From bea566a7091862a75bdcb2007f0eba574f6c7ea9 Mon Sep 17 00:00:00 2001 From: Mikko Tiusanen Date: Sat, 19 Jul 2014 20:28:01 +0300 Subject: Updated the descriptions of several alien classes. --- src/game/bg_misc.c | 29 +++++++++++++++-------------- 1 file changed, 15 insertions(+), 14 deletions(-) diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index e402982..2438a28 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -2320,8 +2320,9 @@ static const classAttributes_t bg_classList[ ] = "A support class able to crawl on walls and ceilings. Its melee " "attack is most effective when combined with the ability to grab " "and hold its victims in place. Provides a weak healing aura " - "that accelerates the healing rate of nearby aliens." - "It has an Acid Bomb in his Butt wich can be used as a grenade.", + "that accelerates the healing rate of nearby aliens. It also has " + "an acid bomb that can be used to deal moderate area damage. " + "The basilisk is also resistant to flamer.", ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages LEVEL1_HEALTH, //int health; 0.0f, //float fallDamage; @@ -2347,13 +2348,13 @@ static const classAttributes_t bg_classList[ ] = { PCL_ALIEN_LEVEL1_UPG, //int classnum; "level1upg", //char *classname; - "In addition to the basic Basilisk abilities, the Advanced" - "Basilisk sprays a poisonous gas which disorients any" - "nearby humans. Has a strong healing aura that" - "that accelerates the healing rate of nearby aliens." - "It becomes invisible if stays still and has full health." - "It will become visible once Overmind is dead or it has < full health." - "It has an (powerful) Acid Bomb in his Butt wich can be used as a grenade.", + "In addition to the basic Basilisk abilities, the Advanced " + "Basilisk sprays a poisonous gas which slows down and disorients " + "nearby humans. Has a strong healing aura that that accelerates " + "the healing rate of nearby aliens. It is invisible while staying " + "still and at full health as long as there is an overmind around. " + "It also has an acid bomb similar to basilisk's one but stronger." + "The adv. basilisk is also resistant to flamer.", ( 1 << S2 )|( 1 << S3 ), //int stages LEVEL1_UPG_HEALTH, //int health; 0.0f, //float fallDamage; @@ -2492,7 +2493,7 @@ static const classAttributes_t bg_classList[ ] = "level3upg", //char *classname; "In addition to the basic Dragoon abilities, the Advanced " "Dragoon has 3 barbs which may be used to attack humans " - "from a distance and it has a higher jump high.", + "from a distance and it has a higher jump height.", ( 1 << S2 )|( 1 << S3 ), //int stages LEVEL3_UPG_HEALTH, //int health; 0.0f, //float fallDamage; @@ -2518,10 +2519,10 @@ static const classAttributes_t bg_classList[ ] = { PCL_ALIEN_LEVEL4, //int classnum; "level4", //char *classname; - "A large alien with a strong melee attack, this class can " - "also charge at enemy humans and structures, inflicting " - "great damage. Any humans or their structures caught under " - "a falling Tyrant will be crushed by its weight.", + "A large alien with a strong melee attack and a weak flame blast. " + "This class can also charge at enemy players and structures, " + "inflicting great damage. Any humans caught under a falling " + "Tyrant will be crushed by its weight.", ( 1 << S3 ), //int stages LEVEL4_HEALTH, //int health; 0.0f, //float fallDamage; -- cgit