped_Paint( itemDef_t *item ); const char *Item_Text_Wrap( const char *text, float scale, float width ); @@ -556,4 +554,5 @@ int trap_Parse_SourceFileAndLine( int handle, char *filename, int *line ); void BindingFromName( const char *cvar ); extern char g_nameBind1[ 32 ]; extern char g_nameBind2[ 32 ]; + #endif -- cgit From 3108bde4738357e3fec209e1deb7f20cf6663c6d Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Sun, 29 Nov 2015 20:29:30 +0100 Subject: Port to 1.1 network protocol. --- src/cgame/cg_buildable.c | 6 ++--- src/cgame/cg_draw.c | 2 +- src/cgame/cg_ents.c | 3 ++- src/cgame/cg_local.h | 2 -- src/cgame/cg_weapons.c | 23 ------------------- src/game/bg_misc.c | 2 -- src/game/bg_pmove.c | 60 ------------------------------------------------ src/game/g_buildable.c | 4 ++-- src/game/g_team.c | 2 ++ src/qcommon/q_shared.h | 10 +++----- src/qcommon/qcommon.h | 2 +- 11 files changed, 14 insertions(+), 102 deletions(-) diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c index 5b2582c..e2e33f8 100644 --- a/src/cgame/cg_buildable.c +++ b/src/cgame/cg_buildable.c @@ -709,7 +709,7 @@ static void CG_BuildableParticleEffects( centity_t *cent ) { entityState_t *es = ¢->currentState; team_t team = BG_Buildable( es->modelindex )->team; - int health = es->generic1; + int health = es->constantLight; float healthFrac = (float)health / BG_Buildable( es->modelindex )->health; if( !( es->eFlags & EF_B_SPAWNED ) ) @@ -1055,7 +1055,7 @@ static void CG_BuildableStatusDisplay( centity_t *cent ) return; } - health = es->generic1; + health = es->constantLight; healthScale = (float)health / BG_Buildable( es->modelindex )->health; if( health > 0 && healthScale < 0.01f ) @@ -1535,7 +1535,7 @@ void CG_Buildable( centity_t *cent ) trap_S_AddLoopingSound( es->number, cent->lerpOrigin, vec3_origin, weapon->readySound ); } - health = es->generic1; + health = es->constantLight; if( health < cent->lastBuildableHealth && ( es->eFlags & EF_B_SPAWNED ) ) diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 4e2ba77..1d18023 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -4072,7 +4072,7 @@ static void CG_DrawHealthBars( void ) if( CG_PlayerIsBuilder( es->modelindex ) ) continue; - bar->value = es->generic1; + bar->value = es->constantLight; bar->max = BG_Buildable( es->modelindex )->health; BG_BuildableBoundingBox( es->modelindex, mins, maxs ); break; diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c index a9663ad..13e0470 100644 --- a/src/cgame/cg_ents.c +++ b/src/cgame/cg_ents.c @@ -236,7 +236,8 @@ static void CG_EntityEffects( centity_t *cent ) // constant light glow - if ( cent->currentState.constantLight ) + if ( cent->currentState.eType == ET_MOVER && + cent->currentState.constantLight ) { int cl; int i, r, g, b; diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 7721e45..b405cc6 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -1072,8 +1072,6 @@ typedef struct int itemPickupBlendTime; // the pulse around the crosshair is timed seperately int weaponSelectTime; - int weaponAnimation; - int weaponAnimationTime; // blend blobs float damageTime; diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index 7fb68c9..f57eb41 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -745,27 +745,6 @@ static void CG_SetWeaponLerpFrameAnimation( weapon_t weapon, lerpFrame_t *lf, in CG_Printf( "Anim: %i\n", newAnimation ); } -/* -=============== -CG_WeaponAnimation -=============== -*/ -static void CG_WeaponAnimation( centity_t *cent, int *old, int *now, float *backLerp ) -{ - lerpFrame_t *lf = ¢->pe.weapon; - entityState_t *es = ¢->currentState; - - // see if the animation sequence is switching - if( es->weaponAnim != lf->animationNumber || !lf->animation ) - CG_SetWeaponLerpFrameAnimation( es->weapon, lf, es->weaponAnim ); - - CG_RunLerpFrame( lf, 1.0f ); - - *old = lf->oldFrame; - *now = lf->frame; - *backLerp = lf->backlerp; -} - /* ================= CG_MapTorsoToWeaponFrame @@ -1073,8 +1052,6 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent gun.customShader = cgs.media.invisibleShaderTeam; } - CG_WeaponAnimation( cent, &gun.oldframe, &gun.frame, &gun.backlerp ); - trap_R_AddRefEntityToScene( &gun ); if( !ps ) diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index f6721f5..53acd6e 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -4197,7 +4197,6 @@ void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean s->time2 = ps->movementDir; s->legsAnim = ps->legsAnim; s->torsoAnim = ps->torsoAnim; - s->weaponAnim = ps->weaponAnim; s->clientNum = ps->clientNum; // ET_PLAYER looks here instead of at number // so corpses can also reference the proper config s->eFlags = ps->eFlags; @@ -4297,7 +4296,6 @@ void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s s->time2 = ps->movementDir; s->legsAnim = ps->legsAnim; s->torsoAnim = ps->torsoAnim; - s->weaponAnim = ps->weaponAnim; s->clientNum = ps->clientNum; // ET_PLAYER looks here instead of at number // so corpses can also reference the proper config s->eFlags = ps->eFlags; diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index f8f8a69..7af9a89 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -108,20 +108,6 @@ void PM_StartTorsoAnim( int anim ) | anim; } -/* -=================== -PM_StartWeaponAnim -=================== -*/ -static void PM_StartWeaponAnim( int anim ) -{ - if( PM_Paralyzed( pm->ps->pm_type ) ) - return; - - pm->ps->weaponAnim = ( ( pm->ps->weaponAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) - | anim; -} - /* =================== PM_StartLegsAnim @@ -189,19 +175,6 @@ static void PM_ContinueTorsoAnim( int anim ) PM_StartTorsoAnim( anim ); } -/* -=================== -PM_ContinueWeaponAnim -=================== -*/ -static void PM_ContinueWeaponAnim( int anim ) -{ - if( ( pm->ps->weaponAnim & ~ANIM_TOGGLEBIT ) == anim ) - return; - - PM_StartWeaponAnim( anim ); -} - /* =================== PM_ForceLegsAnim @@ -2886,7 +2859,6 @@ static void PM_BeginWeaponChange( int weapon ) if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) { PM_StartTorsoAnim( TORSO_DROP ); - PM_StartWeaponAnim( WANIM_DROP ); } } @@ -2915,7 +2887,6 @@ static void PM_FinishWeaponChange( void ) if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) { PM_StartTorsoAnim( TORSO_RAISE ); - PM_StartWeaponAnim( WANIM_RAISE ); } } @@ -2945,8 +2916,6 @@ static void PM_TorsoAnimation( void ) PM_ContinueTorsoAnim( TORSO_STAND ); } } - - PM_ContinueWeaponAnim( WANIM_IDLE ); } } @@ -3225,8 +3194,6 @@ static void PM_Weapon( void ) PM_ContinueTorsoAnim( TORSO_STAND ); } - PM_ContinueWeaponAnim( WANIM_IDLE ); - return; } @@ -3278,7 +3245,6 @@ static void PM_Weapon( void ) //drop the weapon PM_StartTorsoAnim( TORSO_DROP ); - PM_StartWeaponAnim( WANIM_RELOAD ); pm->ps->weaponTime += BG_Weapon( pm->ps->weapon )->reloadTime; return; @@ -3531,17 +3497,14 @@ static void PM_Weapon( void ) { case WP_GRENADE: PM_StartTorsoAnim( TORSO_ATTACK3 ); - PM_StartWeaponAnim( WANIM_ATTACK1 ); break; case WP_BLASTER: PM_StartTorsoAnim( TORSO_ATTACK2 ); - PM_StartWeaponAnim( WANIM_ATTACK1 ); break; default: PM_StartTorsoAnim( TORSO_ATTACK ); - PM_StartWeaponAnim( WANIM_ATTACK1 ); break; } } @@ -3556,9 +3519,7 @@ static void PM_Weapon( void ) case WP_ALEVEL1: if( attack1 ) { - num /= RAND_MAX / 6 + 1; PM_ForceLegsAnim( NSPA_ATTACK1 ); - PM_StartWeaponAnim( WANIM_ATTACK1 + num ); } break; @@ -3566,38 +3527,31 @@ static void PM_Weapon( void ) if( attack2 ) { PM_ForceLegsAnim( NSPA_ATTACK2 ); - PM_StartWeaponAnim( WANIM_ATTACK7 ); } case WP_ALEVEL2: if( attack1 ) { - num /= RAND_MAX / 6 + 1; PM_ForceLegsAnim( NSPA_ATTACK1 ); - PM_StartWeaponAnim( WANIM_ATTACK1 + num ); } break; case WP_ALEVEL4: num /= RAND_MAX / 3 + 1; PM_ForceLegsAnim( NSPA_ATTACK1 + num ); - PM_StartWeaponAnim( WANIM_ATTACK1 + num ); break; default: if( attack1 ) { PM_ForceLegsAnim( NSPA_ATTACK1 ); - PM_StartWeaponAnim( WANIM_ATTACK1 ); } else if( attack2 ) { PM_ForceLegsAnim( NSPA_ATTACK2 ); - PM_StartWeaponAnim( WANIM_ATTACK2 ); } else if( attack3 ) { PM_ForceLegsAnim( NSPA_ATTACK3 ); - PM_StartWeaponAnim( WANIM_ATTACK3 ); } break; } @@ -3686,8 +3640,6 @@ static void PM_Animate( void ) if( pm->cmd.buttons & BUTTON_GESTURE ) { - if( pm->ps->tauntTimer > 0 ) - return; if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) { @@ -3695,7 +3647,6 @@ static void PM_Animate( void ) { PM_StartTorsoAnim( TORSO_GESTURE ); pm->ps->torsoTimer = TIMER_GESTURE; - pm->ps->tauntTimer = TIMER_GESTURE; PM_AddEvent( EV_TAUNT ); } @@ -3706,7 +3657,6 @@ static void PM_Animate( void ) { PM_ForceLegsAnim( NSPA_GESTURE ); pm->ps->torsoTimer = TIMER_GESTURE; - pm->ps->tauntTimer = TIMER_GESTURE; PM_AddEvent( EV_TAUNT ); } @@ -3750,16 +3700,6 @@ static void PM_DropTimers( void ) if( pm->ps->torsoTimer < 0 ) pm->ps->torsoTimer = 0; } - - if( pm->ps->tauntTimer > 0 ) - { - pm->ps->tauntTimer -= pml.msec; - - if( pm->ps->tauntTimer < 0 ) - { - pm->ps->tauntTimer = 0; - } - } } diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 8de275e..1c161a6 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -3277,7 +3277,7 @@ void G_BuildableThink( gentity_t *ent, int msec ) ent->dcc = ( ent->buildableTeam != TEAM_HUMANS ) ? 0 : G_FindDCC( ent ); // Set health - ent->s.generic1 = MAX( ent->health, 0 ); + ent->s.constantLight = MAX( ent->health, 0 ); // Set flags ent->s.eFlags &= ~( EF_B_POWERED | EF_B_SPAWNED | EF_B_MARKED ); @@ -4459,7 +4459,7 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, built->physicsBounce = BG_Buildable( buildable )->bounce; built->s.groundEntityNum = -1; - built->s.generic1 = MAX( built->health, 0 ); + built->s.constantLight = MAX( built->health, 0 ); if( BG_Buildable( buildable )->team == TEAM_ALIENS ) { diff --git a/src/game/g_team.c b/src/game/g_team.c index ad0873c..3246a4a 100644 --- a/src/game/g_team.c +++ b/src/game/g_team.c @@ -147,6 +147,7 @@ void G_UpdateTeamConfigStrings( void ) Com_Memset( &humanTeam, 0, sizeof( clientList_t ) ); } +/* trap_SetConfigstringRestrictions( CS_VOTE_TIME + TEAM_ALIENS, &humanTeam ); trap_SetConfigstringRestrictions( CS_VOTE_STRING + TEAM_ALIENS, &humanTeam ); trap_SetConfigstringRestrictions( CS_VOTE_YES + TEAM_ALIENS, &humanTeam ); @@ -159,6 +160,7 @@ void G_UpdateTeamConfigStrings( void ) trap_SetConfigstringRestrictions( CS_ALIEN_STAGES, &humanTeam ); trap_SetConfigstringRestrictions( CS_HUMAN_STAGES, &alienTeam ); +*/ } /* diff --git a/src/qcommon/q_shared.h b/src/qcommon/q_shared.h index a93b630..1b5fea7 100644 --- a/src/qcommon/q_shared.h +++ b/src/qcommon/q_shared.h @@ -1132,10 +1132,6 @@ typedef struct playerState_s { int torsoTimer; // don't change low priority animations until this runs out int torsoAnim; // mask off ANIM_TOGGLEBIT - int tauntTimer; // don't allow another taunt until this runs out - - int weaponAnim; // mask off ANIM_TOGGLEBIT - int movementDir; // a number 0 to 7 that represents the reletive angle // of movement to the view angle (axial and diagonals) // when at rest, the value will remain unchanged @@ -1169,8 +1165,9 @@ typedef struct playerState_s { int stats[MAX_STATS]; int persistant[MAX_PERSISTANT]; // stats that aren't cleared on death int misc[MAX_MISC]; // misc data - int ammo; // ammo held - int clips; // clips held + int ammo; + int clips; + int stuff[MAX_WEAPONS - 2]; int generic1; int loopSound; @@ -1289,7 +1286,6 @@ typedef struct entityState_s { int weapon; // determines weapon and flash model, etc int legsAnim; // mask off ANIM_TOGGLEBIT int torsoAnim; // mask off ANIM_TOGGLEBIT - int weaponAnim; // mask off ANIM_TOGGLEBIT int generic1; } entityState_t; diff --git a/src/qcommon/qcommon.h b/src/qcommon/qcommon.h index db5812f..e24ecaf 100644 --- a/src/qcommon/qcommon.h +++ b/src/qcommon/qcommon.h @@ -240,7 +240,7 @@ PROTOCOL ============================================================== */ -#define PROTOCOL_VERSION 70 +#define PROTOCOL_VERSION 69 // maintain a list of compatible protocols for demo playing // NOTE: that stuff only works with two digits protocols -- cgit From f19c6644a80f8af5c66b8c19eb81a465e4573893 Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Sat, 5 Dec 2015 18:46:16 +0100 Subject: Fix ui's ABI. --- src/ui/ui_main.c | 10 ++++++++++ src/ui/ui_public.h | 14 +++++++------- 2 files changed, 17 insertions(+), 7 deletions(-) diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c index 0278cca..424513f 100644 --- a/src/ui/ui_main.c +++ b/src/ui/ui_main.c @@ -1366,6 +1366,8 @@ void UI_ParseMenu( const char *menuFile ) handle = trap_Parse_LoadSource( menuFile ); + Com_Printf("^5ui: UI_ParseMenu(%s)\n", menuFile); + if( !handle ) { Com_Printf( S_COLOR_YELLOW "WARNING: Menu file %s not found\n", @@ -1380,6 +1382,8 @@ void UI_ParseMenu( const char *menuFile ) if( !trap_Parse_ReadToken( handle, &token ) ) break; + Com_Printf("^5--- token.string = %s\n", token.string); + //if( Q_stricmp( token, "{" ) ) { // Com_Printf( "Missing { in menu file\n" ); // break; @@ -1395,6 +1399,7 @@ void UI_ParseMenu( const char *menuFile ) if( Q_stricmp( token.string, "assetGlobalDef" ) == 0 ) { + Com_Printf("^5--- assetGlobalDef\n"); if( Asset_Parse( handle ) ) continue; else @@ -1403,6 +1408,7 @@ void UI_ParseMenu( const char *menuFile ) if( Q_stricmp( token.string, "menudef" ) == 0 ) { + Com_Printf("^5--- Menu_New\n"); // start a new menu Menu_New( handle ); } @@ -4211,6 +4217,10 @@ void UI_SetActiveMenu( uiMenuCommand_t menu ) // this should be the ONLY way the menu system is brought up // enusure minumum menu data is cached + Com_Printf("^5ui: UI_SetActiveMenu(%i)\n", menu); + Com_Printf("^5--: Menu_Count() = %i\n", Menu_Count()); + + if( Menu_Count() > 0 ) { diff --git a/src/ui/ui_public.h b/src/ui/ui_public.h index f6db76d..a70746b 100644 --- a/src/ui/ui_public.h +++ b/src/ui/ui_public.h @@ -171,12 +171,6 @@ typedef enum UI_MOUSE_EVENT, // void UI_MouseEvent( int dx, int dy ); - UI_MOUSE_POSITION, - // int UI_MousePosition( void ); - - UI_SET_MOUSE_POSITION, - // void UI_SetMousePosition( int x, int y ); - UI_REFRESH, // void UI_Refresh( int time ); @@ -189,12 +183,18 @@ typedef enum UI_CONSOLE_COMMAND, // qboolean UI_ConsoleCommand( int realTime ); - UI_DRAW_CONNECT_SCREEN + UI_DRAW_CONNECT_SCREEN, // void UI_DrawConnectScreen( qboolean overlay ); // if !overlay, the background will be drawn, otherwise it will be // overlayed over whatever the cgame has drawn. // a GetClientState syscall will be made to get the current strings + + UI_MOUSE_POSITION, + // int UI_MousePosition( void ); + + UI_SET_MOUSE_POSITION + // void UI_SetMousePosition( int x, int y ); } uiExport_t; -- cgit From b084995c8e7392c8f1151b01de21302e1c667a65 Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Sat, 5 Dec 2015 19:36:05 +0100 Subject: Remove debug messages added in the previous commit. --- src/ui/ui_main.c | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c index 424513f..0278cca 100644 --- a/src/ui/ui_main.c +++ b/src/ui/ui_main.c @@ -1366,8 +1366,6 @@ void UI_ParseMenu( const char *menuFile ) handle = trap_Parse_LoadSource( menuFile ); - Com_Printf("^5ui: UI_ParseMenu(%s)\n", menuFile); - if( !handle ) { Com_Printf( S_COLOR_YELLOW "WARNING: Menu file %s not found\n", @@ -1382,8 +1380,6 @@ void UI_ParseMenu( const char *menuFile ) if( !trap_Parse_ReadToken( handle, &token ) ) break; - Com_Printf("^5--- token.string = %s\n", token.string); - //if( Q_stricmp( token, "{" ) ) { // Com_Printf( "Missing { in menu file\n" ); // break; @@ -1399,7 +1395,6 @@ void UI_ParseMenu( const char *menuFile ) if( Q_stricmp( token.string, "assetGlobalDef" ) == 0 ) { - Com_Printf("^5--- assetGlobalDef\n"); if( Asset_Parse( handle ) ) continue; else @@ -1408,7 +1403,6 @@ void UI_ParseMenu( const char *menuFile ) if( Q_stricmp( token.string, "menudef" ) == 0 ) { - Com_Printf("^5--- Menu_New\n"); // start a new menu Menu_New( handle ); } @@ -4217,10 +4211,6 @@ void UI_SetActiveMenu( uiMenuCommand_t menu ) // this should be the ONLY way the menu system is brought up // enusure minumum menu data is cached - Com_Printf("^5ui: