From 0f4407b328c59f132ee5bbf31004d31b81dc3b3b Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Tue, 7 Apr 2015 23:48:14 +0200 Subject: Remove all assets present in vanilla Tremulous. --- assets/ui/assets/alien/bolt.tga | Bin 36467 -> 0 bytes assets/ui/assets/alien/buildstat.cfg | 37 --- assets/ui/assets/alien/buildstat/frame.tga | Bin 1724 -> 0 bytes assets/ui/assets/alien/buildstat/green.tga | Bin 49 -> 0 bytes assets/ui/assets/alien/buildstat/health.tga | Bin 48 -> 0 bytes assets/ui/assets/alien/buildstat/mark.tga | Bin 14180 -> 0 bytes assets/ui/assets/alien/buildstat/overlay.tga | Bin 25069 -> 0 bytes assets/ui/assets/alien/circle.tga | Bin 73115 -> 0 bytes assets/ui/assets/alien/left-arm.tga | Bin 363891 -> 0 bytes assets/ui/assets/alien/left-ring.tga | Bin 632595 -> 0 bytes assets/ui/assets/alien/left-spikes.tga | Bin 329027 -> 0 bytes assets/ui/assets/alien/right-ring.tga | Bin 613996 -> 0 bytes assets/ui/assets/alien/right-spikes.tga | Bin 310796 -> 0 bytes assets/ui/assets/alien/tremublob.tga | Bin 36827 -> 0 bytes assets/ui/assets/fadebox.tga | Bin 16428 -> 0 bytes assets/ui/assets/framebutton.tga | Bin 8236 -> 0 bytes assets/ui/assets/halfgradleft.tga | Bin 16428 -> 0 bytes assets/ui/assets/halfgradright.tga | Bin 16428 -> 0 bytes assets/ui/assets/human/bolt.tga | Bin 19244 -> 0 bytes assets/ui/assets/human/buildstat.cfg | 39 --- assets/ui/assets/human/buildstat/frame.tga | Bin 1724 -> 0 bytes assets/ui/assets/human/buildstat/green.tga | Bin 49 -> 0 bytes assets/ui/assets/human/buildstat/health.tga | Bin 48 -> 0 bytes assets/ui/assets/human/buildstat/mark.tga | Bin 14180 -> 0 bytes assets/ui/assets/human/credits.tga | Bin 3404 -> 0 bytes assets/ui/assets/human/left-arm.tga | Bin 211724 -> 0 bytes assets/ui/assets/human/left-cap.tga | Bin 142604 -> 0 bytes assets/ui/assets/human/right-cap-big.tga | Bin 142604 -> 0 bytes assets/ui/assets/human/right-cap.tga | Bin 93987 -> 0 bytes assets/ui/assets/human/ring.tga | Bin 193644 -> 0 bytes assets/ui/assets/human/stamina1.tga | Bin 6668 -> 0 bytes assets/ui/assets/human/stamina2.tga | Bin 7772 -> 0 bytes assets/ui/assets/human/stamina3.tga | Bin 4748 -> 0 bytes assets/ui/assets/human/stamina4.tga | Bin 190124 -> 0 bytes assets/ui/assets/neutral/12_0pie.tga | Bin 40044 -> 0 bytes assets/ui/assets/neutral/charge_bg_h.tga | Bin 2420 -> 0 bytes assets/ui/assets/neutral/charge_bg_v.tga | Bin 4880 -> 0 bytes assets/ui/assets/neutral/charge_cap_h.tga | Bin 464 -> 0 bytes assets/ui/assets/neutral/charge_cap_v.tga | Bin 330 -> 0 bytes assets/ui/assets/neutral/circle.tga | Bin 40044 -> 0 bytes assets/ui/assets/neutral/colon.tga | Bin 17395 -> 0 bytes assets/ui/assets/neutral/cross2.tga | Bin 2036 -> 0 bytes assets/ui/assets/neutral/cross3.tga | Bin 2868 -> 0 bytes assets/ui/assets/neutral/cross_medkit.tga | Bin 6146 -> 0 bytes assets/ui/assets/neutral/cross_poison.tga | Bin 6934 -> 0 bytes assets/ui/assets/neutral/fps.tga | Bin 21107 -> 0 bytes assets/ui/assets/neutral/selected.tga | Bin 46674 -> 0 bytes assets/ui/assets/neutral/use.tga | Bin 40018 -> 0 bytes assets/ui/assets/verticalgradient.tga | Bin 16428 -> 0 bytes assets/ui/infopanes.def | 349 --------------------------- assets/ui/ingame_about.menu | 173 ------------- assets/ui/tremulous_default_hud.menu | 37 --- 52 files changed, 635 deletions(-) delete mode 100644 assets/ui/assets/alien/bolt.tga delete mode 100644 assets/ui/assets/alien/buildstat.cfg delete mode 100644 assets/ui/assets/alien/buildstat/frame.tga delete mode 100644 assets/ui/assets/alien/buildstat/green.tga delete mode 