From 01beb9919b95479d8be040bec74abc5cc67a5e43 Mon Sep 17 00:00:00 2001 From: Mikko Tiusanen Date: Sun, 4 May 2014 01:18:52 +0300 Subject: Initial import. --- assets/sound/buildables/human/attack1.wav | Bin 0 -> 159530 bytes assets/sound/buildables/human/attack2.wav | Bin 0 -> 159530 bytes assets/sound/buildables/human/construct1.wav | Bin 0 -> 86060 bytes assets/sound/buildables/human/construct2.wav | Bin 0 -> 86060 bytes assets/sound/buildables/human/damage.wav | Bin 0 -> 13548 bytes assets/sound/buildables/human/damage0.wav | Bin 0 -> 13548 bytes assets/sound/buildables/human/damage1.wav | Bin 0 -> 47900 bytes assets/sound/buildables/human/damage2.wav | Bin 0 -> 33328 bytes assets/sound/buildables/human/damage3.wav | Bin 0 -> 46636 bytes assets/sound/buildables/human/destroy1.wav | Bin 0 -> 94250 bytes assets/sound/buildables/human/destroy2.wav | Bin 0 -> 94250 bytes assets/sound/buildables/human/destroyed.wav | Bin 0 -> 94250 bytes assets/sound/buildables/human/explosion.wav | Bin 0 -> 134578 bytes assets/sound/buildables/human/fragmentbounce.wav | Bin 0 -> 36682 bytes assets/sound/buildables/human/idle1.wav | Bin 0 -> 49770 bytes assets/sound/buildables/human/idle2.wav | Bin 0 -> 49770 bytes assets/sound/buildables/human/idle3.wav | Bin 0 -> 49770 bytes assets/sound/buildables/human/pain1.wav | Bin 0 -> 94250 bytes assets/sound/buildables/human/pain2.wav | Bin 0 -> 94250 bytes assets/sound/buildables/human/prebuild.wav | Bin 0 -> 139308 bytes assets/sound/buildables/human/repair.wav | Bin 0 -> 127284 bytes assets/sound/buildables/human/repaired.wav | Bin 0 -> 41644 bytes assets/sound/buildables/human/spawn1.wav | Bin 0 -> 54700 bytes assets/sound/buildables/human/spawn2.wav | Bin 0 -> 54700 bytes 24 files changed, 0 insertions(+), 0 deletions(-) create mode 100644 assets/sound/buildables/human/attack1.wav create mode 100644 assets/sound/buildables/human/attack2.wav create mode 100644 assets/sound/buildables/human/construct1.wav create mode 100644 assets/sound/buildables/human/construct2.wav create mode 100644 assets/sound/buildables/human/damage.wav create mode 100644 assets/sound/buildables/human/damage0.wav create mode 100644 assets/sound/buildables/human/damage1.wav create mode 100644 assets/sound/buildables/human/damage2.wav create mode 100644 assets/sound/buildables/human/damage3.wav create mode 100644 assets/sound/buildables/human/destroy1.wav create mode 100644 assets/sound/buildables/human/destroy2.wav create mode 100644 assets/sound/buildables/human/destroyed.wav create mode 100644 assets/sound/buildables/human/explosion.wav create mode 100644 assets/sound/buildables/human/fragmentbounce.wav create mode 100644 assets/sound/buildables/human/idle1.wav create mode 100644 assets/sound/buildables/human/idle2.wav create mode 100644 assets/sound/buildables/human/idle3.wav create mode 100644 assets/sound/buildables/human/pain1.wav create mode 100644 assets/sound/buildables/human/pain2.wav create mode 100644 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