UI_SetActiveMenu(%i)\n", menu); - Com_Printf("^5--: Menu_Count() = %i\n", Menu_Count()); - - if( Menu_Count() > 0 ) { -- cgit From a7d63f886034ada73d707f4598bb2edace8f250e Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Sat, 5 Dec 2015 19:36:17 +0100 Subject: Convert all enums to #defines in ui/menudef.h. Older Tremulous clients don't support them. --- assets/ui/menudef.h | 378 ++++++++++++++++++++++++---------------------------- 1 file changed, 174 insertions(+), 204 deletions(-) diff --git a/assets/ui/menudef.h b/assets/ui/menudef.h index 9ab2c4f..74904c2 100644 --- a/assets/ui/menudef.h +++ b/assets/ui/menudef.h @@ -1,121 +1,94 @@ #ifndef MENUDEF_H #define MENUDEF_H -enum -{ - ITEM_TYPE_ANY = -1, // invalid type - ITEM_TYPE_NONE, // no specified type - ITEM_TYPE_TEXT, // simple text - ITEM_TYPE_BUTTON, // button, basically text with a border - ITEM_TYPE_RADIOBUTTON, // toggle button, may be grouped - ITEM_TYPE_CHECKBOX, // check box - ITEM_TYPE_EDITFIELD, // editable text, associated with a cvar - ITEM_TYPE_SAYFIELD, // the chat field - ITEM_TYPE_CYCLE, // cycling list - ITEM_TYPE_LISTBOX, // scrollable list - ITEM_TYPE_COMBOBOX, // drop down scrollable list - ITEM_TYPE_MODEL, // model - ITEM_TYPE_OWNERDRAW, // owner draw, has an associated ownerdraw number - ITEM_TYPE_NUMERICFIELD, // editable text, associated with a cvar - ITEM_TYPE_SLIDER, // mouse speed, volume, etc. - ITEM_TYPE_YESNO, // boolean cvar setting - ITEM_TYPE_MULTI, // multiple list setting, enumerated - ITEM_TYPE_BIND // keyboard control configuration -}; +#define ITEM_TYPE_ANY -1 // invalid type +#define ITEM_TYPE_NONE 0 // no specified type +#define ITEM_TYPE_TEXT 1 // simple text +#define ITEM_TYPE_BUTTON 2 // button basically text with a border +#define ITEM_TYPE_RADIOBUTTON 3 // toggle button may be grouped +#define ITEM_TYPE_CHECKBOX 4 // check box +#define ITEM_TYPE_EDITFIELD 5 // editable text associated with a cvar +#define ITEM_TYPE_SAYFIELD 6 // the chat field +#define ITEM_TYPE_CYCLE 7 // cycling list +#define ITEM_TYPE_LISTBOX 8 // scrollable list +#define ITEM_TYPE_COMBOBOX 9 // drop down scrollable list +#define ITEM_TYPE_MODEL 10 // model +#define ITEM_TYPE_OWNERDRAW 11 // owner draw has an associated ownerdraw number +#define ITEM_TYPE_NUMERICFIELD 12 // editable text associated with a cvar +#define ITEM_TYPE_SLIDER 13 // mouse speed volume etc. +#define ITEM_TYPE_YESNO 14 // boolean cvar setting +#define ITEM_TYPE_MULTI 15 // multiple list setting enumerated +#define ITEM_TYPE_BIND 16 // keyboard control configuration // The first items in these enums are the defaults if menus do not specify -enum -{ - ALIGN_LEFT, // left alignment - ALIGN_CENTER, // center alignment - ALIGN_RIGHT, // right alignment - ASPECT_NONE, // no aspect compensation - ALIGN_NONE -}; - -enum -{ - VALIGN_BOTTOM, // bottom alignment - VALIGN_CENTER, // center alignment - VALIGN_TOP, // top alignment - VALIGN_NONE -}; - -enum -{ - ITEM_TEXTSTYLE_NORMAL, // normal text - ITEM_TEXTSTYLE_BLINK, // fast blinking - ITEM_TEXTSTYLE_PULSE, // slow pulsing - ITEM_TEXTSTYLE_SHADOWED, // drop shadow (need a color for this) - ITEM_TEXTSTYLE_OUTLINED, // apparently unimplemented - ITEM_TEXTSTYLE_OUTLINESHADOWED, // apparently unimplemented - ITEM_TEXTSTYLE_SHADOWEDMORE, // drop shadow (need a color for this) - ITEM_TEXTSTYLE_NEON // glow (need a color for this) -}; - -enum -{ - WINDOW_BORDER_NONE, // no border - WINDOW_BORDER_FULL, // full border based on border color (single pixel) - WINDOW_BORDER_HORZ, // horizontal borders only - WINDOW_BORDER_VERT, // vertical borders only - WINDOW_BORDER_KCGRADIENT // horizontal border using the gradient bars -}; - -enum -{ - WINDOW_STYLE_EMPTY, // no background - WINDOW_STYLE_FILLED, // filled with background color - WINDOW_STYLE_GRADIENT, // gradient bar based on background color - WINDOW_STYLE_SHADER, // use background shader - WINDOW_STYLE_TEAMCOLOR, // team color - WINDOW_STYLE_CINEMATIC // cinematic -}; +#define ALIGN_LEFT 0 // left alignment +#define ALIGN_CENTER 1 // center alignment +#define ALIGN_RIGHT 2 // right alignment +#define ASPECT_NONE 3 // no aspect compensation +#define ALIGN_NONE 4 + +#define VALIGN_BOTTOM 0 // bottom alignment +#define VALIGN_CENTER 1 // center alignment +#define VALIGN_TOP 2 // top alignment +#define VALIGN_NONE 3 + +#define ITEM_TEXTSTYLE_NORMAL 0 // normal text +#define ITEM_TEXTSTYLE_BLINK 1 // fast blinking +#define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing +#define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow (need a color for this) +#define ITEM_TEXTSTYLE_OUTLINED 4 // apparently unimplemented +#define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // apparently unimplemented +#define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow (need a color for this) +#define ITEM_TEXTSTYLE_NEON 7 // glow (need a color for this) + +#define WINDOW_BORDER_NONE 0 // no border +#define WINDOW_BORDER_FULL 1 // full border based on border color (single pixel) +#define WINDOW_BORDER_HORZ 2 // horizontal borders only +#define WINDOW_BORDER_VERT 3 // vertical borders only +#define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars + +#define WINDOW_STYLE_EMPTY 0 // no background +#define WINDOW_STYLE_FILLED 1 // filled with background color +#define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color +#define WINDOW_STYLE_SHADER 3 // use background shader +#define WINDOW_STYLE_TEAMCOLOR 4 // team color +#define WINDOW_STYLE_CINEMATIC 5 // cinematic #define MENU_TRUE 1 // uh.. true #define MENU_FALSE 0 // and false -enum -{ - HUD_VERTICAL, - HUD_HORIZONTAL -}; +#define HUD_VERTICAL 0 +#define HUD_HORIZONTAL 1 // list box element types -enum -{ - LISTBOX_TEXT, - LISTBOX_IMAGE -}; +#define LISTBOX_TEXT 0 +#define LISTBOX_IMAGE 1 // list feeders -enum -{ - FEEDER_SERVERS, // servers - FEEDER_MAPS, // all maps available, in graphic format - FEEDER_ALIENTEAM_LIST, // alien team members - FEEDER_HUMANTEAM_LIST, // human team members - FEEDER_TEAM_LIST, // team members for team voting - FEEDER_PLAYER_LIST, // players - FEEDER_NEWS, // news - FEEDER_MODS, // list of available mods - FEEDER_DEMOS, // list of available demo files - FEEDER_SERVERSTATUS, // server status - FEEDER_FINDPLAYER, // find player - FEEDER_CINEMATICS, // cinematics - - FEEDER_TREMTEAMS, // teams - FEEDER_TREMALIENCLASSES, // alien classes - FEEDER_TREMHUMANITEMS, // human items - FEEDER_TREMHUMANARMOURYBUY, // human buy - FEEDER_TREMHUMANARMOURYSELL, // human sell - FEEDER_TREMALIENUPGRADE, // alien upgrade - FEEDER_TREMALIENBUILD, // alien buildables - FEEDER_TREMHUMANBUILD, // human buildables - FEEDER_IGNORE_LIST, // ignored players - FEEDER_HELP_LIST, // help topics - FEEDER_RESOLUTIONS // display resolutions -}; +#define FEEDER_SERVERS 0 // servers +#define FEEDER_MAPS 1 // all maps available in graphic format +#define FEEDER_ALIENTEAM_LIST 2 // alien team members +#define FEEDER_HUMANTEAM_LIST 3 // human team members +#define FEEDER_TEAM_LIST 4 // team members for team voting +#define FEEDER_PLAYER_LIST 5 // players +#define FEEDER_NEWS 6 // news +#define FEEDER_MODS 7 // list of available mods +#define FEEDER_DEMOS 8 // list of available demo files +#define FEEDER_SERVERSTATUS 9 // server status +#define FEEDER_FINDPLAYER 10 // find player +#define FEEDER_CINEMATICS 11 // cinematics + +#define FEEDER_TREMTEAMS 0 // teams +#define FEEDER_TREMALIENCLASSES 1 // alien classes +#define FEEDER_TREMHUMANITEMS 2 // human items +#define FEEDER_TREMHUMANARMOURYBUY 3 // human buy +#define FEEDER_TREMHUMANARMOURYSELL 4 // human sell +#define FEEDER_TREMALIENUPGRADE 5 // alien upgrade +#define FEEDER_TREMALIENBUILD 6 // alien buildables +#define FEEDER_TREMHUMANBUILD 7 // human buildables +#define FEEDER_IGNORE_LIST 8 // ignored players +#define FEEDER_HELP_LIST 9 // help topics +#define FEEDER_RESOLUTIONS 10 // display resolutions // display flags #define UI_SHOW_FAVORITESERVERS 0x00000001 @@ -129,106 +102,103 @@ enum #define UI_SHOW_NOTSPECTATING 0x00000040 // owner draw types -enum -{ - CG_PLAYER_HEALTH, - CG_PLAYER_HEALTH_CROSS, - CG_PLAYER_AMMO_VALUE, - CG_PLAYER_CLIPS_VALUE, - CG_PLAYER_BUILD_TIMER, - CG_PLAYER_CREDITS_VALUE, - CG_PLAYER_CREDITS_VALUE_NOPAD, - CG_PLAYER_STAMINA, - CG_PLAYER_STAMINA_1, - CG_PLAYER_STAMINA_2, - CG_PLAYER_STAMINA_3, - CG_PLAYER_STAMINA_4, - CG_PLAYER_STAMINA_BOLT, - CG_PLAYER_BOOST_BOLT, - CG_PLAYER_CLIPS_RING, - CG_PLAYER_BUILD_TIMER_RING, - CG_PLAYER_SELECT, - CG_PLAYER_SELECTTEXT, - CG_PLAYER_WEAPONICON, - CG_PLAYER_WALLCLIMBING, - CG_PLAYER_BOOSTED, - CG_PLAYER_POISON_BARBS, - CG_PLAYER_BOMBS, - CG_PLAYER_PRICKLES, - CG_PLAYER_FBREATH, - CG_DRAW_INVI_STAT, - CG_DRAW_INVI_OVERLAY, - CG_PLAYER_ALIEN_SENSE, - CG_PLAYER_HUMAN_SCANNER, - CG_PLAYER_USABLE_BUILDABLE, - CG_PLAYER_CHARGE_BAR_BG, - CG_PLAYER_CHARGE_BAR, - CG_PLAYER_CROSSHAIR, - CG_PLAYER_LOCATION, - CG_TEAMOVERLAY, - CG_PLAYER_CREDITS_FRACTION, - - CG_KILLER, - CG_SPECTATORS, - CG_FOLLOW, +#define CG_PLAYER_HEALTH 0 +#define CG_PLAYER_HEALTH_CROSS 1 +#define CG_PLAYER_AMMO_VALUE 2 +#define CG_PLAYER_CLIPS_VALUE 3 +#define CG_PLAYER_BUILD_TIMER 4 +#define CG_PLAYER_CREDITS_VALUE 5 +#define CG_PLAYER_CREDITS_VALUE_NOPAD 6 +#define CG_PLAYER_STAMINA 7 +#define CG_PLAYER_STAMINA_1 8 +#define CG_PLAYER_STAMINA_2 9 +#define CG_PLAYER_STAMINA_3 10 +#define CG_PLAYER_STAMINA_4 11 +#define CG_PLAYER_STAMINA_BOLT 12 +#define CG_PLAYER_BOOST_BOLT 13 +#define CG_PLAYER_CLIPS_RING 14 +#define CG_PLAYER_BUILD_TIMER_RING 15 +#define CG_PLAYER_SELECT 16 +#define CG_PLAYER_SELECTTEXT 17 +#define CG_PLAYER_WEAPONICON 18 +#define CG_PLAYER_WALLCLIMBING 19 +#define CG_PLAYER_BOOSTED 20 +#define CG_PLAYER_POISON_BARBS 21 +#define CG_PLAYER_BOMBS 22 +#define CG_PLAYER_PRICKLES 23 +#define CG_PLAYER_FBREATH 24 +#define CG_DRAW_INVI_STAT 25 +#define CG_DRAW_INVI_OVERLAY 26 +#define CG_PLAYER_ALIEN_SENSE 27 +#define CG_PLAYER_HUMAN_SCANNER 28 +#define CG_PLAYER_USABLE_BUILDABLE 29 +#define CG_PLAYER_CHARGE_BAR_BG 30 +#define CG_PLAYER_CHARGE_BAR 31 +#define CG_PLAYER_CROSSHAIR 32 +#define CG_PLAYER_LOCATION 33 +#define CG_TEAMOVERLAY 34 +#define CG_PLAYER_CREDITS_FRACTION 35 + +#define CG_KILLER 36 +#define CG_SPECTATORS 37 +#define CG_FOLLOW 38 // loading screen - CG_LOAD_LEVELSHOT, - CG_LOAD_EDGESHOT, - CG_LOAD_MEDIA, - CG_LOAD_MEDIA_LABEL, - CG_LOAD_BUILDABLES, - CG_LOAD_BUILDABLES_LABEL, - CG_LOAD_CHARMODEL, - CG_LOAD_CHARMODEL_LABEL, - CG_LOAD_OVERALL, - CG_LOAD_LEVELNAME, - CG_LOAD_MOTD, - CG_LOAD_HOSTNAME, - - CG_FPS, - CG_FPS_FIXED, - CG_TIMER, - CG_TIMER_MINS, - CG_TIMER_SECS, - CG_SNAPSHOT, - CG_LAGOMETER, - CG_SPEEDOMETER, - CG_PLAYER_CROSSHAIRNAMES, - CG_STAGE_REPORT_TEXT, - CG_ALIEN_BUILD_POOL, - CG_HUMAN_BUILD_POOL, - CG_BUILD_POOL_BARS, - CG_ALIEN_NOBP_FLASH, - CG_HUMAN_NOBP_FLASH, - CG_ALIENS_SCORE_LABEL, - CG_HUMANS_SCORE_LABEL, - CG_DEMO_PLAYBACK, - CG_DEMO_RECORDING, - - CG_CONSOLE, - CG_TUTORIAL, - CG_CLOCK, - - UI_NETSOURCE, - UI_NETMAPPREVIEW, - UI_NETMAPCINEMATIC, - UI_SERVERREFRESHDATE, - UI_SERVERMOTD, - UI_GLINFO, - UI_KEYBINDSTATUS, - UI_SELECTEDMAPPREVIEW, - UI_SELECTEDMAPNAME, - - UI_TEAMINFOPANE, - UI_ACLASSINFOPANE, - UI_AUPGRADEINFOPANE, - UI_HITEMINFOPANE, - UI_HBUYINFOPANE, - UI_HSELLINFOPANE, - UI_ABUILDINFOPANE, - UI_HBUILDINFOPANE, - UI_HELPINFOPANE -}; +#define CG_LOAD_LEVELSHOT 39 +#define CG_LOAD_EDGESHOT 40 +#define CG_LOAD_MEDIA 41 +#define CG_LOAD_MEDIA_LABEL 42 +#define CG_LOAD_BUILDABLES 43 +#define CG_LOAD_BUILDABLES_LABEL 44 +#define CG_LOAD_CHARMODEL 45 +#define CG_LOAD_CHARMODEL_LABEL 46 +#define CG_LOAD_OVERALL 47 +#define CG_LOAD_LEVELNAME 48 +#define CG_LOAD_MOTD 49 +#define CG_LOAD_HOSTNAME 50 + +#define CG_FPS 51 +#define CG_FPS_FIXED 52 +#define CG_TIMER 53 +#define CG_TIMER_MINS 54 +#define CG_TIMER_SECS 55 +#define CG_SNAPSHOT 56 +#define CG_LAGOMETER 57 +#define CG_SPEEDOMETER 58 +#define CG_PLAYER_CROSSHAIRNAMES 59 +#define CG_STAGE_REPORT_TEXT 60 +#define CG_ALIEN_BUILD_POOL 61 +#define CG_HUMAN_BUILD_POOL 62 +#define CG_BUILD_POOL_BARS 63 +#define CG_ALIEN_NOBP_FLASH 64 +#define CG_HUMAN_NOBP_FLASH 65 +#define CG_ALIENS_SCORE_LABEL 66 +#define CG_HUMANS_SCORE_LABEL 67 +#define CG_DEMO_PLAYBACK 68 +#define CG_DEMO_RECORDING 69 + +#define CG_CONSOLE 70 +#define CG_TUTORIAL 71 +#define CG_CLOCK 72 + +#define UI_NETSOURCE 73 +#define UI_NETMAPPREVIEW 74 +#define UI_NETMAPCINEMATIC 75 +#define UI_SERVERREFRESHDATE 76 +#define UI_SERVERMOTD 77 +#define UI_GLINFO 78 +#define UI_KEYBINDSTATUS 79 +#define UI_SELECTEDMAPPREVIEW 80 +#define UI_SELECTEDMAPNAME 81 + +#define UI_TEAMINFOPANE 82 +#define UI_ACLASSINFOPANE 83 +#define UI_AUPGRADEINFOPANE 84 +#define UI_HITEMINFOPANE 85 +#define UI_HBUYINFOPANE 86 +#define UI_HSELLINFOPANE 87 +#define UI_ABUILDINFOPANE 88 +#define UI_HBUILDINFOPANE 89 +#define UI_HELPINFOPANE 90 #endif -- cgit From 80c11d651b83b98ae6e163e783196db2c70b710f Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Sat, 5 Dec 2015 20:49:03 +0100 Subject: Fix messed up menudef.h numbers. --- assets/ui/menudef.h | 48 ++++++++++++++++++++++++------------------------ 1 file changed, 24 insertions(+), 24 deletions(-) diff --git a/assets/ui/menudef.h b/assets/ui/menudef.h index 74904c2..4ea3cb5 100644 --- a/assets/ui/menudef.h +++ b/assets/ui/menudef.h @@ -65,30 +65,30 @@ #define LISTBOX_IMAGE 1 // list feeders -#define FEEDER_SERVERS 0 // servers -#define FEEDER_MAPS 1 // all maps available in graphic format -#define FEEDER_ALIENTEAM_LIST 2 // alien team members -#define FEEDER_HUMANTEAM_LIST 3 // human team members -#define FEEDER_TEAM_LIST 4 // team members for team voting -#define FEEDER_PLAYER_LIST 5 // players -#define FEEDER_NEWS 6 // news -#define FEEDER_MODS 7 // list of available mods -#define FEEDER_DEMOS 8 // list of available demo files -#define FEEDER_SERVERSTATUS 9 // server status -#define FEEDER_FINDPLAYER 10 // find player -#define FEEDER_CINEMATICS 11 // cinematics - -#define FEEDER_TREMTEAMS 0 // teams -#define FEEDER_TREMALIENCLASSES 1 // alien classes -#define FEEDER_TREMHUMANITEMS 2 // human items -#define FEEDER_TREMHUMANARMOURYBUY 3 // human buy -#define FEEDER_TREMHUMANARMOURYSELL 4 // human sell -#define FEEDER_TREMALIENUPGRADE 5 // alien upgrade -#define FEEDER_TREMALIENBUILD 6 // alien buildables -#define FEEDER_TREMHUMANBUILD 7 // human buildables -#define FEEDER_IGNORE_LIST 8 // ignored players -#define FEEDER_HELP_LIST 9 // help topics -#define FEEDER_RESOLUTIONS 10 // display resolutions +#define FEEDER_SERVERS 0 // servers +#define FEEDER_MAPS 1 // all maps available in graphic format +#define FEEDER_ALIENTEAM_LIST 2 // alien team members +#define FEEDER_HUMANTEAM_LIST 3 // human team members +#define FEEDER_TEAM_LIST 4 // team members for team voting +#define FEEDER_PLAYER_LIST 5 // players +#define FEEDER_NEWS 6 // news +#define FEEDER_MODS 7 // list of available mods +#define FEEDER_DEMOS 8 // list of available demo files +#define FEEDER_SERVERSTATUS 9 // server status +#define FEEDER_FINDPLAYER 10 // find player +#define FEEDER_CINEMATICS 11 // cinematics + +#define FEEDER_TREMTEAMS 12 // teams +#define FEEDER_TREMALIENCLASSES 13 // alien classes +#define FEEDER_TREMHUMANITEMS 14 // human items +#define FEEDER_TREMHUMANARMOURYBUY 15 // human buy +#define FEEDER_TREMHUMANARMOURYSELL 16 // human sell +#define FEEDER_TREMALIENUPGRADE 17 // alien upgrade +#define FEEDER_TREMALIENBUILD 18 // alien buildables +#define FEEDER_TREMHUMANBUILD 19 // human buildables +#define FEEDER_IGNORE_LIST 20 // ignored players +#define FEEDER_HELP_LIST 21 // help topics +#define FEEDER_RESOLUTIONS 22 // display resolutions // display flags #define UI_SHOW_FAVORITESERVERS 0x00000001 -- cgit From a52341666bfb66192cad23c0719447a1776ac207 Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Sat, 5 Dec 2015 20:57:04 +0100 Subject: Fix menu backgrounds and get rid of chat garbage. --- assets/scripts/system_ui.shader | 16 ++++++++-------- assets/ui/assets/loading_add.jpg | Bin 0 -> 