100644 assets/ui/assets/alien/buildstat/health.tga delete mode 100644 assets/ui/assets/alien/buildstat/mark.tga delete mode 100644 assets/ui/assets/alien/buildstat/overlay.tga delete mode 100644 assets/ui/assets/alien/circle.tga delete mode 100644 assets/ui/assets/alien/left-arm.tga delete mode 100644 assets/ui/assets/alien/left-ring.tga delete mode 100644 assets/ui/assets/alien/left-spikes.tga delete mode 100644 assets/ui/assets/alien/right-ring.tga delete mode 100644 assets/ui/assets/alien/right-spikes.tga delete mode 100644 assets/ui/assets/alien/tremublob.tga delete mode 100644 assets/ui/assets/fadebox.tga delete mode 100644 assets/ui/assets/framebutton.tga delete mode 100644 assets/ui/assets/halfgradleft.tga delete mode 100644 assets/ui/assets/halfgradright.tga delete mode 100644 assets/ui/assets/human/bolt.tga delete mode 100644 assets/ui/assets/human/buildstat.cfg delete mode 100644 assets/ui/assets/human/buildstat/frame.tga delete mode 100644 assets/ui/assets/human/buildstat/green.tga delete mode 100644 assets/ui/assets/human/buildstat/health.tga delete mode 100644 assets/ui/assets/human/buildstat/mark.tga delete mode 100644 assets/ui/assets/human/credits.tga delete mode 100644 assets/ui/assets/human/left-arm.tga delete mode 100644 assets/ui/assets/human/left-cap.tga delete mode 100644 assets/ui/assets/human/right-cap-big.tga delete mode 100644 assets/ui/assets/human/right-cap.tga delete mode 100644 assets/ui/assets/human/ring.tga delete mode 100644 assets/ui/assets/human/stamina1.tga delete mode 100644 assets/ui/assets/human/stamina2.tga delete mode 100644 assets/ui/assets/human/stamina3.tga delete mode 100644 assets/ui/assets/human/stamina4.tga delete mode 100644 assets/ui/assets/neutral/12_0pie.tga delete mode 100644 assets/ui/assets/neutral/charge_bg_h.tga delete mode 100644 assets/ui/assets/neutral/charge_bg_v.tga delete mode 100644 assets/ui/assets/neutral/charge_cap_h.tga delete mode 100644 assets/ui/assets/neutral/charge_cap_v.tga delete mode 100644 assets/ui/assets/neutral/circle.tga delete mode 100644 assets/ui/assets/neutral/colon.tga delete mode 100644 assets/ui/assets/neutral/cross2.tga delete mode 100644 assets/ui/assets/neutral/cross3.tga delete mode 100644 assets/ui/assets/neutral/cross_medkit.tga delete mode 100644 assets/ui/assets/neutral/cross_poison.tga delete mode 100644 assets/ui/assets/neutral/fps.tga delete mode 100644 assets/ui/assets/neutral/selected.tga delete mode 100644 assets/ui/assets/neutral/use.tga delete mode 100644 assets/ui/assets/verticalgradient.tga delete mode 100644 assets/ui/infopanes.def delete mode 100644 assets/ui/ingame_about.menu delete mode 100644 assets/ui/tremulous_default_hud.menu (limited to 'assets/ui') diff --git a/assets/ui/assets/alien/bolt.tga b/assets/ui/assets/alien/bolt.tga deleted file mode 100644 index 7d0e159..0000000 Binary files a/assets/ui/assets/alien/bolt.tga and /dev/null differ diff --git a/assets/ui/assets/alien/buildstat.cfg b/assets/ui/assets/alien/buildstat.cfg deleted file mode 100644 index 318d401..0000000 --- a/assets/ui/assets/alien/buildstat.cfg +++ /dev/null @@ -1,37 +0,0 @@ -// config for the building status indicators that builders see -// NOTES: -// * all characters (text/icons) are square -// * character size is derived totally from frameHeight and vertialMargin -// * healthPadding is NOT used compensated for in the margins - -frameShader "ui/assets/alien/buildstat/frame" -frameWidth 150 -frameHeight 30 - -healthPadding 2 -healthSevereColor 0.24 0.02 0.02 1 -healthHighColor 0.32 0.04 0.04 1 -healthElevatedColor 0.40 0.06 0.06 1 -healthGuardedColor 0.48 0.08 0.08 1 -healthLowColor 0.56 0.10 0.10 1 - -// this gets drawn over frame and health, but numbers and icons go on top of it -overlayShader "ui/assets/alien/buildstat/overlay" -overlayWidth 156 -overlayHeight 36 - -// PERCENT of frameHeight to use for top/bottom margin of icons/text -// value is for total of top and bottom margins -// valid values between 0.0 and 1.0 -verticalMargin 0.5 - -// number of CHARS worth of space that should be used for left/right margins -// value is for one side only -// char width is determined by frameHeight and verticalMargin -horizontalMargin 1.0 - -markedShader "ui/assets/alien/buildstat/mark" -noPowerShader "ui/assets/alien/buildstat/nopower" - -backColor 1.0 1.0 1.0 1 -foreColor 0.0 0.0 0.0 1 diff --git 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character size is derived totally from frameHeight and vertialMargin -// * healthPadding is NOT used compensated for in the margins - -frameShader "ui/assets/human/buildstat/frame" -frameWidth 150 -frameHeight 30 - -healthPadding 2 - -// Homeworld Security Advisory System -healthSevereColor 0.83 0.03 0.02 1 -healthHighColor 0.84 0.48 0.03 1 -healthElevatedColor 0.82 0.82 0.00 1 -healthGuardedColor 0.19 0.65 0.00 1 -healthLowColor 0.27 0.49 0.55 1 - -// this gets drawn over frame and health, but numbers and icons go on top of it -overlayShader "" -overlayWidth 160 -overlayHeight 40 - -// PERCENT of frameHeight to use for top/bottom margin of icons/text -// value is for total of top and bottom margins -// valid values between 0.0 and 1.0 -verticalMargin 0.5 - -// number of CHARS worth of space that should be used for left/right margins -// value is for one side only -// char width is determined by frameHeight and verticalMargin -horizontalMargin 1.0 - -markedShader "ui/assets/human/buildstat/mark" -noPowerShader "ui/assets/human/buildstat/nopower" - -backColor 1.0 1.0 1.0 1 -foreColor 0.0 0.0 0.0 1 diff --git a/assets/ui/assets/human/buildstat/frame.tga b/assets/ui/assets/human/buildstat/frame.tga deleted file mode 100644 index 3b1e1f5..0000000 Binary files a/assets/ui/assets/human/buildstat/frame.tga and /dev/null differ diff --git a/assets/ui/assets/human/buildstat/green.tga b/assets/ui/assets/human/buildstat/green.tga deleted file mode 100644 index 21a70b7..0000000 Binary files a/assets/ui/assets/human/buildstat/green.tga and /dev/null differ diff --git a/assets/ui/assets/human/buildstat/health.tga b/assets/ui/assets/human/buildstat/health.tga deleted file mode 100644 index fa26977..0000000 Binary files a/assets/ui/assets/human/buildstat/health.tga and /dev/null differ diff --git a/assets/ui/assets/human/buildstat/mark.tga b/assets/ui/assets/human/buildstat/mark.tga deleted file mode 100644 index ef9123c..0000000 Binary files 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a/assets/ui/assets/neutral/use.tga b/assets/ui/assets/neutral/use.tga deleted file mode 100644 index 3356d41..0000000 Binary files a/assets/ui/assets/neutral/use.tga and /dev/null differ diff --git a/assets/ui/assets/verticalgradient.tga b/assets/ui/assets/verticalgradient.tga deleted file mode 100644 index e3ef56a..0000000 Binary files a/assets/ui/assets/verticalgradient.tga and /dev/null differ diff --git a/assets/ui/infopanes.def b/assets/ui/infopanes.def deleted file mode 100644 index 8fd455e..0000000 --- a/assets/ui/infopanes.def +++ /dev/null @@ -1,349 +0,0 @@ -{ - name alienteam - text "The Alien Team\n\n" - text "The Aliens' strengths are in movement " - text "and the ability to quickly construct new bases quickly. They possess a " - text "range of abilities including basic melee attacks, movement-" - text "crippling poisons and more." - align left -} -{ - name humanteam - text "The Human Team\n\n" - text "The humans are the masters of technology. Although their bases take " - text "long to construct, their automated defense ensures they stay built. " - text "A wide range of upgrades and weapons are available to the humans, each " - text "contributing to eradicate the alien threat." - align left -} -{ - name spectateteam - text "Watch the game without playing." -} -{ - name autoteam - text "Join the team with the least players." -} -{ - name rifleitem - text "Rifle\n\n" - text "Basic weapon. Cased projectile weapon, with a slow clip based " - text "reload system.\n\n" - text "Credits: Free" -} -{ - name ckititem - text "Construction kit\n\n" - text "Used for building all basic structures. This includes " - text "spawns, power and basic defense.\n\n" - text "Credits: Free" -} -{ - name ackititem - text "Advanced Construction kit\n\n" - text "Used for building advanced structures. This includes " - text "combat computers and advanced defense.\n\n" - text "Credits: Free" -} -{ - name shotgunitem - text "Shotgun\n\n" - text "Close range weapon that is useful against larger foes. " - text "It has a slow repeat rate, but can be devastatingly " - text "effective.\n\n" - text "Credits: " text 150 -} -{ - name chaingunitem - text "Chain Gun\n\n" - text "Belt drive, cased projectile weapon. It has a high " - text "repeat rate but a wide firing angle and is therefore relatively " - text "inaccurate.\n\n" - text "Credits: " text 400 -} -{ - name flameritem - text "Flamethrower\n\n" - text "Sprays fire at its target. It is powered by compressed " - text "gas. The relatively low rate of fire means this weapon is most " - text "effective against static targets.\n\n" - text "Credits: " text 450 -} -{ - name mdriveritem - text "Mass Driver\n\n" - text "A portable particle accelerator which causes minor " - text "nuclear reactions at the point of impact. It has a very large " - text "payload, but fires slowly.\n\n" - text "Credits: " text 350 -} -{ - name prifleitem - text "Pulse Rifle\n\n" - text "An energy weapon that fires pulses of concentrated energy at a fast " - text "rate. It requires re-energising every 50 pulses.\n\n" - text "Credits: " text 400 -} -{ - name lcannonitem - text "Lucifer Cannon\n\n" - text "Similar to the pulse rifle, but more powerful. " - text "Additionally, it has a secondary attack where energy can be charged " - text "up to shoot a devastating ball of energy.\n\n" - text "Credits: " text 600 -} -{ - name lgunitem - text "Las Gun\n\n" - text "Slightly more powerful than the basic rifle, but " - text "instead of bullets it fires small packets of energy.\n\n" - text "Credits: " text 250 -} -{ - name psawitem - text "Pain Saw\n\n" - text "Similar to a chainsaw, but instead of a chain " - text "it has an electric arc capable of dealing a great deal of damage at " - text "close range.\n\n" - text "Credits: " text 100 -} -{ - name grenitem - text "Grenade\n\n" - text "A small incendinary device ideal for damaging tightly packed " - text "alien structures. Has a five second timer.\n\n" - text "Credits: " text 200 -} -{ - name larmouritem - text "Light Armour\n\n" - text "Protective armour that helps to defend against light alien melee " - text "attacks.