From d6a114274103ec2198370d636fe27b545ba651d7 Mon Sep 17 00:00:00 2001 From: Mikko Tiusanen Date: Mon, 16 Mar 2015 19:20:52 +0200 Subject: Minor balance adjustments. Chaingun spreadn spread to mid point of two previous values. Lightning gun damage/second increased to mid point of two previous values. Slimes have less hp but are faster to build and regenerate a bit faster. --- src/game/tremulous.h | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 48ef1e7..addf274 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -482,12 +482,12 @@ TREMULOUS EDGE MOD SRC FILE #define CHAINGUN_BULLETS 300 #define CHAINGUN_REPEAT 80 #define CHAINGUN_K_SCALE 1.0f -#define CHAINGUN_SPREAD 1100 +#define CHAINGUN_SPREAD 1000 #define CHAINGUN_DMG HDM(6) // DPS: 75 -#define CHAINGUN_REPEAT2 120 -#define CHAINGUN_SPREAD2 550 -#define CHAINGUN_DMG2 HDM(6) // DPS: 50 +#define CHAINGUN_REPEAT2 100 +#define CHAINGUN_SPREAD2 900 +#define CHAINGUN_DMG2 HDM(6) // DPS: 60 #define FLAMER_PRICE 550 #define FLAMER_GAS 200 @@ -522,7 +522,7 @@ TREMULOUS EDGE MOD SRC FILE #define LIGHTNING_PRICE 500 #define LIGHTNING_AMMO 300 #define LIGHTNING_K_SCALE 1 -#define LIGHTNING_DPS 100 +#define LIGHTNING_DPS 120 #define LIGHTNING_DIFFICULTY 2 #define LIGHTNING_REPEAT 50 // keep it as low as possible #define LIGHTNING_DAMAGE ( LIGHTNING_DPS * LIGHTNING_REPEAT / 1000 ) @@ -801,9 +801,9 @@ TREMULOUS EDGE MOD SRC FILE #define NET_SPIKE_VALUE ABVM(NET_SPIKE_BP) #define INFESTATION_SLIME_BP 12 -#define INFESTATION_SLIME_BT 20000 -#define INFESTATION_SLIME_HEALTH ABHM(200) -#define INFESTATION_SLIME_REGEN 8 +#define INFESTATION_SLIME_BT 16000 +#define INFESTATION_SLIME_HEALTH ABHM(180) +#define INFESTATION_SLIME_REGEN 12 #define INFESTATION_SLIME_SPLASHDAMAGE 15 #define INFESTATION_SLIME_SPLASHRADIUS 200 #define INFESTATION_SLIME_CREEPSIZE 170 -- cgit