13838 bytes assets/ui/assets/main_add.jpg | Bin 0 -> 27668 bytes assets/ui/assets/main_add_pulse.jpg | Bin 0 -> 24653 bytes assets/ui/assets/main_base.jpg | Bin 0 -> 13433 bytes assets/ui/assets/score_add.jpg | Bin 0 -> 30387 bytes assets/ui/assets/score_flicker.jpg | Bin 0 -> 2997 bytes assets/ui/assets/stage_add.jpg | Bin 0 -> 7210 bytes assets/ui/connect.menu | 12 +----------- assets/ui/createserver.menu | 12 +----------- assets/ui/ingame.menu | 12 +----------- assets/ui/ingame_game.menu | 10 ---------- assets/ui/ingame_ignore.menu | 10 ---------- assets/ui/ingame_leave.menu | 10 ---------- assets/ui/ingame_map.menu | 12 +----------- assets/ui/ingame_map19201080.menu | 12 +----------- assets/ui/ingame_map640480.menu | 12 +----------- assets/ui/ingame_options.menu | 10 ---------- assets/ui/ingame_robot.menu | 10 ---------- assets/ui/ingame_sbrowser.menu | 12 +----------- assets/ui/ingame_yehelp.menu | 13 ++----------- assets/ui/joinserver.menu | 14 ++------------ assets/ui/loading.menu | 12 +----------- assets/ui/main.menu | 10 ---------- src/cgame/cg_servercmds.c | 16 ++++++++-------- src/game/bg_public.h | 2 +- 26 files changed, 29 insertions(+), 188 deletions(-) create mode 100644 assets/ui/assets/loading_add.jpg create mode 100644 assets/ui/assets/main_add.jpg create mode 100644 assets/ui/assets/main_add_pulse.jpg create mode 100644 assets/ui/assets/main_base.jpg create mode 100644 assets/ui/assets/score_add.jpg create mode 100644 assets/ui/assets/score_flicker.jpg create mode 100644 assets/ui/assets/stage_add.jpg diff --git a/assets/scripts/system_ui.shader b/assets/scripts/system_ui.shader index 4650ee0..33d9658 100644 --- a/assets/scripts/system_ui.shader +++ b/assets/scripts/system_ui.shader @@ -61,7 +61,7 @@ ui/assets/score_baseb scripts/loading_add { { - map ui/assets/loading_add.png + map ui/assets/loading_add.jpg blendfunc add } } @@ -69,7 +69,7 @@ scripts/loading_add scripts/stage_add { { - map ui/assets/stage_add.png + map ui/assets/stage_add.jpg blendfunc add } } @@ -77,7 +77,7 @@ scripts/stage_add scripts/main_add { { - map ui/assets/main_add.png + map ui/assets/main_add.jpg blendfunc add } } @@ -85,7 +85,7 @@ scripts/main_add scripts/main_add_pulse { { - map ui/assets/main_add_pulse.png + map ui/assets/main_add_pulse.jpg blendfunc add rgbGen wave sin 0.6 .7 5 0.2 } @@ -94,7 +94,7 @@ scripts/main_add_pulse scripts/scoreaddlight { { - map ui/assets/score_flicker.png + map ui/assets/score_flicker.jpg blendfunc add rgbGen wave sin 0.4 1 8 0.1 } @@ -103,7 +103,7 @@ scripts/scoreaddlight scripts/scoreadd { { - map ui/assets/score_add.png + map ui/assets/score_add.jpg blendfunc add } } @@ -158,12 +158,12 @@ gfx/misc/yaltsedges scripts/ye_full { { - map ui/assets/ye_full.png + map ui/assets/ye_full.jpg blendfunc add } { - map ui/assets/ye_full.png + map ui/assets/ye_full.jpg blendfunc add rgbGen wave sin 0.1 0.2 0 15 } diff --git a/assets/ui/assets/loading_add.jpg b/assets/ui/assets/loading_add.jpg new file mode 100644 index 0000000..4174e0d Binary files /dev/null and b/assets/ui/assets/loading_add.jpg differ diff --git a/assets/ui/assets/main_add.jpg b/assets/ui/assets/main_add.jpg new file mode 100644 index 0000000..d9cdd94 Binary files /dev/null and b/assets/ui/assets/main_add.jpg differ diff --git a/assets/ui/assets/main_add_pulse.jpg b/assets/ui/assets/main_add_pulse.jpg new file mode 100644 index 0000000..e913a98 Binary files /dev/null and b/assets/ui/assets/main_add_pulse.jpg differ diff --git a/assets/ui/assets/main_base.jpg b/assets/ui/assets/main_base.jpg new file mode 100644 index 0000000..a39fa2c Binary files /dev/null and b/assets/ui/assets/main_base.jpg differ diff --git a/assets/ui/assets/score_add.jpg b/assets/ui/assets/score_add.jpg new file mode 100644 index 0000000..a2d1223 Binary files /dev/null and b/assets/ui/assets/score_add.jpg differ diff --git a/assets/ui/assets/score_flicker.jpg b/assets/ui/assets/score_flicker.jpg new file mode 100644 index 0000000..8e41bef Binary files /dev/null and b/assets/ui/assets/score_flicker.jpg differ diff --git a/assets/ui/assets/stage_add.jpg b/assets/ui/assets/stage_add.jpg new file mode 100644 index 0000000..e93b598 Binary files /dev/null and b/assets/ui/assets/stage_add.jpg differ diff --git a/assets/ui/connect.menu b/assets/ui/connect.menu index 45c62d6..44a7568 100644 --- a/assets/ui/connect.menu +++ b/assets/ui/connect.menu @@ -31,17 +31,7 @@ background "ui/menu_main_aurora_base" decoration } - - itemDef - { - name "dist" - style WINDOW_STYLE_SHADER - rect 0 13 640 440 - visible 1 - background "gfx/edge/basi_invisble_overlay" - decoration - } - + itemDef { name window diff --git a/assets/ui/createserver.menu b/assets/ui/createserver.menu index 9ebe65d..ebd6ef5 100644 --- a/assets/ui/createserver.menu +++ b/assets/ui/createserver.menu @@ -80,17 +80,7 @@ background "ui/menu_main_aurora_base" decoration } - - itemDef - { - name "dist" - style WINDOW_STYLE_SHADER - rect 0 13 640 440 - visible 1 - background "gfx/edge/basi_invisble_overlay" - decoration - } - + itemDef { name window diff --git a/assets/ui/ingame.menu b/assets/ui/ingame.menu index 033e6f1..8dd9b6c 100644 --- a/assets/ui/ingame.menu +++ b/assets/ui/ingame.menu @@ -39,16 +39,6 @@ menuDef itemDef { - name "dist" - style WINDOW_STYLE_SHADER - rect -250 0 1000 480 - visible 1 - background "gfx/edge/basi_invisble_overlay" - decoration - } - - itemDef - { name "edgesplash" rect 250 50 680 680 type ITEM_TYPE_MODEL @@ -231,4 +221,4 @@ menuDef open ingame_leave } } -} \ No newline at end of file +} diff --git a/assets/ui/ingame_game.menu b/assets/ui/ingame_game.menu index 76d4ed6..3af0a4b 100644 --- a/assets/ui/ingame_game.menu +++ b/assets/ui/ingame_game.menu @@ -44,16 +44,6 @@ background "ui/menu_main_aurora_base" decoration } - - itemDef - { - name "dist" - style WINDOW_STYLE_SHADER - rect -50 -150 1000 600 - visible 1 - background "gfx/edge/basi_invisble_overlay" - decoration - } itemDef { diff --git a/assets/ui/ingame_ignore.menu b/assets/ui/ingame_ignore.menu index ec56a3a..aae8d0f 100644 --- a/assets/ui/ingame_ignore.menu +++ b/assets/ui/ingame_ignore.menu @@ -121,16 +121,6 @@ background "ui/menu_main_aurora_base" decoration } - - itemDef - { - name "dist" - style WINDOW_STYLE_SHADER - rect -50 -150 1000 600 - visible 1 - background "gfx/edge/basi_invisble_overlay" - decoration - } itemDef { diff --git a/assets/ui/ingame_leave.menu b/assets/ui/ingame_leave.menu index 7aaa94a..be68711 100644 --- a/assets/ui/ingame_leave.menu +++ b/assets/ui/ingame_leave.menu @@ -43,16 +43,6 @@ background "ui/menu_main_aurora_base" decoration } - - itemDef - { - name "dist" - style WINDOW_STYLE_SHADER - rect -50 -150 1000 600 - visible 1 - background "gfx/edge/basi_invisble_overlay" - decoration - } itemDef { diff --git a/assets/ui/ingame_map.menu b/assets/ui/ingame_map.menu index 669cc11..71b2cff 100644 --- a/assets/ui/ingame_map.menu +++ b/assets/ui/ingame_map.menu @@ -40,16 +40,6 @@ background "ui/menu_main_aurora_base" decoration } - - itemDef - { - name "dist" - style WINDOW_STYLE_SHADER - rect -250 0 1000 480 - visible 1 - background "gfx/edge/basi_invisble_overlay" - decoration - } itemDef { @@ -101,4 +91,4 @@ } } } -} \ No newline at end of file +} diff --git a/assets/ui/ingame_map19201080.menu b/assets/ui/ingame_map19201080.menu index f69ce55..f551a25 100644 --- a/assets/ui/ingame_map19201080.menu +++ b/assets/ui/ingame_map19201080.menu @@ -44,16 +44,6 @@ background "ui/menu_main_aurora_base" decoration } - - itemDef - { - name "dist" - style WINDOW_STYLE_SHADER - rect -50 0 1000 480 - visible 1 - background "gfx/edge/basi_invisble_overlay" - decoration - } itemDef { @@ -211,4 +201,4 @@ decoration } } -} \ No newline at end of file +} diff --git a/assets/ui/ingame_map640480.menu b/assets/ui/ingame_map640480.menu index 9d6790e..ef89470 100644 --- a/assets/ui/ingame_map640480.menu +++ b/assets/ui/ingame_map640480.menu @@ -44,16 +44,6 @@ background "ui/menu_main_aurora_base" decoration } - - itemDef - { - name "dist" - style WINDOW_STYLE_SHADER - rect -250 0 1000 480 - visible 1 - background "gfx/edge/basi_invisble_overlay" - decoration - } itemDef { @@ -213,4 +203,4 @@ decoration } } -} \ No newline at end of file +} diff --git a/assets/ui/ingame_options.menu b/assets/ui/ingame_options.menu index 9dbae40..011a957 100644 --- a/assets/ui/ingame_options.menu +++ b/assets/ui/ingame_options.menu @@ -66,16 +66,6 @@ background "ui/menu_main_aurora_base" decoration } - - itemDef - { - name "dist" - style WINDOW_STYLE_SHADER - rect -250 -150 1000 600 - visible 1 - background "gfx/edge/basi_invisble_overlay" - decoration - } itemDef { diff --git a/assets/ui/ingame_robot.menu b/assets/ui/ingame_robot.menu index c9c1e02..7dee5de 100644 --- a/assets/ui/ingame_robot.menu +++ b/assets/ui/ingame_robot.menu @@ -41,16 +41,6 @@ background "ui/menu_main_aurora_base" decoration } - - itemDef - { - name "dist" - style WINDOW_STYLE_SHADER - rect -150 -150 1000 600 - visible 1 - background "gfx/edge/basi_invisble_overlay" - decoration - } itemDef { diff --git a/assets/ui/ingame_sbrowser.menu b/assets/ui/ingame_sbrowser.menu index 4a8a9f2..02c86c8 100644 --- a/assets/ui/ingame_sbrowser.menu +++ b/assets/ui/ingame_sbrowser.menu @@ -86,16 +86,6 @@ background "ui/menu_main_aurora_base" decoration } - - itemDef - { - name "dist" - style WINDOW_STYLE_SHADER - rect -250 0 1000 480 - visible 1 - background "gfx/edge/basi_invisble_overlay" - decoration - } itemDef { @@ -575,4 +565,4 @@ uiScript JoinServer } } -} \ No newline at end of file +} diff --git a/assets/ui/ingame_yehelp.menu b/assets/ui/ingame_yehelp.menu index a9f9aa7..47f857c 100644 --- a/assets/ui/ingame_yehelp.menu +++ b/assets/ui/ingame_yehelp.menu @@ -39,16 +39,7 @@ background "ui/menu_main_aurora_base" decoration } - - itemDef - { - name "dist" - style WINDOW_STYLE_SHADER - rect -250 0 1000 480 - visible 1 - background "gfx/edge/basi_invisble_overlay" - decoration - } + } itemDef { @@ -84,4 +75,4 @@ decoration } } -} \ No newline at end of file +} diff --git a/assets/ui/joinserver.menu b/assets/ui/joinserver.menu index 8cc370f..8656b13 100644 --- a/assets/ui/joinserver.menu +++ b/assets/ui/joinserver.menu @@ -86,17 +86,7 @@ background "ui/menu_main_aurora_base" decoration } - - itemDef - { - name "dist" - style WINDOW_STYLE_SHADER - rect 0 13 640 440 - visible 1 - background "gfx/edge/basi_invisble_overlay" - decoration - } - + itemDef { name window @@ -609,4 +599,4 @@ uiScript JoinServer } } -} \ No newline at end of file +} diff --git a/assets/ui/loading.menu b/assets/ui/loading.menu index 458b245..d4e0e05 100644 --- a/assets/ui/loading.menu +++ b/assets/ui/loading.menu @@ -86,17 +86,7 @@ background "ui/menu_main_aurora_base" decoration } - - itemDef - { - name "dist" - style WINDOW_STYLE_SHADER - rect 0 13 640 440 - visible 1 - background "gfx/edge/basi_invisble_overlay" - decoration - } - + itemDef { name window diff --git a/assets/ui/main.menu b/assets/ui/main.menu index df08bef..23907b7 100644 --- a/assets/ui/main.menu +++ b/assets/ui/main.menu @@ -48,16 +48,6 @@ decoration } - itemDef - { - name "dist" - style WINDOW_STYLE_SHADER - rect 0 13 640 440 - visible 1 - background "gfx/edge/basi_invisble_overlay" - decoration - } - itemDef { name window diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c index c2be336..e59cf8a 100644 --- a/src/cgame/cg_servercmds.c +++ b/src/cgame/cg_servercmds.c @@ -1012,12 +1012,12 @@ static void CG_Say( int clientNum, saymode_t mode, const char *text ) switch( mode ) { case SAY_ALL: - CG_Printf( "%s%s" S_COLOR_WHITE "%s %c" S_COLOR_GREEN "%s\n", - prefix, name, maybeColon, INDENT_MARKER, text ); + CG_Printf( "%s%s" S_COLOR_WHITE "%s " S_COLOR_GREEN "%s\n", + prefix, name, maybeColon, text ); break; case SAY_TEAM: - CG_Printf( "%s(%s" S_COLOR_WHITE ")%s%s %c" S_COLOR_CYAN "%s\n", - prefix, name, location, maybeColon, INDENT_MARKER, text ); + CG_Printf( "%s(%s" S_COLOR_WHITE ")%s%s " S_COLOR_CYAN "%s\n", + prefix, name, location, maybeColon, text ); break; case SAY_ADMINS: case SAY_ADMINS_PUBLIC: @@ -1027,15 +1027,15 @@ static void CG_Say( int clientNum, saymode_t mode, const char *text ) name, maybeColon, INDENT_MARKER, text ); break; case SAY_AREA: - CG_Printf( "%s<%s" S_COLOR_WHITE ">%s%s %c" S_COLOR_BLUE "%s\n", - prefix, name, location, maybeColon, INDENT_MARKER, text ); + CG_Printf( "%s<%s" S_COLOR_WHITE ">%s%s " S_COLOR_BLUE "%s\n", + prefix, name, location, maybeColon, text ); break; case SAY_PRIVMSG: case SAY_TPRIVMSG: color = ( mode == SAY_TPRIVMSG ) ? S_COLOR_CYAN : S_COLOR_GREEN; - CG_Printf( "%s[%s" S_COLOR_WHITE " -> %s" S_COLOR_WHITE "]%s %c%s%s\n", + CG_Printf( "%s[%s" S_COLOR_WHITE " -> %s" S_COLOR_WHITE "]%s %s%s\n", prefix, name, cgs.clientinfo[ cg.clientNum ].name, - maybeColon, INDENT_MARKER, color, text ); + maybeColon, color, text ); CG_CenterPrint( va( "%sPrivate message from: " S_COLOR_WHITE "%s", color, name ), 200, GIANTCHAR_WIDTH * 4 ); break; diff --git a/src/game/bg_public.h b/src/game/bg_public.h index f377739..9a2d464 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -32,7 +32,7 @@ TREMULOUS EDGE MOD SRC FILE // because games can change separately from the main system version, we need a // second version that must match between game and cgame -#define GAME_VERSION "base" +#define GAME_VERSION "newedge" #define DEFAULT_GRAVITY 800 #define VOTE_TIME 30000 // 30 seconds before vote times out -- cgit From 3cc3a553cb8f00f60664189ec8d0e0c92d8344d6 Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Sat, 5 Dec 2015 21:01:43 +0100 Subject: Merge in data-gpp1.pk3. --- assets/armour/bsuit.armour | 19 + assets/configs/buildables/acid_tube.cfg | 5 + assets/configs/buildables/arm.cfg | 5 + assets/configs/buildables/dcc.cfg | 5 + assets/configs/buildables/eggpod.cfg | 5 + assets/configs/buildables/hovel.cfg | 5 + assets/configs/buildables/medistat.cfg | 5 + assets/configs/buildables/mgturret.cfg | 7 + assets/configs/buildables/overmind.cfg | 5 + assets/configs/buildables/reactor.cfg | 5 + assets/configs/buildables/repeater.cfg | 5 + assets/configs/buildables/telenode.cfg | 5 + assets/configs/buildables/tesla.cfg | 5 + assets/configs/buildables/trapper.cfg | 5 + assets/configs/classes/builder.cfg | 17 + assets/configs/classes/builderupg.cfg | 17 + assets/configs/classes/human_base.cfg | 17 + assets/configs/classes/level1upg.cfg | 17 + assets/configs/classes/spectator.cfg | 17 + assets/configs/configs/buildables/acid_tube.cfg | 5 + assets/configs/configs/buildables/arm.cfg | 5 + assets/configs/configs/buildables/barricade.cfg | 5 + assets/configs/configs/buildables/booster.cfg | 5 + assets/configs/configs/buildables/dcc.cfg | 5 + assets/configs/configs/buildables/eggpod.cfg | 5 + assets/configs/configs/buildables/hive.cfg | 5 + assets/configs/configs/buildables/hovel.cfg | 5 + assets/configs/configs/buildables/medistat.cfg | 5 + assets/configs/configs/buildables/mgturret.cfg | 7 + assets/configs/configs/buildables/overmind.cfg | 5 + assets/configs/configs/buildables/reactor.cfg | 5 + assets/configs/configs/buildables/repeater.cfg | 5 + assets/configs/configs/buildables/telenode.cfg | 5 + assets/configs/configs/buildables/tesla.cfg | 5 + assets/configs/configs/buildables/trapper.cfg | 5 + assets/configs/configs/classes/builder.cfg | 17 + assets/configs/configs/classes/builderupg.cfg | 17 + assets/configs/configs/classes/human_base.cfg | 17 + assets/configs/configs/classes/human_bsuit.cfg | 17 + assets/configs/configs/classes/level0.cfg | 17 + assets/configs/configs/classes/level1.cfg | 17 + assets/configs/configs/classes/level1upg.cfg | 17 + assets/configs/configs/classes/level2.cfg | 17 + assets/configs/configs/classes/level2upg.cfg | 17 + assets/configs/configs/classes/level3.cfg | 17 + assets/configs/configs/classes/level3upg.cfg | 17 + assets/configs/configs/classes/level4.cfg | 17 + assets/configs/configs/classes/spectator.cfg | 17 + assets/emoticons/acidtube_1x1.tga | Bin 0 -> 9773 bytes assets/emoticons/advbasilisk_1x1.tga | Bin 