From 943539a1a7741d395667f2830b31cfdfea5e0816 Mon Sep 17 00:00:00 2001 From: Petr Pudlak Date: Tue, 19 Aug 2014 22:24:50 +0200 Subject: The head-shot mod: headshots on humans splash blood around .. using the particle system. Blood drops splat on impact. --- assets/scripts/marks/blood_mrk.shader | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 assets/scripts/marks/blood_mrk.shader (limited to 'assets/scripts/marks/blood_mrk.shader') diff --git a/assets/scripts/marks/blood_mrk.shader b/assets/scripts/marks/blood_mrk.shader new file mode 100644 index 0000000..e1dc7b9 --- /dev/null +++ b/assets/scripts/marks/blood_mrk.shader @@ -0,0 +1,21 @@ +gfx/marks/blood_mrk +{ + polygonOffset + { + map gfx/marks/blood_mrk.tga + blendFunc blend + rgbGen identityLighting + alphaGen vertex + } +} + +gfx/marks/ablood_mrk +{ + polygonOffset + { + map gfx/sprites/green_acid.tga // TODO + blendFunc blend + rgbGen identityLighting + alphaGen vertex + } +} -- cgit