\n\n" - text "Credits: " text 70 -} -{ - name helmetitem - text "Helmet\n\n" - text "In addition to protecting your head, the helmet provides a " - text "scanner indicating the presence of any non-human lifeforms in your " - text "immediate vicinity.\n\n" - text "Credits: " text 90 -} -{ - name battpackitem - text "Battery Pack\n\n" - text "Back-mounted battery pack that permits storage of one and a half " - text "times the normal energy capacity for energy weapons.\n\n" - text "Credits: " text 100 -} -{ - name jetpackitem - text "Jet Pack\n\n" - text "Back-mounted jet pack that enables the user to fly to remote " - text "locations. It is very useful against alien spawns in hard to reach " - text "spots.\n\n" - text "Credits: " text 120 -} -{ - name bsuititem - text "Battle Suit\n\n" - text "A full body armour that is highly effective at repelling alien attacks. " - text "It allows the user to enter hostile situations with a greater degree " - text "of confidence.\n\n" - text "Credits: " text 400 -} -{ - name ammoitem - text "Ammunition\n\n" - text "Ammunition for the currently held weapon.\n\n" - text "Credits: Free" -} -{ - name telenodebuild - text "Telenode\n\n" - text "The most basic human structure. It provides a means for " - text "humans to enter the battle arena. Without any of these the humans " - text "cannot spawn and defeat is imminent.\n\n" - text "Power: " text 10 -} -{ - name mgturretbuild - text "Machine Gun Turret\n\n" - text "Automated base defense that is effective against fast moving targets, but " - text "does not cause much damage on its own and should " - text "always be backed up by physical support.\n\n" - text "Power: " text 8 -} -{ - name armbuild - text "Armoury\n\n" - text "An essential part of the human base, providing a means " - text "to upgrade the basic human. A range of upgrades and weapons are " - text "available from the armoury, each with a price.\n\n" - text "Power: " text 10 -} -{ - name medistatbuild - text "Medistation\n\n" - text "A structure providing an automated healing energy that restores " - text "the health of any human that stands inside it. It may only be used " - text "by one person at a time.\n\n" - text "Power: " text 8 -} -{ - name reactorbuild - text "Reactor\n\n" - text "All structures except the telenode rely on a reactor to operate." - text "The reactor provides power for all the human structures either " - text "directly or via repeaters. There can only be a single reactor.\n\n" -} -{ - name dccbuild - text "Defense Computer\n\n" - text "A structure coordinating the action of base defense so that " - text "defense is distributed evenly among the enemy. " - text "This structure is required for building the Tesla Generator.\n\n" - text "Power: " text 8 -} -{ - name teslabuild - text "Tesla Generator\n\n" - text "A structure equipped with a strong electrical attack that always " - text "hits its target. It is useful against larger aliens " - text "and for consolidating basic defense.\n\n" - text "Power: " text 10 -} -{ - name repeaterbuild - text "Repeater\n\n" - text "A power distributor that transmits power from the reactor " - text "to remote locations, so that bases may be built far from the reactor.\n\n" -} -{ - name eggpodbuild - text "Egg\n\n" - text "The most basic alien structure. It allows aliens to spawn " - text "and protect the Overmind. Without any of these, the Overmind is left " - text "nearly defenseless and defeat is imminent.