0 -> 6307 bytes assets/emoticons/advdragoon_1x1.tga | Bin 0 -> 4811 bytes assets/emoticons/advmarauder_1x1.tga | Bin 0 -> 3917 bytes assets/emoticons/armoury_1x1.tga | Bin 0 -> 11939 bytes assets/emoticons/barricade_1x1.tga | Bin 0 -> 6110 bytes assets/emoticons/basilisk_1x1.tga | Bin 0 -> 6305 bytes assets/emoticons/blaster_1x1.tga | Bin 0 -> 5634 bytes assets/emoticons/booster_1x1.tga | Bin 0 -> 4862 bytes assets/emoticons/bsuit_1x1.tga | Bin 0 -> 4458 bytes assets/emoticons/chaingun_2x1.tga | Bin 0 -> 9847 bytes assets/emoticons/ckit_2x1.tga | Bin 0 -> 14139 bytes assets/emoticons/defcomp_1x1.tga | Bin 0 -> 10338 bytes assets/emoticons/dev_1x1.tga | Bin 0 -> 16428 bytes assets/emoticons/dragoon_1x1.tga | Bin 0 -> 4827 bytes assets/emoticons/dretch_1x1.tga | Bin 0 -> 4544 bytes assets/emoticons/egg_1x1.tga | Bin 0 -> 7436 bytes assets/emoticons/featured_1x1.tga | Bin 0 -> 16428 bytes assets/emoticons/flamer_2x1.tga | Bin 0 -> 17303 bytes assets/emoticons/granger_1x1.tga | Bin 0 -> 6741 bytes assets/emoticons/grenade_1x1.tga | Bin 0 -> 8975 bytes assets/emoticons/hive_1x1.tga | Bin 0 -> 9506 bytes assets/emoticons/hovel_1x1.tga | Bin 0 -> 6692 bytes assets/emoticons/human_1x1.tga | Bin 0 -> 4878 bytes assets/emoticons/lasgun_2x1.tga | Bin 0 -> 12871 bytes assets/emoticons/lcannon_2x1.tga | Bin 0 -> 13825 bytes assets/emoticons/marauder_1x1.tga | Bin 0 -> 3833 bytes assets/emoticons/mdriver_2x1.tga | Bin 0 -> 8518 bytes assets/emoticons/medstat_1x1.tga | Bin 0 -> 8355 bytes assets/emoticons/official_1x1.tga | Bin 0 -> 16428 bytes assets/emoticons/overmind_1x1.tga | Bin 0 -> 7880 bytes assets/emoticons/painsaw_2x1.tga | Bin 0 -> 14135 bytes assets/emoticons/prifle_2x1.tga | Bin 0 -> 14233 bytes assets/emoticons/reactor_1x1.tga | Bin 0 -> 10112 bytes assets/emoticons/repeater_1x1.tga | Bin 0 -> 9801 bytes assets/emoticons/rifle_2x1.tga | Bin 0 -> 15418 bytes assets/emoticons/shotgun_2x1.tga | Bin 0 -> 13558 bytes assets/emoticons/telenode_1x1.tga | Bin 0 -> 9795 bytes assets/emoticons/tent_1x1.tga | Bin 0 -> 4322 bytes assets/emoticons/tesla_1x1.tga | Bin 0 -> 6126 bytes assets/emoticons/trapper_1x1.tga | Bin 0 -> 9113 bytes assets/emoticons/turret_1x1.tga | Bin 0 -> 4648 bytes assets/emoticons/tyrant_1x1.tga | Bin 0 -> 4959 bytes assets/gfx/2d/bigchars.tga | Bin 0 -> 46297 bytes assets/gfx/2d/crosshair-psaw.tga | Bin 0 -> 1022 bytes assets/gfx/2d/teamoverlay.tga | Bin 0 -> 14271 bytes assets/gfx/level3upg/barb_splash.tga | Bin 0 -> 12186 bytes assets/models/weapons/abuildupg/weapon.cfg | 19 + assets/models/weapons/lcannon/warning2.wav | Bin 0 -> 4603 bytes assets/models/weapons/level0/weapon.cfg | 9 + assets/models/weapons/level1upg/weapon.cfg | 17 + assets/models/weapons/level2/weapon.cfg | 11 + assets/models/weapons/level3/weapon.cfg | 16 + assets/scripts/crosshairs.shader | 96 +++ assets/scripts/mdriver.trail | 10 + assets/scripts/misc.particle | 378 ++++++++++ assets/scripts/ui.shader | 19 + assets/scripts/weapons.particle | 890 ++++++++++++++++++++++++ assets/scripts/weapons.shader | 93 +++ assets/sound/weapons/click.wav | Bin 0 -> 23662 bytes assets/ui/assets/alien/buildstat.cfg | 37 + assets/ui/assets/alien/buildstat/frame.tga | Bin 0 -> 1724 bytes assets/ui/assets/alien/buildstat/green.tga | Bin 0 -> 49 bytes assets/ui/assets/alien/buildstat/health.tga | Bin 0 -> 48 bytes assets/ui/assets/alien/buildstat/mark.tga | Bin 0 -> 14180 bytes assets/ui/assets/alien/buildstat/overlay.tga | Bin 0 -> 25069 bytes assets/ui/assets/human/buildstat.cfg | 39 ++ assets/ui/assets/human/buildstat/frame.tga | Bin 0 -> 1724 bytes assets/ui/assets/human/buildstat/green.tga | Bin 0 -> 49 bytes assets/ui/assets/human/buildstat/health.tga | Bin 0 -> 48 bytes assets/ui/assets/human/buildstat/mark.tga | Bin 0 -> 14180 bytes assets/ui/assets/neutral/charge_bg_h.tga | Bin 0 -> 2420 bytes assets/ui/assets/neutral/charge_bg_v.tga | Bin 0 -> 4880 bytes assets/ui/assets/neutral/charge_cap_h.tga | Bin 0 -> 464 bytes assets/ui/assets/neutral/charge_cap_v.tga | Bin 0 -> 330 bytes assets/ui/assets/neutral/cross2.tga | Bin 0 -> 2036 bytes assets/ui/assets/neutral/cross3.tga | Bin 0 -> 2868 bytes assets/ui/assets/neutral/cross_medkit.tga | Bin 0 -> 6146 bytes assets/ui/assets/neutral/cross_poison.tga | Bin 0 -> 6934 bytes assets/ui/ingame_help.menu | 88 +++ assets/ui/mod.menu | 108 +++ assets/ui/news.menu | 102 +++ assets/ui/ptrc.menu | 109 +++ assets/ui/quit.menu | 99 +++ assets/ui/quitcredit.menu | 410 +++++++++++ assets/ui/tremulous_default_hud.menu | 37 + 134 files changed, 3061 insertions(+) create mode 100644 assets/armour/bsuit.armour create mode 100644 assets/configs/buildables/acid_tube.cfg create mode 100644 assets/configs/buildables/arm.cfg create mode 100644 assets/configs/buildables/dcc.cfg create mode 100644 assets/configs/buildables/eggpod.cfg create mode 100644 assets/configs/buildables/hovel.cfg create mode 100644 assets/configs/buildables/medistat.cfg create mode 100644 assets/configs/buildables/mgturret.cfg create mode 100644 assets/configs/buildables/overmind.cfg create mode 100644 assets/configs/buildables/reactor.cfg create mode 100644 assets/configs/buildables/repeater.cfg create mode 100644 assets/configs/buildables/telenode.cfg create mode 100644 assets/configs/buildables/tesla.cfg create mode 100644 assets/configs/buildables/trapper.cfg create mode 100644 assets/configs/classes/builder.cfg create mode 100644 assets/configs/classes/builderupg.cfg create mode 100644 assets/configs/classes/human_base.cfg create mode 100644 assets/configs/classes/level1upg.cfg create mode 100644 assets/configs/classes/spectator.cfg create mode 100644 assets/configs/configs/buildables/acid_tube.cfg create mode 100644 assets/configs/configs/buildables/arm.cfg create mode 100644 assets/configs/configs/buildables/barricade.cfg create mode 100644 assets/configs/configs/buildables/booster.cfg create mode 100644 assets/configs/configs/buildables/dcc.cfg create mode 100644 assets/configs/configs/buildables/eggpod.cfg create mode 100644 assets/configs/configs/buildables/hive.cfg create mode 100644 assets/configs/configs/buildables/hovel.cfg create mode 100644 assets/configs/configs/buildables/medistat.cfg create mode 100644 assets/configs/configs/buildables/mgturret.cfg create mode 100644 assets/configs/configs/buildables/overmind.cfg create mode 100644 assets/configs/configs/buildables/reactor.cfg create mode 100644 assets/configs/configs/buildables/repeater.cfg create mode 100644 assets/configs/configs/buildables/telenode.cfg create mode 100644 assets/configs/configs/buildables/tesla.cfg create mode 100644 assets/configs/configs/buildables/trapper.cfg create mode 100644 assets/configs/configs/classes/builder.cfg create mode 100644 assets/configs/configs/classes/builderupg.cfg create mode 100644 assets/configs/configs/classes/human_base.cfg create mode 100644 assets/configs/configs/classes/human_bsuit.cfg create mode 100644 assets/configs/configs/classes/level0.cfg create mode 100644 assets/configs/configs/classes/level1.cfg create mode 100644 assets/configs/configs/classes/level1upg.cfg create mode 100644 assets/configs/configs/classes/level2.cfg create mode 100644 assets/configs/configs/classes/level2upg.cfg create mode 100644 assets/configs/configs/classes/level3.cfg create mode 100644 assets/configs/configs/classes/level3upg.cfg create mode 100644 assets/configs/configs/classes/level4.cfg create mode 100644 assets/configs/configs/classes/spectator.cfg create mode 100644 assets/emoticons/acidtube_1x1.tga create mode 100644 assets/emoticons/advbasilisk_1x1.tga create mode 100644 assets/emoticons/advdragoon_1x1.tga create mode 100644 assets/emoticons/advmarauder_1x1.tga create mode 100644 assets/emoticons/armoury_1x1.tga create mode 100644 assets/emoticons/barricade_1x1.tga create mode 100644 assets/emoticons/basilisk_1x1.tga create mode 100644 assets/emoticons/blaster_1x1.tga create mode 100644 assets/emoticons/booster_1x1.tga create mode 100644 assets/emoticons/bsuit_1x1.tga create mode 100644 assets/emoticons/chaingun_2x1.tga create mode 100644 assets/emoticons/ckit_2x1.tga create mode 100644 assets/emoticons/defcomp_1x1.tga create mode 100644 assets/emoticons/dev_1x1.tga create mode 100644 assets/emoticons/dragoon_1x1.tga create mode 100644 assets/emoticons/dretch_1x1.tga create mode 100644 assets/emoticons/egg_1x1.tga create mode 100644 assets/emoticons/featured_1x1.tga create mode 100644 assets/emoticons/flamer_2x1.tga create mode 100644 assets/emoticons/granger_1x1.tga create mode 100644 assets/emoticons/grenade_1x1.tga create mode 100644 assets/emoticons/hive_1x1.tga create mode 100644 assets/emoticons/hovel_1x1.tga create mode 100644 assets/emoticons/human_1x1.tga create mode 100644 assets/emoticons/lasgun_2x1.tga create mode 100644 assets/emoticons/lcannon_2x1.tga create mode 100644 assets/emoticons/marauder_1x1.tga create mode 100644 assets/emoticons/mdriver_2x1.tga create mode 100644 assets/emoticons/medstat_1x1.tga create mode 100644 assets/emoticons/official_1x1.tga create mode 100644 assets/emoticons/overmind_1x1.tga create mode 100644 assets/emoticons/painsaw_2x1.tga create mode 100644 assets/emoticons/prifle_2x1.tga create mode 100644 assets/emoticons/reactor_1x1.tga create mode 100644 assets/emoticons/repeater_1x1.tga create mode 100644 assets/emoticons/rifle_2x1.tga create mode 100644 assets/emoticons/shotgun_2x1.tga create mode 100644 assets/emoticons/telenode_1x1.tga create mode 100644 assets/emoticons/tent_1x1.tga create mode 100644 assets/emoticons/tesla_1x1.tga create mode 100644 assets/emoticons/trapper_1x1.tga create mode 100644 assets/emoticons/turret_1x1.tga create mode 100644 assets/emoticons/tyrant_1x1.tga create mode 100644 assets/gfx/2d/bigchars.tga create mode 100644 assets/gfx/2d/crosshair-psaw.tga create mode 100644 assets/gfx/2d/teamoverlay.tga create mode 100644 assets/gfx/level3upg/barb_splash.tga create mode 100644 assets/models/weapons/abuildupg/weapon.cfg create mode 100644 assets/models/weapons/lcannon/warning2.wav create mode 100644 assets/models/weapons/level0/weapon.cfg create mode 100644 assets/models/weapons/level1upg/weapon.cfg create mode 100644 assets/models/weapons/level2/weapon.cfg create mode 100644 assets/models/weapons/level3/weapon.cfg create mode 100644 assets/scripts/crosshairs.shader create mode 100644 assets/scripts/mdriver.trail create mode 100644 assets/scripts/misc.particle create mode 100644 assets/scripts/ui.shader create mode 100644 assets/scripts/weapons.particle create mode 100644 assets/scripts/weapons.shader create mode 100644 assets/sound/weapons/click.wav create mode 100644 assets/ui/assets/alien/buildstat.cfg create mode 100644 assets/ui/assets/alien/buildstat/frame.tga create mode 100644 assets/ui/assets/alien/buildstat/green.tga create mode 100644 assets/ui/assets/alien/buildstat/health.tga create mode 100644 assets/ui/assets/alien/buildstat/mark.tga create mode 100644 assets/ui/assets/alien/buildstat/overlay.tga create mode 100644 assets/ui/assets/human/buildstat.cfg create mode 100644 assets/ui/assets/human/buildstat/frame.tga create mode 100644 assets/ui/assets/human/buildstat/green.tga create mode 100644 assets/ui/assets/human/buildstat/health.tga create mode 100644 assets/ui/assets/human/buildstat/mark.tga create mode 100644 assets/ui/assets/neutral/charge_bg_h.tga create mode 100644 assets/ui/assets/neutral/charge_bg_v.tga create mode 100644 assets/ui/assets/neutral/charge_cap_h.tga create mode 100644 assets/ui/assets/neutral/charge_cap_v.tga create mode 100644 assets/ui/assets/neutral/cross2.tga create mode 100644 assets/ui/assets/neutral/cross3.tga create mode 100644 assets/ui/assets/neutral/cross_medkit.tga create mode 100644 assets/ui/assets/neutral/cross_poison.tga create mode 100644 assets/ui/ingame_help.menu create mode 100644 assets/ui/mod.menu create mode 100644 assets/ui/news.menu create mode 100644 assets/ui/ptrc.menu create mode 100644 assets/ui/quit.menu create mode 100644 assets/ui/quitcredit.menu create mode 100644 assets/ui/tremulous_default_hud.menu diff --git a/assets/armour/bsuit.armour b/assets/armour/bsuit.armour new file mode 100644 index 0000000..c05a09d --- /dev/null +++ b/assets/armour/bsuit.armour @@ -0,0 +1,19 @@ + +{ + name "bsuit body" + minHeight 0.0 + maxHeight 0.8 + minAngle 0 + maxAngle 360 + modifier 0.2 +} + +{ + name "bsuit head" + minHeight 0.8 + maxHeight 1.0 + minAngle 0 + maxAngle 360 + modifier 0.27 +} + diff --git a/assets/configs/buildables/acid_tube.cfg b/assets/configs/buildables/acid_tube.cfg new file mode 100644 index 0000000..e44ed48 --- /dev/null +++ b/assets/configs/buildables/acid_tube.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/acid_tube/acid_tube.md3 +modelScale 0.6 +mins -15 -15 -15 +maxs 15 15 15 +zOffset -8.5 diff --git a/assets/configs/buildables/arm.cfg b/assets/configs/buildables/arm.cfg new file mode 100644 index 0000000..3e45fc2 --- /dev/null +++ b/assets/configs/buildables/arm.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/arm/arm.md3 +modelScale 1.0 +mins -40 -40 -13 +maxs 40 40 50 +zOffset -2.0 diff --git a/assets/configs/buildables/dcc.cfg b/assets/configs/buildables/dcc.cfg new file mode 100644 index 0000000..932e302 --- /dev/null +++ b/assets/configs/buildables/dcc.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/dcc/dcc.md3 +modelScale 1.0 +mins -35 -35 -13 +maxs 35 35 47 +zOffset 0 diff --git a/assets/configs/buildables/eggpod.cfg b/assets/configs/buildables/eggpod.cfg new file mode 100644 index 0000000..71cb6c7 --- /dev/null +++ b/assets/configs/buildables/eggpod.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/eggpod/eggpod.md3 +modelScale 1.0 +mins -15 -15 -15 +maxs 15 15 15 +zOffset 0 diff --git a/assets/configs/buildables/hovel.cfg b/assets/configs/buildables/hovel.cfg new file mode 100644 index 0000000..5e2922c --- /dev/null +++ b/assets/configs/buildables/hovel.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/hovel/hovel.md3 +modelScale 1.0 +mins -50 -50 -20 +maxs 50 50 20 +zOffset 0 diff --git a/assets/configs/buildables/medistat.cfg b/assets/configs/buildables/medistat.cfg new file mode 100644 index 0000000..179a052 --- /dev/null +++ b/assets/configs/buildables/medistat.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/medistat/medistat.md3 +modelScale 1.0 +mins -35 -35 -7 +maxs 35 35 4 +zOffset 0 diff --git a/assets/configs/buildables/mgturret.cfg b/assets/configs/buildables/mgturret.cfg new file mode 100644 index 0000000..83a2309 --- /dev/null +++ b/assets/configs/buildables/mgturret.cfg @@ -0,0 +1,7 @@ +model 0 models/buildables/mgturret/turret_base.md3 +model 1 models/buildables/mgturret/turret_barrel.md3 +model 2 models/buildables/mgturret/turret_top.md3 +modelScale 1.0 +mins -25 -25 -20 +maxs 25 25 20 +zOffset 0 diff --git a/assets/configs/buildables/overmind.cfg b/assets/configs/buildables/overmind.cfg new file mode 100644 index 0000000..f9baca5 --- /dev/null +++ b/assets/configs/buildables/overmind.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/overmind/overmind.md3 +modelScale 1.0 +mins -45 -45 -15 +maxs 45 45 95 +zOffset 0 diff --git a/assets/configs/buildables/reactor.cfg b/assets/configs/buildables/reactor.cfg new file mode 100644 index 0000000..d724c44 --- /dev/null +++ b/assets/configs/buildables/reactor.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/reactor/reactor.md3 +mins -41 -41 -15 +maxs 41 41 95 +zOffset -2.0 +modelScale 0.85 diff --git a/assets/configs/buildables/repeater.cfg b/assets/configs/buildables/repeater.cfg new file mode 100644 index 0000000..eec2824 --- /dev/null +++ b/assets/configs/buildables/repeater.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/repeater/repeater.md3 +modelScale 1.0 +mins -15 -15 -15 +maxs 15 15 25 +zOffset 0 diff --git a/assets/configs/buildables/telenode.cfg b/assets/configs/buildables/telenode.cfg new file mode 100644 index 0000000..173a92f --- /dev/null +++ b/assets/configs/buildables/telenode.