From 943539a1a7741d395667f2830b31cfdfea5e0816 Mon Sep 17 00:00:00 2001 From: Petr Pudlak Date: Tue, 19 Aug 2014 22:24:50 +0200 Subject: The head-shot mod: headshots on humans splash blood around .. using the particle system. Blood drops splat on impact. --- src/cgame/cg_local.h | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/cgame/cg_local.h') diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 1498af9..a477336 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -1331,6 +1331,11 @@ typedef struct qhandle_t healthCross3X; qhandle_t healthCrossMedkit; qhandle_t healthCrossPoisoned; + + sfxHandle_t humanGibSound; + qhandle_t headShotPS; + qhandle_t humanWoundsBleedPS; + qhandle_t alienWoundsBleedPS; } cgMedia_t; typedef struct @@ -1540,6 +1545,8 @@ extern vmCvar_t cg_disableBuildDialogs; extern vmCvar_t cg_disableCommandDialogs; extern vmCvar_t cg_disableScannerPlane; extern vmCvar_t cg_tutorial; +extern vmCvar_t cg_bleedSelfWounds; +extern vmCvar_t cg_bleedSelfHeadShots; extern vmCvar_t cg_painBlendUpRate; extern vmCvar_t cg_painBlendDownRate; -- cgit