\n\n" - text "Sentience: " text 10 -} -{ - name overmindbuild - text "Overmind\n\n" - text "A collective consciousness that controls all the " - text "alien structures in its vicinity. It must be protected at all costs, " - text "since its death will render alien structures defenseless." -} -{ - name barricadebuild - text "Barricade\n\n" - text "Used to obstruct corridors and doorways, " - text "hindering humans from threatening the spawns and Overmind.\n\n" - text "Sentience: " text 10 -} -{ - name acid_tubebuild - text "Acid Tube\n\n" - text "Ejects lethal poisonous " - text "acid at an approaching human. These are highly effective when used in " - text "conjunction with a trapper to hold the victim in place.\n\n" - text "Sentience: " text 8 -} -{ - name hivebuild - text "Hive\n\n" - text "Houses millions of tiny " - text "insectoid aliens. When a human approaches this structure, the " - text "insectoids attack.\n\n" - text "Sentience: " text 12 -} -{ - name trapperbuild - text "Trapper\n\n" - text "Fires a blob of adhesive spit at any non-alien in its " - text "line of sight. This hinders their movement, making them an easy target " - text "for other defensive structures or aliens.\n\n" - text "Sentience: " text 8 -} -{ - name boosterbuild - text "Booster\n\n" - text "Provides any alien with a poison ability on all its " - text "attacks. In addition to the default attack damage, the victim loses " - text "health over time unless they heal themselves with a medkit." - text "The booster also increases the rate of health regeneration for " - text "any nearby aliens.\n\n" - text "Sentience: " text 12 -} -{ - name hovelbuild - text "Hovel\n\n" - text "An armoured shell used by the builder class to " - text "hide in, while the alien base is under attack. It may be entered or " - text "exited at any time." -} -{ - name builderclass - text "Granger\n\n" - text "Responsible for building and maintaining all " - text "the alien structures." -} -{ - name builderupgclass - text "Advanced Granger\n\n" - text "Similar to the base Granger, " - text "except that in addition to being able to build structures it has a " - text "melee attack and the ability to crawl on walls." -} -{ - name level0class - text "Dretch\n\n" - text "Has a lethal bite and the ability to crawl " - text "on walls and ceilings." -} -{ - name level1class - text "Basilisk\n\n" - text "Able to crawl on walls and ceilings. " - text "Its melee attack is most effective when combined with the ability to " - text "grab its foe." -} -{ - name level1upgclass - text "Advanced Basilisk\n\n" - text "In addition to the basic Basilisk abilities, the Advanced " - text "Basilisk sprays a poisonous gas which disorientaits any " - text "nearby humans." -} -{ - name level2class - text "Marauder\n\n" - text "Has a melee attack and the ability to jump off walls." - text "This allows the Marauder to gather great speed in enclosed areas." -} -{ - name level2upgclass - text "Advanced Marauder\n\n" - text "The Advanced Marauder has all the abilities of the base Marauder " - text "including an area effect electric shock attack." -} -{ - name level3class - text "Dragoon\n\n" - text "Possesses a melee attack and the pounce ability, which may " - text "be used as an attack, or a means to reach a remote location inaccessible " - text "from the ground." -} -{ - name level3upgclass - text "Advanced Dragoon\n\n" - text "In addition to the basic Dragoon abilities, the Dragoon Upgrade has " - text "3 barbs which may be used to attack humans from a distance." -} -{ - name level4class - text "Tyrant\n\n" - text "Provides a healing aura in which nearby aliens regenerate health " - text "faster than usual. As well as a melee