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/telenode/telenode.md3 +modelScale 1.0 +mins -40 -40 -4 +maxs 40 40 6 +zOffset 0 diff --git a/assets/configs/buildables/tesla.cfg b/assets/configs/buildables/tesla.cfg new file mode 100644 index 0000000..36d1e33 --- /dev/null +++ b/assets/configs/buildables/tesla.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/tesla/tesla.md3 +modelScale 1.0 +mins -22 -22 -40 +maxs 22 22 40 +zOffset 0 diff --git a/assets/configs/buildables/trapper.cfg b/assets/configs/buildables/trapper.cfg new file mode 100644 index 0000000..0c3f0d0 --- /dev/null +++ b/assets/configs/buildables/trapper.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/trapper/trapper.md3 +modelScale 1.0 +mins -15 -15 -15 +maxs 15 15 15 +zOffset 0 diff --git a/assets/configs/classes/builder.cfg b/assets/configs/classes/builder.cfg new file mode 100644 index 0000000..dd1d665 --- /dev/null +++ b/assets/configs/classes/builder.cfg @@ -0,0 +1,17 @@ +name "Granger" +model builder +modelScale 1.0 +skin default +shadowScale 1.0 +hud alien_builder_hud + +mins -20 -20 -20 +maxs 20 20 20 +crouchMaxs 20 20 20 +deadMins -20 -20 -4 +deadMaxs 20 20 4 +zOffset 0.0 + +viewheight 0 +crouchViewheight 0 +shoulderOffsets -8 15 13 diff --git a/assets/configs/classes/builderupg.cfg b/assets/configs/classes/builderupg.cfg new file mode 100644 index 0000000..e1b73fc --- /dev/null +++ b/assets/configs/classes/builderupg.cfg @@ -0,0 +1,17 @@ +name "Advanced Granger" +model builder +modelScale 1.0 +skin advanced +shadowScale 1.0 +hud alien_builder_hud + +mins -20 -20 -20 +maxs 20 20 20 +crouchMaxs 20 20 20 +deadMins -20 -20 -4 +deadMaxs 20 20 4 +zOffset 0.0 + +viewheight 0 +crouchViewheight 0 +shoulderOffsets -8 15 13 diff --git a/assets/configs/classes/human_base.cfg b/assets/configs/classes/human_base.cfg new file mode 100644 index 0000000..6749bad --- /dev/null +++ b/assets/configs/classes/human_base.cfg @@ -0,0 +1,17 @@ +name "Human Base" +model human_base +modelScale 1.0 +skin default +shadowScale 1.0 +hud human_hud + +mins -15 -15 -24 +maxs 15 15 32 +crouchMaxs 15 15 16 +deadMins -15 -15 -4 +deadMaxs 15 15 4 +zOffset -2.0 + +viewheight 24 +crouchViewheight 7 +shoulderOffsets -10 15 0 diff --git a/assets/configs/classes/level1upg.cfg b/assets/configs/classes/level1upg.cfg new file mode 100644 index 0000000..28a4beb --- /dev/null +++ b/assets/configs/classes/level1upg.cfg @@ -0,0 +1,17 @@ +name "Advanced Basilisk" +model level1 +modelScale 1.1666 +skin upgrade +shadowScale 1.0 +hud alien_general_hud + +mins -21 -21 -21 +maxs 21 21 21 +crouchMaxs 21 21 21 +deadMins -21 -21 -4.666 +deadMaxs 21 21 4.666 +zOffset 0.0 + +viewheight 0 +crouchViewheight 0 +shoulderOffsets -10 0 18 diff --git a/assets/configs/classes/spectator.cfg b/assets/configs/classes/spectator.cfg new file mode 100644 index 0000000..bfe7bf2 --- /dev/null +++ b/assets/configs/classes/spectator.cfg @@ -0,0 +1,17 @@ +name "Spectator" +model "" +modelScale 1.0 +skin "" +shadowScale 1.0 +hud "" + +mins -15 -15 -15 +maxs 15 15 15 +crouchMaxs 15 15 15 +deadMins -15 -15 -15 +deadMaxs 15 15 15 +zOffset 0.0 + +viewheight 0 +crouchViewheight 0 +shoulderOffsets 0 0 0 diff --git a/assets/configs/configs/buildables/acid_tube.cfg b/assets/configs/configs/buildables/acid_tube.cfg new file mode 100644 index 0000000..e44ed48 --- /dev/null +++ b/assets/configs/configs/buildables/acid_tube.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/acid_tube/acid_tube.md3 +modelScale 0.6 +mins -15 -15 -15 +maxs 15 15 15 +zOffset -8.5 diff --git a/assets/configs/configs/buildables/arm.cfg b/assets/configs/configs/buildables/arm.cfg new file mode 100644 index 0000000..3e45fc2 --- /dev/null +++ b/assets/configs/configs/buildables/arm.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/arm/arm.md3 +modelScale 1.0 +mins -40 -40 -13 +maxs 40 40 50 +zOffset -2.0 diff --git a/assets/configs/configs/buildables/barricade.cfg b/assets/configs/configs/buildables/barricade.cfg new file mode 100644 index 0000000..5614647 --- /dev/null +++ b/assets/configs/configs/buildables/barricade.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/barricade/barricade.md3 +modelScale 1.0 +mins -35 -35 -15 +maxs 35 35 60 +zOffset 0 diff --git a/assets/configs/configs/buildables/booster.cfg b/assets/configs/configs/buildables/booster.cfg new file mode 100644 index 0000000..b0903df --- /dev/null +++ b/assets/configs/configs/buildables/booster.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/booster/booster.md3 +modelScale 1.0 +mins -26 -26 -9 +maxs 26 26 9 +zOffset 0 diff --git a/assets/configs/configs/buildables/dcc.cfg b/assets/configs/configs/buildables/dcc.cfg new file mode 100644 index 0000000..932e302 --- /dev/null +++ b/assets/configs/configs/buildables/dcc.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/dcc/dcc.md3 +modelScale 1.0 +mins -35 -35 -13 +maxs 35 35 47 +zOffset 0 diff --git a/assets/configs/configs/buildables/eggpod.cfg b/assets/configs/configs/buildables/eggpod.cfg new file mode 100644 index 0000000..71cb6c7 --- /dev/null +++ b/assets/configs/configs/buildables/eggpod.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/eggpod/eggpod.md3 +modelScale 1.0 +mins -15 -15 -15 +maxs 15 15 15 +zOffset 0 diff --git a/assets/configs/configs/buildables/hive.cfg b/assets/configs/configs/buildables/hive.cfg new file mode 100644 index 0000000..bd427a2 --- /dev/null +++ b/assets/configs/configs/buildables/hive.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/hive/hive.md3 +modelScale 1.0 +mins -20 -20 -20 +maxs 20 20 20 +zOffset -10 diff --git a/assets/configs/configs/buildables/hovel.cfg b/assets/configs/configs/buildables/hovel.cfg new file mode 100644 index 0000000..5e2922c --- /dev/null +++ b/assets/configs/configs/buildables/hovel.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/hovel/hovel.md3 +modelScale 1.0 +mins -50 -50 -20 +maxs 50 50 20 +zOffset 0 diff --git a/assets/configs/configs/buildables/medistat.cfg b/assets/configs/configs/buildables/medistat.cfg new file mode 100644 index 0000000..179a052 --- /dev/null +++ b/assets/configs/configs/buildables/medistat.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/medistat/medistat.md3 +modelScale 1.0 +mins -35 -35 -7 +maxs 35 35 4 +zOffset 0 diff --git a/assets/configs/configs/buildables/mgturret.cfg b/assets/configs/configs/buildables/mgturret.cfg new file mode 100644 index 0000000..83a2309 --- /dev/null +++ b/assets/configs/configs/buildables/mgturret.cfg @@ -0,0 +1,7 @@ +model 0 models/buildables/mgturret/turret_base.md3 +model 1 models/buildables/mgturret/turret_barrel.md3 +model 2 models/buildables/mgturret/turret_top.md3 +modelScale 1.0 +mins -25 -25 -20 +maxs 25 25 20 +zOffset 0 diff --git a/assets/configs/configs/buildables/overmind.cfg b/assets/configs/configs/buildables/overmind.cfg new file mode 100644 index 0000000..f9baca5 --- /dev/null +++ b/assets/configs/configs/buildables/overmind.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/overmind/overmind.md3 +modelScale 1.0 +mins -45 -45 -15 +maxs 45 45 95 +zOffset 0 diff --git a/assets/configs/configs/buildables/reactor.cfg b/assets/configs/configs/buildables/reactor.cfg new file mode 100644 index 0000000..d724c44 --- /dev/null +++ b/assets/configs/configs/buildables/reactor.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/reactor/reactor.md3 +mins -41 -41 -15 +maxs 41 41 95 +zOffset -2.0 +modelScale 0.85 diff --git a/assets/configs/configs/buildables/repeater.cfg b/assets/configs/configs/buildables/repeater.cfg new file mode 100644 index 0000000..eec2824 --- /dev/null +++ b/assets/configs/configs/buildables/repeater.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/repeater/repeater.md3 +modelScale 1.0 +mins -15 -15 -15 +maxs 15 15 25 +zOffset 0 diff --git a/assets/configs/configs/buildables/telenode.cfg b/assets/configs/configs/buildables/telenode.cfg new file mode 100644 index 0000000..173a92f --- /dev/null +++ b/assets/configs/configs/buildables/telenode.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/telenode/telenode.md3 +modelScale 1.0 +mins -40 -40 -4 +maxs 40 40 6 +zOffset 0 diff --git a/assets/configs/configs/buildables/tesla.cfg b/assets/configs/configs/buildables/tesla.cfg new file mode 100644 index 0000000..36d1e33 --- /dev/null +++ b/assets/configs/configs/buildables/tesla.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/tesla/tesla.md3 +modelScale 1.0 +mins -22 -22 -40 +maxs 22 22 40 +zOffset 0 diff --git a/assets/configs/configs/buildables/trapper.cfg b/assets/configs/configs/buildables/trapper.cfg new file mode 100644 index 0000000..0c3f0d0 --- /dev/null +++ b/assets/configs/configs/buildables/trapper.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/trapper/trapper.md3 +modelScale 1.0 +mins -15 -15 -15 +maxs 15 15 15 +zOffset 0 diff --git a/assets/configs/configs/classes/builder.cfg b/assets/configs/configs/classes/builder.cfg new file mode 100644 index 0000000..dd1d665 --- /dev/null +++ b/assets/configs/configs/classes/builder.cfg @@ -0,0 +1,17 @@ +name "Granger" +model builder +modelScale 1.0 +skin default +shadowScale 1.0 +hud alien_builder_hud + +mins -20 -20 -20 +maxs 20 20 20 +crouchMaxs 20 20 20 +deadMins -20 -20 -4 +deadMaxs 20 20 4 +zOffset 0.0 + +viewheight 0 +crouchViewheight 0 +shoulderOffsets -8 15 13 diff --git a/assets/configs/configs/classes/builderupg.cfg b/assets/configs/configs/classes/builderupg.cfg new file mode 100644 index 0000000..e1b73fc --- /dev/null +++ b/assets/configs/configs/classes/builderupg.cfg @@ -0,0 +1,17 @@ +name "Advanced Granger" +model builder +modelScale 1.0 +skin advanced +shadowScale 1.0 +hud alien_builder_hud + +mins -20 -20 -20 +maxs 20 20 20 +crouchMaxs 20 20 20 +deadMins -20 -20 -4 +deadMaxs 20 20 4 +zOffset 0.0 + +viewheight 0 +crouchViewheight 0 +shoulderOffsets -8 15 13 diff --git a/assets/configs/configs/classes/human_base.cfg b/assets/configs/configs/classes/human_base.cfg new file mode 100644 index 0000000..6749bad --- /dev/null +++ b/assets/configs/configs/classes/human_base.cfg @@ -0,0 +1,17 @@ +name "Human Base" +model human_base +modelScale 1.0 +skin default +shadowScale 1.0 +hud human_hud + +mins -15 -15 -24 +maxs 15 15 32 +crouchMaxs 15 15 16 +deadMins -15 -15 -4 +deadMaxs 15 15 4 +zOffset -2.0 + +viewheight 24 +crouchViewheight 7 +shoulderOffsets -10 15 0 diff --git a/assets/configs/configs/classes/human_bsuit.cfg b/assets/configs/configs/classes/human_bsuit.cfg new file mode 100644 index 0000000..0cdca1e --- /dev/null +++ b/assets/configs/configs/classes/human_bsuit.cfg @@ -0,0 +1,17 @@ +name "Human Battlesuit" +model human_bsuit +modelScale 1.0 +skin default +shadowScale 1.0 +hud human_hud + +mins -15 -15 -38 +maxs 15 15 38 +crouchMaxs 15 15 38 +deadMins -15 -15 -4 +deadMaxs 15 15 4 +zOffset -16.0 + +viewheight 29 +crouchViewheight 29 +shoulderOffsets -30 25 -2 diff --git a/assets/configs/configs/classes/level0.cfg b/assets/configs/configs/classes/level0.cfg new file mode 100644 index 0000000..1497918 --- /dev/null +++ b/assets/configs/configs/classes/level0.cfg @@ -0,0 +1,17 @@ +name "Dretch" +model level0 +modelScale 1.2 +skin default +shadowScale 0.5 +hud alien_general_hud + +mins -15 -15 -15 +maxs 15 15 15 +crouchMaxs 15 15 15 +deadMins -15 -15 -15 +deadMaxs 15 15 15 +zOffset -5.0 + +viewheight 0 +crouchViewheight 0 +shoulderOffsets -5 0 17 diff --git a/assets/configs/configs/classes/level1.cfg b/assets/configs/configs/classes/level1.cfg new file mode 100644 index 0000000..3add57e --- /dev/null +++ b/assets/configs/configs/classes/level1.cfg @@ -0,0 +1,17 @@ +name "Basilisk" +model level1 +modelScale 1.0 +skin default +shadowScale 1.0 +hud alien_general_hud + +mins -18 -18 -18 +maxs 18 18 18 +crouchMaxs 18 18 18 +deadMins -18 -18 -4 +deadMaxs 18 18 4 +zOffset 0.0 + +viewheight 0 +crouchViewheight 0 +shoulderOffsets -10 0 18 diff --git a/assets/configs/configs/classes/level1upg.cfg b/assets/configs/configs/classes/level1upg.cfg new file mode 100644 index 0000000..28a4beb --- /dev/null +++ b/assets/configs/configs/classes/level1upg.cfg @@ -0,0 +1,17 @@ +name "Advanced Basilisk" +model level1 +modelScale 1.1666 +skin upgrade +shadowScale 1.0 +hud alien_general_hud + +mins -21 -21 -21 +maxs 21 21 21 +crouchMaxs 21 21 21 +deadMins -21 -21 -4.666 +deadMaxs 21 21 4.666 +zOffset 0.0 + +viewheight 0 +crouchViewheight 0 +shoulderOffsets -10 0 18 diff --git a/assets/configs/configs/classes/level2.cfg b/assets/configs/configs/classes/level2.cfg new file mode 100644 index 0000000..999f9b5 --- /dev/null +++ b/assets/configs/configs/classes/level2.cfg @@ -0,0 +1,17 @@ +name "Marauder" +model level2 +modelScale 1.0 +skin default +shadowScale 1.0 +hud alien_general_hud + +mins -22 -22 -22 +maxs 22 22 12 +crouchMaxs 22 22 12 +deadMins -22 -22 -4 +deadMaxs 22 22 4 +zOffset 0.0 + +viewheight 8 +crouchViewheight 8 +shoulderOffsets 0 12 5 diff --git a/assets/configs/configs/classes/level2upg.cfg b/assets/configs/configs/classes/level2upg.cfg new file mode 100644 index 0000000..5ea674c --- /dev/null +++ b/assets/configs/configs/classes/level2upg.cfg @@ -0,0 +1,17 @@ +name "Advanced Marauder" +model level2 +modelScale 1.1 +skin adv +shadowScale 1.0 +hud alien_general_hud + +mins -24 -24 -24 +maxs 24 24 14 +crouchMaxs 24 24 14 +deadMins -24 -24 -4 +deadMaxs 24 24 4 +zOffset 0.0 + +viewheight 10 +crouchViewheight 10 +shoulderOffsets 0 12 5 diff --git a/assets/configs/configs/classes/level3.cfg b/assets/configs/configs/classes/level3.cfg new file mode 100644 index 0000000..6073201 --- /dev/null +++ b/assets/configs/configs/classes/level3.cfg @@ -0,0 +1,17 @@ +name "Dragoon" +model level3 +modelScale 1.0 +skin default +shadowScale 1.0 +hud alien_general_hud + +mins -26 -26 -23 +maxs 26 26 32 +crouchMaxs 26 26 32 +deadMins -26 -26 -4 +deadMaxs 26 26 4 +zOffset 0.0 + +viewheight 24 +crouchViewheight 24 +shoulderOffsets -10 15 8 diff --git a/assets/configs/configs/classes/level3upg.cfg b/assets/configs/configs/classes/level3upg.cfg new file mode 100644 index 0000000..e0e7455 --- /dev/null +++ b/assets/configs/configs/classes/level3upg.cfg @@ -0,0 +1,17 @@ +name "Advanced Dragoon" +model level3 +modelScale 1.15 +skin adv +shadowScale 1.0 +hud alien_general_hud + +mins -29 -29 -29 +maxs 29 29 37 +crouchMaxs 29 29 38 +deadMins -29 -29 -4 +deadMaxs 29 29 4 +zOffset 0.0 + +viewheight 27 +crouchViewheight 27 +shoulderOffsets -10 17 12 diff --git a/assets/configs/configs/classes/level4.cfg b/assets/configs/configs/classes/level4.cfg new file mode 100644 index 0000000..ad8482e --- /dev/null +++ b/assets/configs/configs/classes/level4.cfg @@ -0,0 +1,17 @@ +name "Tyrant" +model level4 +modelScale 1.0 +skin default +shadowScale 2.0 +hud alien_general_hud + +mins -32 -32 -22 +maxs 32 32 70 +crouchMaxs 32 32 70 +deadMins -32 -32 -34 +deadMaxs 32 32 34 +zOffset 0.0 + +viewheight 64 +crouchViewheight 64 +shoulderOffsets -20 -25 30 diff --git a/assets/configs/configs/classes/spectator.cfg b/assets/configs/configs/classes/spectator.cfg new file mode 100644 index 0000000..eeec60c --- /dev/null +++ b/assets/configs/configs/classes/spectator.cfg @@ -0,0 +1,17 @@ +name "Spectator" +model "" +modelScale 1.0 +skin "" +shadowScale 1.0 +hud "" + +mins -12 -12 -12 +maxs 12 12 12 +crouchMaxs 12 12 12 +deadMins -12 -12 -12 +deadMaxs 12 12 12 +zOffset 0.0 + +viewheight 0 +crouchViewheight 0 +shoulderOffsets 0 0 0 diff --git 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b/assets/gfx/level3upg/barb_splash.tga new file mode 100644 index 0000000..d0e41c5 Binary files /dev/null and b/assets/gfx/level3upg/barb_splash.tga differ diff --git a/assets/models/weapons/abuildupg/weapon.cfg b/assets/models/weapons/abuildupg/weapon.cfg new file mode 100644 index 0000000..0646359 --- /dev/null +++ b/assets/models/weapons/abuildupg/weapon.cfg @@ -0,0 +1,19 @@ +disableIn3rdPerson +crosshair 15 gfx/2d/crosshair-alien_s + +icon icons/icona_builder + +secondary +{ + flashSound 0 models/weapons/abuildupg/flash0.wav + impactFleshSound 0 models/weapons/abuildupg/impactflesh0.wav + alwaysImpact +} + +tertiary +{ + missileModel models/weapons/level3upg/missile.md3 + + impactMark 64 creep + impactSound 0 sound/misc/organic_bounce.wav +} diff --git a/assets/models/weapons/lcannon/warning2.wav b/assets/models/weapons/lcannon/warning2.wav new file mode 100644 index 0000000..bd7ea0e Binary files /dev/null and b/assets/models/weapons/lcannon/warning2.wav differ diff --git a/assets/models/weapons/level0/weapon.cfg b/assets/models/weapons/level0/weapon.cfg new file mode 100644 index 0000000..2e52551 --- /dev/null +++ b/assets/models/weapons/level0/weapon.cfg @@ -0,0 +1,9 @@ +disableIn3rdPerson +crosshair 15 gfx/2d/crosshair-alien_s + +icon icons/icona_lev0 + +primary +{ + flashSound 0 models/weapons/level0/flash0.wav +} diff --git a/assets/models/weapons/level1upg/weapon.cfg b/assets/models/weapons/level1upg/weapon.cfg new file mode 100644 index 0000000..5b60e8c --- /dev/null +++ b/assets/models/weapons/level1upg/weapon.cfg @@ -0,0 +1,17 @@ +disableIn3rdPerson +crosshair 15 gfx/2d/crosshair-alien_s + +icon icons/icona_lev1 + +primary +{ + flashSound 0 models/weapons/level1/flash0.wav + impactFleshSound 0 models/weapons/level1/impactflesh0.wav + alwaysImpact +} + +secondary +{ + flashSound 0 models/weapons/level1upg/gas.wav + muzzleParticleSystem models/weapons/level1upg/muzzlePS +} diff --git a/assets/models/weapons/level2/weapon.cfg b/assets/models/weapons/level2/weapon.cfg new file mode 100644 index 0000000..927a731 --- /dev/null +++ b/assets/models/weapons/level2/weapon.cfg @@ -0,0 +1,11 @@ +disableIn3rdPerson +crosshair 15 gfx/2d/crosshair-alien_s + +icon icons/icona_lev2 + +primary +{ + flashSound 0 models/weapons/level2/flash0.wav + impactFleshSound 0 models/weapons/level2/impactflesh0.wav + alwaysImpact +} diff --git a/assets/models/weapons/level3/weapon.cfg b/assets/models/weapons/level3/weapon.cfg new file mode 100644 index 0000000..faa2c18 --- /dev/null +++ b/assets/models/weapons/level3/weapon.cfg @@ -0,0 +1,16 @@ +disableIn3rdPerson +crosshair 15 gfx/2d/crosshair-alien_s + +icon icons/icona_lev3 + +primary +{ + flashSound 0 models/weapons/level3/flash0.wav + impactFleshSound 0 models/weapons/level3/impactflesh0.wav + alwaysImpact +} + +secondary +{ + flashSound 0 models/weapons/level3/pounce.wav +} diff --git a/assets/scripts/crosshairs.shader b/assets/scripts/crosshairs.shader new file mode 100644 index 0000000..278a296 --- /dev/null +++ b/assets/scripts/crosshairs.shader @@ -0,0 +1,96 @@ +gfx/2d/crosshair-alien_s +{ + nopicmip + { + map gfx/2d/crosshair-alien.tga + blendfunc blend + rgbGen vertex + } +} + +gfx/2d/crosshair-rifle_s +{ + nopicmip + { + map gfx/2d/crosshair-rifle.tga + blendfunc blend + rgbGen vertex + } +} + +gfx/2d/crosshair-prifle_s +{ + nopicmip + { + map gfx/2d/crosshair-prifle.tga + blendfunc blend + rgbGen vertex + } +} + +gfx/2d/crosshair-chaingun_s +{ + nopicmip + { + map gfx/2d/crosshair-chaingun.tga + blendfunc blend + rgbGen vertex + } +} + +gfx/2d/crosshair-mdriver_s +{ + nopicmip + { + map gfx/2d/crosshair-mdriver.tga + blendfunc blend + rgbGen vertex + } +} + +gfx/2d/crosshair-lcannon_s +{ + nopicmip + { + map gfx/2d/crosshair-lcannon.tga + blendfunc blend + rgbGen vertex + } +} + +gfx/2d/crosshair-lgun_s +{ + nopicmip + { + map gfx/2d/crosshair-lgun.tga + blendfunc blend + rgbGen vertex + } +} + +gfx/2d/crosshair-flamer_s +{ + nopicmip + { + clampmap gfx/2d/crosshair-flamer1.tga + blendfunc blend + tcmod rotate 5 + rgbGen vertex + } + { + clampmap gfx/2d/crosshair-flamer1.tga + blendfunc blend + tcmod rotate -5 + rgbGen vertex + } +} + +gfx/2d/crosshair-psaw +{ + nopicmip + { + map gfx/2d/crosshair-psaw.tga + blendfunc blend + rgbGen vertex + } +} \ No newline at end of file diff --git a/assets/scripts/mdriver.trail b/assets/scripts/mdriver.trail new file mode 100644 index 0000000..b1545e6 --- /dev/null +++ b/assets/scripts/mdriver.trail @@ -0,0 +1,10 @@ +models/weapons/mdriver/fireTS +{ + beam + { + shader gfx/mdriver/trail + width 3.0 3.0 + textureType stretch 0.94 0.03 + } + lifeTime 70 +} diff --git a/assets/scripts/misc.particle b/assets/scripts/misc.particle new file mode 100644 index 0000000..40f3cc0 --- /dev/null +++ b/assets/scripts/misc.particle @@ -0,0 +1,378 @@ +firstPersonPoisonCloudPS +{ + ejector + { + particle + { + shader sync gfx/sprites/poisoncloud + + displacement 0 0 0 ~32.0 + + parentVelocityFraction 1.0 + velocityType static + velocityDir linear + velocityMagnitude 16 + velocity 0 0 1 ~0 + + accelerationType static + accelerationDir linear + accelerationMagnitude 300 + acceleration 0 0 1 0 + + radius 0 10.0 40.0 + alpha 0 0.5 0.0 + rotation 0 ~360 - + bounce 0.5 + + lifeTime 1000 + } + + count 400 + delay 0 + period 20 - ~0% + } +} + +poisonCloudedPS +{ + ejector + { + particle + { + shader sync gfx/sprites/poisoncloud + + displacement 0 0 0 ~6.0 + + velocityType static + velocityDir linear + velocityMagnitude 60 + velocity 0 0 0 ~50 + + radius 0 4.0 12.0 + alpha 0 0.25 0.0 + rotation 0 ~360 - + + lifeTime 800 + } + + count 100 + delay 0 + period 50 200 ~0% + } +} + + +alienEvolvePS +{ + ejector + { + particle + { + shader sync gfx/sprites/green_acid + + displacement 0 0 0 ~0 + + velocityType static + velocityDir linear + velocityMagnitude 150~75% + velocity 0 0 1 ~50 + + accelerationType static + accelerationDir linear + accelerationMagnitude 800 + acceleration 0 0 -1 0 + + radius 0 5.0 30.0 + alpha 0 1.0 0.0 + rotation 0 ~360 - + bounce 0.2 + + lifeTime 1000 + } + + count 30 + delay 0 + period 5 - ~0% + } +} + +alienBleedPS +{ + ejector + { + particle + { + shader sync gfx/damage/blood.tga + displacement 0 0 0 0 + + velocityType normal + + velocityDir linear + + velocityMagnitude 15 + velocity 0 0 0 ~35 + + accelerationType static + accelerationDir linear + acceleration 0 0 -1 ~5 + accelerationMagnitude 25 + + radius 0 5 8 + alpha 250 .85 0 + rotation 0 ~-15 ~15 + bounce 0.0 + color 0 { 1.0 1.0 0.6 } - + + lifeTime 400~100 + } + + particle + { + shader sync gfx/damage/blood.tga + displacement 0 0 0 0 + + velocityType normal + + velocityDir linear + + velocityMagnitude 15 + velocity 0 0 0 ~35 + + accelerationType static + accelerationDir linear + acceleration 0 0 -1 ~5 + accelerationMagnitude 25 + + radius 0 5 8 + alpha 250 .85 0 + rotation 0 ~165 ~195 + bounce 0.0 + color 0 { 1.0 1.0 0.6 } - + + lifeTime 400~100 + } + + count 2 + delay 0 + period 0 - 0 + } + + thirdPersonOnly +} + +alienBuildableBleedPS +{ + ejector + { + particle + { + shader sync gfx/damage/blood.tga + displacement 0 0 0 0 + + velocityType normal + + velocityDir linear + + velocityMagnitude 15 + velocity 0 0 0 ~35 + + accelerationType static + accelerationDir linear + acceleration 0 0 -1 ~5 + accelerationMagnitude 25 + + radius 0 5 8 + alpha 250 .85 0 + rotation 0 ~-15 ~15 + bounce 0.0 + color 0 { 1.0 1.0 0.6 } - + + lifeTime 400~100 + } + + particle + { + shader sync gfx/damage/blood.tga + displacement 0 0 0 0 + + velocityType normal + + velocityDir linear + + velocityMagnitude 15 + velocity 0 0 0 ~35 + + accelerationType static + accelerationDir linear + acceleration 0 0 -1 ~5 + accelerationMagnitude 25 + + radius 0 5 8 + alpha 250 .85 0 + rotation 0 ~165 ~195 + bounce 0.0 + color 0 { 1.0 1.0 0.6 } - + + lifeTime 400~100 + } + + count 2 + delay 0 + period 0 - 0 + } +} + + +humanBleedPS +{ + ejector + { + particle + { + shader sync gfx/damage/blood.tga + displacement 0 0 0 0 + + velocityType normal + + velocityDir linear + + velocityMagnitude 15 + velocity 0 0 0 ~35 + + accelerationType static + accelerationDir linear + acceleration 0 0 -1 ~5 + accelerationMagnitude 25 + + radius 0 5 8 + alpha 250 .75 0 + rotation 0 ~-15 ~15 + bounce 0.0 + color 0 { 0.8 0.2 0.2 } - + + lifeTime 400~100 + } + + particle + { + shader sync gfx/damage/blood.tga + displacement 0 0 0 0 + + velocityType normal + + velocityDir linear + + velocityMagnitude 15 + velocity 0 0 0 ~35 + + accelerationType static + accelerationDir linear + acceleration 0 0 -1 ~5 + accelerationMagnitude 25 + + radius 0 5 8 + alpha 250 .75 0 + rotation 0 ~-15 ~15 + bounce 0.0 + color 0 { 0.8 0.2 0.2 } - + + lifeTime 400~100 + } + + count 2 + delay 0 + period 0 - 0 + } + + thirdPersonOnly +} + +humanBuildableBleedPS +{ + ejector + { + particle + { + shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25 + displacement 0 0 0 0 + + velocityType normal + + velocityDir linear + + velocityMagnitude 15 + velocity 0 0 0 ~35 + + accelerationType static + accelerationDir linear + acceleration 0 0 -1 ~5 + accelerationMagnitude 25 + + radius 0 5 8 + alpha 250 .75 0 + rotation 0 ~-15 ~15 + bounce 0.0 + color 0 { 0.8 0.2 0.2 } - + + lifeTime 200~50 + } + + particle + { + shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25 + displacement 0 0 0 0 + + velocityType normal + + velocityDir linear + + velocityMagnitude 15 + velocity 0 0 0 ~35 + + accelerationType static + accelerationDir linear + acceleration 0 0 -1 ~5 + accelerationMagnitude 25 + + radius 0 5 8 + alpha 250 .75 0 + rotation 0 ~-15 ~15 + bounce 0.0 + color 0 { 0.8 0.2 0.2 } - + + lifeTime 200~50 + } + + count 2 + delay 0 + period 0 - 0 + } + + +} + +disconnectPS +{ + ejector + { + particle + { + shader sync gfx/sprites/bubble + displacement 0 0 0 ~60 + + velocityType static + velocityDir linear + velocityMagnitude 15 + velocity 0 0 1 ~90 + + radius 0 24 32 + alpha 0 1.0 - + + lifeTime 1000~300 + } + + count 3 + delay 0 + period 0 - 0 + } +} diff --git a/assets/scripts/ui.shader b/assets/scripts/ui.shader new file mode 100644 index 0000000..a99d4f7 --- /dev/null +++ b/assets/scripts/ui.shader @@ -0,0 +1,19 @@ +ui/assets/neutral/squad_h +{ + nopicmip + { + map ui/assets/neutral/squad_h.tga + blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA + rgbgen vertex + } +} + +ui/assets/neutral/squad_v +{ + nopicmip + { + map ui/assets/neutral/squad_v.tga + blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA + rgbgen vertex + } +} diff --git a/assets/scripts/weapons.particle b/assets/scripts/weapons.particle new file mode 100644 index 0000000..cc4854e --- /dev/null +++ b/assets/scripts/weapons.particle @@ -0,0 +1,890 @@ +models/weapons/hive/missilePS +{ + ejector + { + particle + { + shader 20 models/weapons/hive/sprite1.tga models/weapons/hive/sprite2.tga + + displacement 0 0 0 ~4.0 + + parentVelocityFraction 0.5 + velocityType static + velocityDir linear + velocityMagnitude 100 + velocity 0 0 1 ~180 + + accelerationType cent + accelerationDir point + accelerationMagnitude 2000 + + rotation 0 -20.0~40.0 -20.0~40.0 + radius 0 2.0 2.0 + alpha 0 1.0 0.0 + bounce 0.5 + + lifeTime 4000 + } + + count infinite + delay 0 + period 100 - ~0% + } +} + +models/weapons/rifle/impactPS +{ + ejector + { + particle + { + shader sync gfx/rifle/verysmallrock + + displacement 0 0 0 ~4.0 + + velocityType normal + velocityDir linear + velocityMagnitude 100 + velocity 0 0 0 ~20 + + accelerationType static + accelerationDir linear + accelerationMagnitude 600 + acceleration 0 0 -1 0 + + radius 0 1.0 1.0 + alpha 0 1.0 0.0 + rotation 0 ~360 - + bounce 0.0 + + lifeTime 350 + } + + count 0~2 + delay ~100 + period 0 - ~0% + } + + ejector + { + particle + { + shader sync gfx/sprites/smoke + + displacement 0 0 0 ~1.0 + normalDisplacement 3.0 + + velocityType normal + velocityDir linear + velocityMagnitude 20 + velocity 0 0 0 0 + + accelerationType static + accelerationDir linear + accelerationMagnitude 300 + acceleration 0 0 1 0 + + radius 0 4.0 6.0 + alpha 0 0.5 0.0 + rotation 0 ~360 - + bounce 0.0 + + lifeTime 250 + } + + count 1 + delay 0 + period 0 - ~0% + } + + ejector + { + particle + { + shader sync gfx/blaster/orange_particle + + normalDisplacement 3.0 + + velocityType normal + velocityDir linear + velocityMagnitude 200 + velocity 0 0 0 ~160 + + accelerationType static + accelerationDir linear + accelerationMagnitude 600 + acceleration 0 0 -1 0 + + radius 0 3.0 0.0 + alpha 0 1.0 0.0 + rotation 0 ~360 - + bounce 0.0 + + lifeTime 200 + } + + count 0~1 + delay 0 + period 0 - ~0% + } +} + +models/weapons/rifle/muzzlePS +{ + ejector + { + particle + { + shader sync gfx/sprites/smoke + + displacement 0 0 0 ~0.0 + + parentVelocityFraction 0.9 + + velocityType static + velocityDir linear + velocityMagnitude 20 + velocity 0 0 0 0 + + accelerationType static + accelerationDir linear + accelerationMagnitude 300 + acceleration 0 0 1 0 + + radius 0 2.0 4.0 + alpha 0 0.4 0.0 + rotation 0 ~360 - + bounce 0.0 + + lifeTime 200 + } + + count 1 + delay 0 + period 0 - ~0% + } + + ejector + { + particle + { + model models/weapons/shells/rifle-shell.md3 + + displacement -5 -3 0 ~0.0 + + parentVelocityFraction 0.85 + + velocityType static_transform + velocityDir linear + velocityMagnitude 200 + velocity 0 -1 3 ~10 + + accelerationType static + accelerationDir linear + accelerationMagnitude 800 + acceleration 0 0 -1 0 + + radius 0 1.0 - + bounce 0.5 + + lifeTime 5000 + } + + count 1 + delay 0 + period 0 - ~0% + } +} + +models/weapons/shotgun/muzzlePS +{ + ejector + { + particle + { + shader sync gfx/sprites/smoke + + displacement 0 0 0 ~0.0 + + parentVelocityFraction 0.9 + + velocityType static + velocityDir linear + velocityMagnitude 20 + velocity 0 0 0 0 + + accelerationType static + accelerationDir linear + accelerationMagnitude 300 + acceleration 0 0 1 0 + + radius 0 2.0 4.0 + alpha 0 0.4 0.0 + rotation 0 ~360 - + bounce 0.0 + + lifeTime 200 + } + + count 1 + delay 0 + period 0 - ~0% + } + + ejector + { + particle + { + model models/weapons/shells/shotgun-shell.md3 + + displacement -5 -3 0 ~0.0 + + parentVelocityFraction 0.85 + + velocityType static_transform + velocityDir linear + velocityMagnitude 200 + velocity 0 -1 3 ~10 + + accelerationType static + accelerationDir linear + accelerationMagnitude 800 + acceleration 0 0 -1 0 + + radius 0 1.0 - + bounce 0.5 + + lifeTime 5000 + } + + count 1 + delay 0 + period 0 - ~0% + } +} + +models/weapons/chaingun/muzzlePS +{ + ejector + { + particle + { + model models/weapons/shells/rifle-shell.md3 + + displacement -5 -3 0 ~0.0 + + parentVelocityFraction 0.85 + + velocityType static_transform + velocityDir linear + velocityMagnitude 200 + velocity 0 -1 3 ~10 + + accelerationType static + accelerationDir linear + accelerationMagnitude 800 + acceleration 0 0 -1 0 + + radius 0 1.0 - + bounce 0.5 + + lifeTime 5000 + } + + count 1 + delay 0 + period 0 - ~0% + } +} + +models/weapons/flamer/muzzlePS +{ + ejector + { + particle + { + shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25 + displacement 0 0 0 ~0.0 + + parentVelocityFraction 0.65 + + velocityType cent + velocityDir linear + velocityMagnitude 300 + velocity 0 0 0 ~0 + + physicsRadius 15 + + radius 0 4.0 40.0 + alpha 0 1.0 1.0 + rotation 0 ~360 - + bounce 0.1 + + lifeTime 800 + } + + count infinite + delay 0 + period 15 - ~0% + } +} + +models/weapons/level1upg/muzzlePS +{ + ejector + { + particle + { + shader sync gfx/sprites/poisoncloud + + displacement 0 0 0 ~0.0 + + parentVelocityFraction 1.0 + + velocityType cent + velocityDir linear + velocityMagnitude 80 + velocity 0 0 0 ~50 + + radius 0 10.0 25.0 + alpha 0 0.5 0.0 + rotation 0 ~360 - + bounce 1.0 + + lifeTime 800 + } + + count 20 + delay 0 + period 40 - ~0% + } +} + +models/weapons/blaster/missilePS +{ + ejector + { + particle + { + shader sync gfx/blaster/orange_particle + + displacement 0 0 0 ~2.0 + + parentVelocityFraction 0.5 + + radius 0 1.5 0.0 + alpha 0 1.0 0.0 + bounce 0.01 + + lifeTime 400 + } + + count infinite + delay 0 + period 10 - ~0% + } +} + +models/weapons/prifle/impactPS +{ + ejector + { + particle + { + shader sync gfx/prifle/red_blob + + radius 0 3.0 6.0 + alpha 70 1.0 0.0 + rotation 0 ~360 - + + lifeTime 140 + } + + count 1 + delay 0 + period 0 - ~0% + } +} + +models/weapons/prifle/missilePS +{ + ejector + { + particle + { + shader sync gfx/prifle/red_blob + + parentVelocityFraction 0.8 + + radius 0 2.0 1.5 + alpha 0 0.8 0.0 + bounce 0.01 + + lifeTime 400 + } + + count infinite + delay 0 + period 10 - ~0% + } +} + +models/weapons/mdriver/impactPS +{ + ejector + { + particle + { + shader sync gfx/mdriver/green_particle + + displacement 0 0 0 ~2.0 + + normalDisplacement 10.0 + + velocityType normal + velocityDir linear + velocityMagnitude 400 + velocity 0 0 0 ~80 + + accelerationType normal + accelerationDir linear + accelerationMagnitude 200 + acceleration 0 0 1 ~360 + + radius 0 6.0 4.0 + alpha 0 1.0 0.0 + rotation 0 ~360 - + bounce 0.5 + + lifeTime 1000 + } + + count 10 + delay 0 + period 0 - ~0% + } +} + +models/weapons/lcannon/missilePS +{ + ejector + { + particle + { + shader sync gfx/blaster/orange_particle + + displacement 0 0 0 ~3.0 + + parentVelocityFraction 1.0 + velocityType static + velocityDir linear + velocityMagnitude 120 + velocity 0 0 1 ~360 + + radius 0 1.0 5.0 + alpha 0 1.0 0.0 + bounce 0.1 + + lifeTime 1000 + } + + count infinite + delay 0 + period 50 - ~0% + } +} + +models/weapons/lcannon/secondaryMissilePS +{ + ejector + { + particle + { + shader sync gfx/blaster/orange_particle + + displacement 0 0 0 ~3.0 + + parentVelocityFraction 0.5 + + radius 0 2.0 0.0 + alpha 0 1.0 0.0 + bounce 0.1 + + lifeTime 400 + } + + count infinite + delay 0 + period 25 - ~0% + } +} + +models/weapons/lcannon/impactPS +{ + ejector + { + particle + { + shader sync gfx/blaster/orange_particle + + radius 0 8.0 16.0 + alpha 0 1.0 0.0 + rotation 0 ~360 - + + scaleWithCharge 0.10 + + lifeTime 250 + } + + count 1 + delay 0 + period 0 - ~0% + } + + ejector + { + particle + { + shader sync gfx/blaster/orange_particle + + displacement 0 0 0 ~2.0 + + normalDisplacement 10.0 + + velocityType normal + velocityDir linear + velocityMagnitude 200 + velocity 0 0 0 ~160 + + accelerationType static + accelerationDir linear + accelerationMagnitude 300 + acceleration 0 0 -1 0 + + radius 0 1.0 5.0 + alpha 0 1.0 0.0 + rotation 0 ~360 - + bounce 0.8 + + lifeTime 2000~1000 + } + + count 30 + delay 0 + period 0 - ~0% + } + + ejector + { + particle + { + shader sync gfx/lcannon/primary + + displacement 0 0 0 ~10.0 + + normalDisplacement 15.0 + + velocityType normal + velocityDir linear + velocityMagnitude 100 + velocity 0 0 0 ~160 + + accelerationType static + accelerationDir linear + accelerationMagnitude 150 + acceleration 0 0 -1 0 + + radius 0 1.0 0.0 + alpha 0 1.0 0.0 + rotation 0 ~360 - + bounce 1.0 + + scaleWithCharge 0.10 + + lifeTime 1000~1000 + } + + count 6 + delay 0 + period 0 - ~0% + } +} + +models/weapons/lcannon/secondaryImpactPS +{ + ejector + { + particle + { + shader sync gfx/blaster/orange_particle + + radius 0 8.0 16.0 + alpha 0 1.0 0.0 + rotation 0 ~360 - + + lifeTime 250 + } + + count 1 + delay 0 + period 0 - ~0% + } + + ejector + { + particle + { + shader sync gfx/blaster/orange_particle + + displacement 0 0 0 ~2.0 + + normalDisplacement 10.0 + + velocityType normal + velocityDir linear + velocityMagnitude 150 + velocity 0 0 0 ~160 + + accelerationType static + accelerationDir linear + accelerationMagnitude 300 + acceleration 0 0 -1 0 + + radius 0 1.0 5.0 + alpha 0 1.0 0.0 + rotation 0 ~360 - + bounce 0.8 + + lifeTime 2000~1000 + } + + count 10 + delay 0 + period 0 - ~0% + } +} + +models/weapons/psaw/impactPS +{ + ejector + { + particle + { + shader sync gfx/psaw/blue_particle + + displacement 0 0 0 ~2.0 + + velocityType static + velocityDir linear + velocityMagnitude 100 + velocity 0 0 -1 ~25 + + accelerationType static + accelerationDir linear + accelerationMagnitude 800 + acceleration 0 0 -1 ~10 + + radius 0 1.0~2.0 3.0~2.0 + alpha 0 1.0 1.0 + rotation 0 ~360 - + bounce 0.5 + + lifeTime 1000 + } + + count 3 + delay 0 + period 0 - ~0% + } +} + +models/weapons/lasgun/impactPS +{ + ejector + { + particle + { + shader sync gfx/lasgun/purple_particle + + displacement 0 0 0 ~2.0 + normalDisplacement 7.0 + + velocityType normal + velocityDir linear + velocityMagnitude 100 + velocity 0 0 0 ~90 + + accelerationType static + accelerationDir linear + accelerationMagnitude 600 + acceleration 0 0 -1 ~10 + + radius 0 3.0~2.0 0.0 + alpha 0 1.0 1.0 + rotation 0 ~360 - + bounce 0.5 + + lifeTime 500 + } + + count 3 + delay 0 + period 0 - ~0% + } +} + +models/weapons/grenade/impactTrailPS +{ + ejector + { + particle + { + shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25 + + displacement 0 0 0 ~0 + + velocityType static + velocityDir linear + velocityMagnitude 30 + velocity 0 0 -1 ~0 + + radius 0 30.0 10.0 + alpha 0 1.0 0.0 + rotation 0 ~360 - + bounce 0 + + lifeTime 500 + } + + count 5 + delay 0 + period 40 - 0 + } +} + +models/weapons/grenade/impactPS +{ + ejector + { + particle + { + shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25 + + displacement 0 0 11 ~0 + + velocityType static + velocityDir linear + velocityMagnitude 200~75% + velocity 0 0 1 ~10 + + accelerationType static + accelerationDir linear + accelerationMagnitude 300 + acceleration 0 0 -1 0 + + radius 0 10.0 40.0 + alpha 0 1.0 0.0 + rotation 0 ~360 - + bounce 0 + + lifeTime 500 + + childSystem models/weapons/grenade/impactTrailPS + } + + count 5 + delay 0 + period 10 - ~0% + } + + ejector + { + particle + { + shader sync gfx/grenade/flare_01 + + displacement 0 0 8 ~0 + + velocityType static + velocityDir linear + velocityMagnitude 10~50% + velocity 0 0 1 ~60 + + radius 0 100.0 200.0 + alpha 250 1.0 0.0 + rotation 0 ~360 - + bounce 0.0 + + lifeTime 300 + } + + count 1 + delay 0 + period 10 - ~0% + } + + ejector + { + particle + { + shader sync gfx/sprites/spark + + displacement 0 0 8 ~0 + + velocityType static + velocityDir linear + velocityMagnitude 700~3% + velocity 0 0 1 ~180 + + accelerationType static + accelerationDir linear + accelerationMagnitude 800 + acceleration 0 0 1 0 + + radius 0 10.0 2.0 + alpha 0 1.0 0.0 + rotation 0 ~360 - + bounce 0 + + lifeTime 300 + } + + count 150 + delay 0 + period 0 - ~0% + } +} + +models/weapons/level3upg/impactPS +{ + ejector + { + particle + { + shader sync gfx/level3upg/barb_splash + + displacement 0 0 0 ~8 + + velocityType normal + velocityDir linear + velocityMagnitude 800 + velocity 0 0 1 ~80 + + accelerationType static + accelerationDir linear + accelerationMagnitude 800 + acceleration 0 0 -1 0 + + radius 0 3.0~2.0 0.0 + alpha 0 1.0 1.0 + rotation 0 ~360 - + bounce 0.4~100% + + lifeTime 175 + } + + count 12 + delay 0 + period 0 - ~0% + } +} diff --git a/assets/scripts/weapons.shader b/assets/scripts/weapons.shader new file mode 100644 index 0000000..960aecb --- /dev/null +++ b/assets/scripts/weapons.shader @@ -0,0 +1,93 @@ +gfx/blaster/orange_particle +{ + cull disable + { + map gfx/blaster/orange_particle.tga + blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA + alphaGen vertex + rgbGen vertex + } +} + +gfx/mdriver/green_particle +{ + cull disable + { + map gfx/mdriver/green_particle.tga + blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA + rgbGen vertex + alphaGen vertex + } +} + +gfx/mdriver/trail +{ + nomipmaps + cull disable + { + map gfx/mdriver/trail.tga + blendFunc blend + } +} + +gfx/psaw/blue_particle +{ + cull disable + { + map gfx/psaw/blue_particle.jpg + blendFunc GL_ONE GL_ONE + alphaGen vertex + rgbGen vertex + } +} + +gfx/rifle/verysmallrock +{ + cull disable + { + map gfx/rifle/verysmallrock.tga + blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA + alphaGen vertex + rgbGen vertex + } +} + +gfx/prifle/red_blob +{ + cull disable + { + map gfx/prifle/red_blob.tga + blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA + alphaGen vertex + } +} + +gfx/prifle/red_streak +{ + nomipmaps + cull disable + { + map gfx/prifle/red_streak.tga + blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA + alphaGen vertex + } +} + +gfx/lcannon/primary +{ + cull disable + { + animmap 24 gfx/lcannon/primary_1.jpg gfx/lcannon/primary_2.jpg gfx/lcannon/primary_3.jpg gfx/lcannon/primary_4.jpg + blendFunc GL_ONE GL_ONE + } +} + +gfx/lasgun/purple_particle +{ + cull disable + { + map gfx/lasgun/purple_particle.tga + blendFunc GL_ONE GL_ONE + } +} + diff --git a/assets/sound/weapons/click.wav b/assets/sound/weapons/click.wav new file mode 100644 index 0000000..3a04e10 Binary files /dev/null and b/assets/sound/weapons/click.wav differ diff --git a/assets/ui/assets/alien/buildstat.cfg b/assets/ui/assets/alien/buildstat.cfg new file mode 100644 index 0000000..318d401 --- /dev/null +++ b/assets/ui/assets/alien/buildstat.cfg @@ -0,0 +1,37 @@ +// config for the building status indicators that builders see +// NOTES: +// * all characters (text/icons) are square +// * character size is derived totally from frameHeight and vertialMargin +// * healthPadding is NOT used compensated for in the margins + +frameShader "ui/assets/alien/buildstat/frame" +frameWidth 150 +frameHeight 30 + +healthPadding 2 +healthSevereColor 0.24 0.02 0.02 1 +healthHighColor 0.32 0.04 0.04 1 +healthElevatedColor 0.40 0.06 0.06 1 +healthGuardedColor 0.48 0.08 0.08 1 +healthLowColor 0.56 0.10 0.10 1 + +// this gets drawn over frame and health, but numbers and icons go on top of it +overlayShader "ui/assets/alien/buildstat/overlay" +overlayWidth 156 +overlayHeight 36 + +// PERCENT of frameHeight to use for top/bottom margin of icons/text +// value is for total of top and bottom margins +// valid values between 0.0 and 1.0 +verticalMargin 0.5 + +// number of CHARS worth of space that should be used for left/right margins +// value is for one side only +// char width is determined by frameHeight and verticalMargin +horizontalMargin 1.0 + +markedShader "ui/assets/alien/buildstat/mark" +noPowerShader "ui/assets/alien/buildstat/nopower" + +backColor 1.0 1.0 1.0 1 +foreColor 0.0 0.0 0.0 1 diff --git a/assets/ui/assets/alien/buildstat/frame.tga b/assets/ui/assets/alien/buildstat/frame.tga new file mode 100644 index 0000000..3b1e1f5 Binary files /dev/null and b/assets/ui/assets/alien/buildstat/frame.tga differ diff --git a/assets/ui/assets/alien/buildstat/green.tga b/assets/ui/assets/alien/buildstat/green.tga new file mode 100644 index 0000000..21a70b7 Binary files /dev/null and b/assets/ui/assets/alien/buildstat/green.tga differ diff --git a/assets/ui/assets/alien/buildstat/health.tga b/assets/ui/assets/alien/buildstat/health.tga new file mode 100644 index 0000000..fa26977 Binary files /dev/null and b/assets/ui/assets/alien/buildstat/health.tga differ diff --git a/assets/ui/assets/alien/buildstat/mark.tga b/assets/ui/assets/alien/buildstat/mark.tga new file mode 100644 index 0000000..ef9123c Binary files /dev/null and b/assets/ui/assets/alien/buildstat/mark.tga differ diff --git a/assets/ui/assets/alien/buildstat/overlay.tga b/assets/ui/assets/alien/buildstat/overlay.tga new file mode 100644 index 0000000..64a2358 Binary files /dev/null and b/assets/ui/assets/alien/buildstat/overlay.tga differ diff --git a/assets/ui/assets/human/buildstat.cfg b/assets/ui/assets/human/buildstat.cfg new file mode 100644 index 0000000..c66b618 --- /dev/null +++ b/assets/ui/assets/human/buildstat.cfg @@ -0,0 +1,39 @@ +// config for the building status indicators that builders see +// NOTES: +// * all characters (text/icons) are square +// * character size is derived totally from frameHeight and vertialMargin +// * healthPadding is NOT used compensated for in the margins + +frameShader "ui/assets/human/buildstat/frame" +frameWidth 150 +frameHeight 30 + +healthPadding 2 + +// Homeworld Security Advisory System +healthSevereColor 0.83 0.03 0.02 1 +healthHighColor 0.84 0.48 0.03 1 +healthElevatedColor 0.82 0.82 0.00 1 +healthGuardedColor 0.19 0.65 0.00 1 +healthLowColor 0.27 0.49 0.55 1 + +// this gets drawn over frame and health, but numbers and icons go on top of it +overlayShader "" +overlayWidth 160 +overlayHeight 40 + +// PERCENT of frameHeight to use for top/bottom margin of icons/text +// value is for total of top and bottom margins +// valid values between 0.0 and 1.0 +verticalMargin 0.5 + +// number of CHARS worth of space that should be used for left/right margins +// value is for one side only +// char width is determined by frameHeight and verticalMargin +horizontalMargin 1.0 + +markedShader "ui/assets/human/buildstat/mark" +noPowerShader "ui/assets/human/buildstat/nopower" + +backColor 1.0 1.0 1.0 1 +foreColor 0.0 0.0 0.0 1 diff --git a/assets/ui/assets/human/buildstat/frame.tga b/assets/ui/assets/human/buildstat/frame.tga new file mode 100644 index 0000000..3b1e1f5 Binary files /dev/null and b/assets/ui/assets/human/buildstat/frame.tga differ diff --git a/assets/ui/assets/human/buildstat/green.tga b/assets/ui/assets/human/buildstat/green.tga new file mode 100644 index 0000000..21a70b7 Binary files /dev/null and b/assets/ui/assets/human/buildstat/green.tga differ diff --git a/assets/ui/assets/human/buildstat/health.tga b/assets/ui/assets/human/buildstat/health.tga new file mode 100644 index 0000000..fa26977 Binary files /dev/null and b/assets/ui/assets/human/buildstat/health.tga differ diff --git a/assets/ui/assets/human/buildstat/mark.tga b/assets/ui/assets/human/buildstat/mark.tga new file mode 100644 index 0000000..ef9123c Binary files /dev/null and b/assets/ui/assets/human/buildstat/mark.tga differ diff --git a/assets/ui/assets/neutral/charge_bg_h.tga b/assets/ui/assets/neutral/charge_bg_h.tga new file mode 100644 index 0000000..a88994f Binary files /dev/null and b/assets/ui/assets/neutral/charge_bg_h.tga differ diff --git a/assets/ui/assets/neutral/charge_bg_v.tga b/assets/ui/assets/neutral/charge_bg_v.tga new file mode 100644 index 0000000..60a97bb Binary files /dev/null and b/assets/ui/assets/neutral/charge_bg_v.tga differ diff --git a/assets/ui/assets/neutral/charge_cap_h.tga b/assets/ui/assets/neutral/charge_cap_h.tga new file mode 100644 index 0000000..0ea453f Binary files /dev/null and b/assets/ui/assets/neutral/charge_cap_h.tga differ diff --git a/assets/ui/assets/neutral/charge_cap_v.tga b/assets/ui/assets/neutral/charge_cap_v.tga new file mode 100644 index 0000000..5129e07 Binary files /dev/null and b/assets/ui/assets/neutral/charge_cap_v.tga differ diff --git a/assets/ui/assets/neutral/cross2.tga b/assets/ui/assets/neutral/cross2.tga new file mode 100644 index 0000000..a2ff8d8 Binary files /dev/null and b/assets/ui/assets/neutral/cross2.tga differ diff --git a/assets/ui/assets/neutral/cross3.tga b/assets/ui/assets/neutral/cross3.tga new file mode 100644 index 0000000..6d13cd4 Binary files /dev/null and b/assets/ui/assets/neutral/cross3.tga differ diff --git a/assets/ui/assets/neutral/cross_medkit.tga b/assets/ui/assets/neutral/cross_medkit.tga new file mode 100644 index 0000000..67c3ecc Binary files /dev/null and b/assets/ui/assets/neutral/cross_medkit.tga differ diff --git a/assets/ui/assets/neutral/cross_poison.tga b/assets/ui/assets/neutral/cross_poison.tga new file mode 100644 index 0000000..360e597 Binary files /dev/null and b/assets/ui/assets/neutral/cross_poison.tga differ diff --git a/assets/ui/ingame_help.menu b/assets/ui/ingame_help.menu new file mode 100644 index 0000000..4c8065b --- /dev/null +++ b/assets/ui/ingame_help.menu @@ -0,0 +1,88 @@ +#include "ui/menudef.h" + +{ + +#define W 420 +#define H 290 +#define X 10 +#define Y 60 +#define BORDER 10 + +#define LIST_W 140 +#define LIST_H (H-(2*BORDER)) +#define LIST_X BORDER +#define LIST_Y BORDER + +#define INFO_W (W-((3*BORDER)+LIST_W)) +#define INFO_H (H-(2*BORDER)) +#define INFO_X ((2*BORDER)+LIST_W) +#define INFO_Y BORDER +#define INFO_TOFF 6 + + menuDef + { + name "ingame_help" + visible MENU_FALSE + fullscreen MENU_FALSE + outOfBoundsClick // this closes the window if it gets a click out of the rectangle + rect X Y W H + focusColor 1 .75 0 1 + aspectBias ALIGN_LEFT + onOpen { + setFocus list; + } + + itemDef + { + name window + rect 0 0 W H + style WINDOW_STYLE_FILLED + backcolor 0 0 0 1 + visible MENU_TRUE + decoration + + border WINDOW_BORDER_FULL + borderSize 1.0 + borderColor 0.5 0.5 0.5 1 + } + + itemDef + { + name "list" + rect LIST_X LIST_Y LIST_W LIST_H + type ITEM_TYPE_LISTBOX + style WINDOW_STYLE_EMPTY + elementwidth 120 + elementheight 20 + textscale .33 + elementtype LISTBOX_TEXT + feeder FEEDER_HELP_LIST + border WINDOW_BORDER_FULL + bordercolor 0.5 0.5 0.5 0.5 + forecolor 1 1 1 1 + backcolor 0.2 0.2 0.2 1 + outlinecolor 0.1 0.1 0.1 0.5 + visible MENU_TRUE + } + + itemDef + { + name infopane + ownerdraw UI_HELPINFOPANE + textstyle ITEM_TEXTSTYLE_NORMAL + style WINDOW_STYLE_EMPTY + rect INFO_X INFO_Y INFO_W INFO_H + textscale .33 + textalign ALIGN_LEFT + textvalign VALIGN_TOP + textalignx INFO_TOFF + textaligny INFO_TOFF + border WINDOW_BORDER_FULL + bordercolor 0.5 0.5 0.5 0.5 + forecolor 1 1 1 1 + backcolor 0.2 0.2 0.2 1 + visible MENU_TRUE + decoration + } + } +} diff --git a/assets/ui/mod.menu b/assets/ui/mod.menu new file mode 100644 index 0000000..38bee62 --- /dev/null +++ b/assets/ui/mod.menu @@ -0,0 +1,108 @@ +#include "ui/menudef.h" + +{ + \\ MOD \\ + +#define W 300 +#define H 240 +#define BUTT_W 45 +#define BUTT_H 35 +#define BORDER 10 + + menuDef + { + name "mod" + visible MENU_FALSE + fullscreen MENU_FALSE + rect (320-(W/2)) (240-(H/2)) W H + focusColor 1 .75 0 1 + style WINDOW_STYLE_FILLED + border WINDOW_BORDER_FULL + popup + onEsc + { + close mod + } + onOpen + { + uiScript loadMods + } + + itemDef + { + name window + rect 0 0 W H + style WINDOW_STYLE_FILLED + backcolor 0 0 0 1 + visible MENU_TRUE + decoration + + border WINDOW_BORDER_FULL + borderSize 1.0 + borderColor 0.5 0.5 0.5 1 + } + + itemDef + { + name modlist + rect BORDER BORDER (W-(2*BORDER)) (H-(BUTT_H+BORDER)) + type ITEM_TYPE_LISTBOX + style WINDOW_STYLE_EMPTY + elementwidth 120 + elementheight 20 + textscale .25 + elementtype LISTBOX_TEXT + feeder FEEDER_MODS + textalign 3 + textaligny 14 + border WINDOW_BORDER_FULL + bordercolor 0.5 0.5 0.5 0.5 + forecolor 1 1 1 1 + backcolor 0.2 0.2 0.2 1 + outlinecolor 0.1 0.1 0.1 0.5 + visible MENU_TRUE + doubleClick + { + play "sound/misc/menu1.wav"; + uiScript RunMod + } + } + + itemDef + { + name load + text "Load" + type ITEM_TYPE_BUTTON + textscale .25 + rect (W-(2*BUTT_W)) (H-BUTT_H) BUTT_W BUTT_H + textalign ALIGN_CENTER + textvalign VALIGN_CENTER + forecolor 1 1 1 1 + visible MENU_TRUE + action + { + play "sound/misc/menu1.wav"; + close mod; + uiScript RunMod + } + } + + itemDef + { + name cancel + text "Cancel" + type ITEM_TYPE_BUTTON + textscale .25 + rect (W-BUTT_W) (H-BUTT_H) BUTT_W BUTT_H + textalign ALIGN_CENTER + textvalign VALIGN_CENTER + forecolor 1 1 1 1 + visible MENU_TRUE + action + { + play "sound/misc/menu3.wav"; + close mod + } + } + } +} diff --git a/assets/ui/news.menu b/assets/ui/news.menu new file mode 100644 index 0000000..99d8d68 --- /dev/null +++ b/assets/ui/news.menu @@ -0,0 +1,102 @@ +#include "ui/menudef.h" + +{ + \\ NEWS POPUP MENU \\ + +#define W 400 +#define H 400 +#define BUTT_W 45 +#define BUTT_H 35 +#define TITLE_H 35 +#define BORDER 10 +#define LIST_W (W-(2*BORDER)) + + menuDef + { + name "news_menu" + visible MENU_FALSE + fullscreen MENU_FALSE + rect (320-(W/2)) (240-(H/2)) W H + focusColor 1 .75 0 1 + style WINDOW_STYLE_FILLED + border WINDOW_BORDER_FULL + popup + onClose { } + onOpen { uiScript getNews } + onESC + { + close news_menu + } + + itemDef + { + name window + rect 0 0 W H + style WINDOW_STYLE_FILLED + backcolor 0 0 0 1 + visible MENU_TRUE + decoration + + border WINDOW_BORDER_FULL + borderSize 1.0 + borderColor 0.5 0.5 0.5 1 + } + + itemDef + { + name title + type ITEM_TYPE_TEXT + text "Tremulous News" + style WINDOW_STYLE_EMPTY + textscale .5 + textstyle ITEM_TEXTSTYLE_NORMAL + rect BORDER BORDER LIST_W TITLE_H + textalign ALIGN_CENTER + textvalign VALIGN_CENTER + decoration + forecolor 1 1 1 1 + visible MENU_TRUE + } + + itemDef + { + name newslistbox + rect BORDER ((2*BORDER)+TITLE_H) LIST_W (H-((TITLE_H+BUTT_H)+(2*BORDER))) + type ITEM_TYPE_LISTBOX + style WINDOW_STYLE_EMPTY + elementwidth 120 + elementheight 16 + textscale .25 + border WINDOW_BORDER_FULL + bordersize 1 + bordercolor .5 .5 .5 1 + elementtype LISTBOX_TEXT + feeder FEEDER_NEWS + notselectable + visible MENU_TRUE + } + + // BUTTON // + + itemDef + { + name close + text "Close" + type ITEM_TYPE_BUTTON + textscale .25 + style WINDOW_STYLE_EMPTY + rect (W-BUTT_W) (H-BUTT_H) BUTT_W BUTT_H + textalign ALIGN_CENTER + textvalign VALIGN_CENTER + forecolor 1 1 1 1 + visible MENU_TRUE + action + { + play "sound/misc/menu1.wav"; + close news_menu + } + } + } +} + + diff --git a/assets/ui/ptrc.menu b/assets/ui/ptrc.menu new file mode 100644 index 0000000..f4785f3 --- /dev/null +++ b/assets/ui/ptrc.menu @@ -0,0 +1,109 @@ +#include "ui/menudef.h" + +{ + // PTRC POPUP MENU // + +#define W 280 +#define H 140 +#define BORDER 10 + +#define BUTT_H 25 +#define BUTT_W 45 + +#define INFO_W (W-(2*BORDER)) +#define INFO_H (H-((3*BORDER)+BUTT_H)) +#define INFO_X BORDER +#define INFO_Y BORDER + + menuDef + { + name "ptrc_popmenu" + visible MENU_FALSE + fullscreen MENU_FALSE + rect (320-(W/2)) (240-(H/2)) W H + focusColor 1 .75 0 1 + style WINDOW_STYLE_FILLED + border WINDOW_BORDER_FULL + popup + onESC + { + play "sound/misc/menu1.wav"; + close ptrc_popmenu + } + + + itemDef + { + name window + rect 0 0 W H + style WINDOW_STYLE_FILLED + backcolor 0 0 0 1 + visible MENU_TRUE + decoration + + border WINDOW_BORDER_FULL + borderSize 1.0 + borderColor 0.5 0.5 0.5 1 + } + + + // PTRC // + + itemDef + { + name confirm + type ITEM_TYPE_TEXT + text "It seems that you disconnected during this game. Would you like to be restored to your previous state?" + style WINDOW_STYLE_EMPTY + textscale .4 + textstyle WINDOW_STYLE_SHADER + rect INFO_X INFO_Y INFO_W INFO_H + textalign ALIGN_CENTER + textvalign VALIGN_CENTER + decoration + wrapped + forecolor 1 1 1 1 + visible MENU_TRUE + } + + itemDef + { + name yes + text "YES" + type ITEM_TYPE_BUTTON + textscale .4 + rect (W-((2*BORDER)+(2*BUTT_W))) (H-(BORDER+BUTT_H)) BUTT_W BUTT_H + textalign ALIGN_CENTER + textvalign VALIGN_CENTER + forecolor 1 1 1 1 + visible MENU_TRUE + action + { + play "sound/misc/menu4.wav"; + uiScript PTRCRestore; + close ptrc_popmenu + } + } + + + itemDef + { + name no + text "NO" + type ITEM_TYPE_BUTTON + textscale .4 + rect (W-(BORDER+BUTT_W)) (H-(BORDER+BUTT_H)) BUTT_W BUTT_H + textalign ALIGN_CENTER + textvalign VALIGN_CENTER + forecolor 1 1 1 1 + visible MENU_TRUE + action + { + play "sound/misc/menu1.wav"; + close ptrc_popmenu + } + } + } +} + + diff --git a/assets/ui/quit.menu b/assets/ui/quit.menu new file mode 100644 index 0000000..0bd2e90 --- /dev/null +++ b/assets/ui/quit.menu @@ -0,0 +1,99 @@ +#include "ui/menudef.h" + +{ + \\ QUIT POPUP MENU \\ + +#define W 120 +#define H 120 + + menuDef + { + name "quit_popmenu" + visible MENU_FALSE + fullscreen MENU_FALSE + rect (320-(W/2)) (240-(H/2)) W H + focusColor 1 .75 0 1 + style WINDOW_STYLE_FILLED + border WINDOW_BORDER_FULL + popup + onESC + { + play "sound/misc/menu1.wav"; + close quit_popmenu + } + + + itemDef + { + name window + rect 0 0 W H + style WINDOW_STYLE_FILLED + backcolor 0 0 0 1 + visible MENU_TRUE + decoration + + border WINDOW_BORDER_FULL + borderSize 1.0 + borderColor 0.5 0.5 0.5 1 + } + + + // QUIT // + + itemDef + { + name confirm + type ITEM_TYPE_TEXT + text "Quit Tremulous?" + style WINDOW_STYLE_EMPTY + textscale .3 + textstyle WINDOW_STYLE_SHADER + rect 0 0 W ((2*H)/3) + textalign ALIGN_CENTER + textvalign VALIGN_CENTER + decoration + forecolor 1 1 1 1 + visible MENU_TRUE + } + + + itemDef + { + name yes + text "YES" + type ITEM_TYPE_BUTTON + textscale .25 + rect 0 (H/3) (W/2) ((2*H)/3) + textalign ALIGN_CENTER + textvalign VALIGN_CENTER + forecolor 1 1 1 1 + visible MENU_TRUE + action + { + play "sound/misc/menu4.wav"; + open quitCredit + } + } + + + itemDef + { + name no + text "NO" + type ITEM_TYPE_BUTTON + textscale .25 + rect (W/2) (H/3) (W/2) ((2*H)/3) + textalign ALIGN_CENTER + textvalign VALIGN_CENTER + forecolor 1 1 1 1 + visible MENU_TRUE + action + { + play "sound/misc/menu1.wav"; + close quit_popmenu + } + } + } +} + + diff --git a/assets/ui/quitcredit.menu b/assets/ui/quitcredit.menu new file mode 100644 index 0000000..14a8f4f --- /dev/null +++ b/assets/ui/quitcredit.menu @@ -0,0 +1,410 @@ +#include "ui/menudef.h" + +{ + \\ QUIT CREDIT \\ + + menuDef + { + name "quitCredit" + visible MENU_FALSE + fullscreen MENU_TRUE + rect 0 0 640 480 + focusColor 1 .75 0 1 + style WINDOW_STYLE_FILLED + border WINDOW_BORDER_NONE + aspectBias ASPECT_NONE + onEsc + { + uiScript "quit" + } + + itemDef + { + name exitclickbox + style WINDOW_STYLE_SHADER + rect 0 0 640 480 + type ITEM_TYPE_BUTTON + visible MENU_TRUE + backcolor 0 0 0 1 + background "ui/assets/credits_splash.jpg" + action + { + close quitCredit; + uiScript "quit" + } + } + + itemDef + { + name topstripe + style WINDOW_STYLE_FILLED + rect -5 -5 645 64 + visible MENU_TRUE + backcolor 0 0 0 1 + + border WINDOW_BORDER_FULL + borderSize 1.5 + borderColor 1 0 0 1 + } + + itemDef + { + name bottomstripe + style WINDOW_STYLE_FILLED + rect -5 416 645 485 + visible MENU_TRUE + backcolor 0 0 0 1 + + border WINDOW_BORDER_FULL + borderSize 1.5 + borderColor 1 0 0 1 + } + + itemDef + { + name "creditstitle" + group grpidcredit + style WINDOW_STYLE_EMPTY + rect 320 48 1 1 + type ITEM_TYPE_TEXT + textalign ALIGN_CENTER + textscale 0.75 + textstyle ITEM_TEXTSTYLE_NORMAL + text "CREDITS" + forecolor 1 1 1 1 + backcolor 1 0 0 1 + visible 1 + decoration + } + + itemDef + { + name "credit1left" + group grpidcredit + style WINDOW_STYLE_EMPTY + rect 10 96 1 1 + type ITEM_TYPE_TEXT + textalign ALIGN_LEFT + textscale 0.50 + textstyle ITEM_TEXTSTYLE_NORMAL + text "Tim 'Timbo' Angus" + forecolor 1 1 1 1 + backcolor 1 0 0 1 + visible 1 + decoration + } + itemDef + { + name "credit1right" + group grpidcredit + style WINDOW_STYLE_EMPTY + rect 630 96 1 1 + type ITEM_TYPE_TEXT + textalign ALIGN_RIGHT + textscale 0.50 + textstyle ITEM_TEXTSTYLE_NORMAL + text "Programming and Direction" + forecolor 1 1 1 1 + backcolor 0 1 0 1 + visible 1 + decoration + } + + itemDef + { + name "credit2left" + group grpidcredit + style WINDOW_STYLE_EMPTY + rect 10 128 1 1 + type ITEM_TYPE_TEXT + textalign ALIGN_LEFT + textscale 0.50 + textstyle ITEM_TEXTSTYLE_NORMAL + text "Nick 'jex' Jansens" + forecolor 1 1 1 1 + backcolor 1 0 0 1 + visible 1 + decoration + } + itemDef + { + name "credit2right" + group grpidcredit + style WINDOW_STYLE_EMPTY + rect 630 128 1 1 + type ITEM_TYPE_TEXT + textalign ALIGN_RIGHT + textscale 0.50 + textstyle ITEM_TEXTSTYLE_NORMAL + text "Mapping, texturing and 2D artwork" + forecolor 1 1 1 1 + backcolor 0 1 0 1 + visible 1 + decoration + } + + itemDef + { + name "credit3left" + group grpidcredit + style WINDOW_STYLE_EMPTY + rect 10 160 1 1 + type ITEM_TYPE_TEXT + textalign ALIGN_LEFT + textscale 0.50 + textstyle ITEM_TEXTSTYLE_NORMAL + text "Robin 'OverFlow' Marshall" + forecolor 1 1 1 1 + backcolor 1 0 0 1 + visible 1 + decoration + } + itemDef + { + name "credit3right" + group grpidcredit + style WINDOW_STYLE_EMPTY + rect 630 160 1 1 + type ITEM_TYPE_TEXT + textalign ALIGN_RIGHT + textscale 0.50 + textstyle ITEM_TEXTSTYLE_NORMAL + text "Modelling, animation and mapping" + forecolor 1 1 1 1 + backcolor 0 1 0 1 + visible 1 + decoration + } + + itemDef + { + name "credit4left" + group grpidcredit + style WINDOW_STYLE_EMPTY + rect 10 192 1 1 + type ITEM_TYPE_TEXT + textalign ALIGN_LEFT + textscale 0.50 + textstyle ITEM_TEXTSTYLE_NORMAL + text "Jan 'Stannum' van der Weg" + forecolor 1 1 1 1 + backcolor 1 0 0 1 + visible 1 + decoration + } + itemDef + { + name "credit4right" + group grpidcredit + style WINDOW_STYLE_EMPTY + rect 630 192 1 1 + type ITEM_TYPE_TEXT + textalign ALIGN_RIGHT + textscale 0.50 + textstyle ITEM_TEXTSTYLE_NORMAL + text "Texturing and mapping" + forecolor 1 1 1 1 + backcolor 0 1 0 1 + visible 1 + decoration + } + + itemDef + { + name "credit5left" + group grpidcredit + style WINDOW_STYLE_EMPTY + rect 10 224 1 1 + type ITEM_TYPE_TEXT + textalign ALIGN_LEFT + textscale 0.50 + textstyle ITEM_TEXTSTYLE_NORMAL + text "Mike 'Veda' McInerney" + forecolor 1 1 1 1 + backcolor 1 0 0 1 + visible 1 + decoration + } + itemDef + { + name "credit5right" + group grpidcredit + style WINDOW_STYLE_EMPTY + rect 630 224 1 1 + type ITEM_TYPE_TEXT + textalign ALIGN_RIGHT + textscale 0.50 + textstyle ITEM_TEXTSTYLE_NORMAL + text "Modelling, animation and texturing" + forecolor 1 1 1 1 + backcolor 0 1 0 1 + visible 1 + decoration + } + + itemDef + { + name "credit6left" + group grpidcredit + style WINDOW_STYLE_EMPTY + rect 10 256 1 1 + type ITEM_TYPE_TEXT + textalign ALIGN_LEFT + textscale 0.50 + textstyle ITEM_TEXTSTYLE_NORMAL + text "Gordon 'Godmil' Miller" + forecolor 1 1 1 1 + backcolor 1 0 0 1 + visible 1 + decoration + } + itemDef + { + name "credit6right" + group grpidcredit + style WINDOW_STYLE_EMPTY + rect 630 256 1 1 + type ITEM_TYPE_TEXT + textalign ALIGN_RIGHT + textscale 0.50 + textstyle ITEM_TEXTSTYLE_NORMAL + text "Mapping" + forecolor 1 1 1 1 + backcolor 0 1 0 1 + visible 1 + decoration + } + + itemDef + { + name "credit7left" + group grpidcredit + style WINDOW_STYLE_EMPTY + rect 10 288 1 1 + type ITEM_TYPE_TEXT + textalign ALIGN_LEFT + textscale 0.50 + textstyle ITEM_TEXTSTYLE_NORMAL + text "'Who-[Soup]'" + forecolor 1 1 1 1 + backcolor 1 0 0 1 + visible 1 + decoration + } + itemDef + { + name "credit7right" + group grpidcredit + style WINDOW_STYLE_EMPTY + rect 630 288 1 1 + type ITEM_TYPE_TEXT + textalign ALIGN_RIGHT + textscale 0.50 + textstyle ITEM_TEXTSTYLE_NORMAL + text "Mapping" + forecolor 1 1 1 1 + backcolor 0 1 0 1 + visible 1 + decoration + } + + itemDef + { + name "credit8left" + group grpidcredit + style WINDOW_STYLE_EMPTY + rect 10 320 1 1 + type ITEM_TYPE_TEXT + textalign ALIGN_LEFT + textscale 0.50 + textstyle ITEM_TEXTSTYLE_NORMAL + text "Tristan 'jhrx' Blease" + forecolor 1 1 1 1 + backcolor 1 0 0 1 + visible 1 + decoration + } + itemDef + { + name "credit8right" + group grpidcredit + style WINDOW_STYLE_EMPTY + rect 630 320 1 1 + type ITEM_TYPE_TEXT + textalign ALIGN_RIGHT + textscale 0.50 + textstyle ITEM_TEXTSTYLE_NORMAL + text "Mapping" + forecolor 1 1 1 1 + backcolor 0 1 0 1 + visible 1 + decoration + } + + itemDef + { + name "credit9left" + group grpidcredit + style WINDOW_STYLE_EMPTY + rect 10 352 1 1 + type ITEM_TYPE_TEXT + textalign ALIGN_LEFT + textscale 0.50 + textstyle ITEM_TEXTSTYLE_NORMAL + text "Paul 'MoP' Greveson" + forecolor 1 1 1 1 + backcolor 1 0 0 1 + visible 1 + decoration + } + itemDef + { + name "credit9right" + group grpidcredit + style WINDOW_STYLE_EMPTY + rect 630 352 1 1 + type ITEM_TYPE_TEXT + textalign ALIGN_RIGHT + textscale 0.50 + textstyle ITEM_TEXTSTYLE_NORMAL + text "Modelling and texturing" + forecolor 1 1 1 1 + backcolor 0 1 0 1 + visible 1 + decoration + } + + itemDef + { + name "credit10left" + group grpidcredit + style WINDOW_STYLE_EMPTY + rect 10 384 1 1 + type ITEM_TYPE_TEXT + textalign ALIGN_LEFT + textscale 0.50 + textstyle ITEM_TEXTSTYLE_NORMAL + text "Chris 'Dolby' McCarthy" + forecolor 1 1 1 1 + backcolor 1 0 0 1 + visible 1 + decoration + } + itemDef + { + name "credit10right" + group grpidcredit + style WINDOW_STYLE_EMPTY + rect 630 384 1 1 + type ITEM_TYPE_TEXT + textalign ALIGN_RIGHT + textscale 0.50 + textstyle ITEM_TEXTSTYLE_NORMAL + text "Sound" + forecolor 1 1 1 1 + backcolor 0 1 0 1 + visible 1 + decoration + } + } +} diff --git a/assets/ui/tremulous_default_hud.menu b/assets/ui/tremulous_default_hud.menu new file mode 100644 index 0000000..8d1034b --- /dev/null +++ b/assets/ui/tremulous_default_hud.menu @@ -0,0 +1,37 @@ +#include "ui/menudef.h" + +{ + +#define W 640 +#define H 480 + + menuDef + { + name "default_hud" + fullScreen MENU_FALSE + visible MENU_TRUE + rect 0 0 W H + aspectBias ASPECT_NONE + +#define COMMON_HUD_R 1.0 +#define COMMON_HUD_G 1.0 +#define COMMON_HUD_B 1.0 +#include "ui/tremulous_common_hud.h" + + //SPECTATOR TEXT + itemDef + { + name "spectatortext" + text "SPECTATOR" + rect 200 415 240 25 + foreColor 1 1 1 1 + aspectBias ALIGN_CENTER + textalign ALIGN_CENTER + textvalign VALIGN_TOP + visible MENU_TRUE + decoration + textScale .7 + textStyle ITEM_TEXTSTYLE_SHADOWED + } + } +} -- cgit