attack, this class can charge " - text "at enemy humans and structures, inflicting great damage." -} diff --git a/assets/ui/ingame_about.menu b/assets/ui/ingame_about.menu deleted file mode 100644 index 77ab4c9..0000000 --- a/assets/ui/ingame_about.menu +++ /dev/null @@ -1,173 +0,0 @@ -#include "ui/menudef.h" - -{ - \\ INGAME ABOUT BOX \\ - - menuDef - { - name "ingame_about" - visible 0 - fullscreen 0 - outOfBoundsClick // this closes the window if it gets a click out of the rectangle - rect 10 56 256 160 - focusColor 1 .75 0 1 - - itemDef - { - name window - rect 10 5 256 150 - style 1 - backcolor 0 0 0 1 - visible 1 - decoration - - border WINDOW_BORDER_KCGRADIENT - borderSize 2.0 - borderColor 0.5 0.5 0.5 1 - } - - itemDef - { - name about - rect 0 25 256 20 - name gametypefield - type 4 - style 0 - text "Map Name:" - cvar mapname - maxPaintChars 12 - textalign ITEM_ALIGN_RIGHT - textalignx 128 - textaligny 12 - textscale .25 - forecolor 1 1 1 1 - visible 1 - decoration - } - - itemDef - { - name about - rect 0 40 256 20 - type 4 - style 0 - text "Time Limit:" - maxPaintChars 12 - cvar timelimit - textalign ITEM_ALIGN_RIGHT - textalignx 128 - textaligny 12 - textscale .25 - forecolor 1 1 1 1 - visible 1 - decoration - } - - itemDef - { - name about - rect 0 55 256 20 - type 4 - style 0 - text "Protocol:" - cvar protocol - maxPaintChars 12 - textalign ITEM_ALIGN_RIGHT - textalignx 128 - textaligny 12 - textscale .25 - forecolor 1 1 1 1 - visible 1 - decoration - } - - itemDef - { - name about - rect 0 70 256 20 - type 4 - style 0 - text "Max Clients:" - cvar sv_maxclients - maxPaintChars 12 - textalign ITEM_ALIGN_RIGHT - textalignx 128 - textaligny 12 - textscale .25 - forecolor 1 1 1 1 - visible 1 - decoration - } - - itemDef - { - name about - rect 0 85 256 20 - type 4 - style 0 - text "Host Name:" - cvar sv_hostname - maxPaintChars 12 - textalign ITEM_ALIGN_RIGHT - textalignx 128 - textaligny 12 - textscale .25 - forecolor 1 1 1 1 - visible 1 - decoration - } - - itemDef - { - name about - rect 0 100 256 20 - type 11 - style 0 - text "Password Required:" - cvar g_needpass - textalign ITEM_ALIGN_RIGHT - textalignx 128 - textaligny 12 - textscale .25 - forecolor 1 1 1 1 - visible 1 - decoration - } - - itemDef - { - name about - rect 0 115 256 20 - type 11 - style 0 - text "DM Flags:" - cvar g_dmflags - textalign ITEM_ALIGN_RIGHT - textalignx 128 - textaligny 12 - textscale .25 - forecolor 1 1 1 1 - visible 1 - decoration - } - - itemDef - { - name about - rect 0 130 256 20 - type 4 - style 0 - text "Version:" - cvar version - maxPaintChars 32 - textalign ITEM_ALIGN_LEFT - textalignx 128 - textaligny 12 - textalign 1 - textscale .25 - forecolor 1 1 1 1 - visible 1 - decoration - } - } -} diff --git a/assets/ui/tremulous_default_hud.menu b/assets/ui/tremulous_default_hud.menu deleted file mode 100644 index 8d1034b..0000000 --- a/assets/ui/tremulous_default_hud.menu +++ /dev/null @@ -1,37 +0,0 @@ -#include "ui/menudef.h" - -{ - -#define W 640 -#define H 480 - - menuDef - { - name "default_hud" - fullScreen MENU_FALSE - visible MENU_TRUE - rect 0 0 W H - aspectBias ASPECT_NONE - -#define COMMON_HUD_R 1.0 -#define COMMON_HUD_G 1.0 -#define COMMON_HUD_B 1.0 -#include "ui/tremulous_common_hud.h" - - //SPECTATOR TEXT - itemDef - { - name "spectatortext" - text "SPECTATOR" - rect 200 415 240 25 - foreColor 1 1 1 1 - aspectBias ALIGN_CENTER - textalign ALIGN_CENTER - textvalign VALIGN_TOP - visible MENU_TRUE - decoration - textScale .7 - textStyle ITEM_TEXTSTYLE_SHADOWED - } - } -} -- cgit