From 964371805c751877c99ed2faeb8214355c2b3d6b Mon Sep 17 00:00:00 2001 From: enneract Date: Fri, 12 Dec 2014 20:45:09 +0100 Subject: Flash BP display when MOD_NOBP kills a building. --- src/cgame/cg_main.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/cgame/cg_main.c') diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 8f3ceb7..3985834 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -824,6 +824,8 @@ static void CG_RegisterGraphics( void ) cgs.media.alienBuildPoolBar = trap_R_RegisterShader( "ui/assets/alien/build_pool_bar.tga" ); cgs.media.humanBuildPoolBar = trap_R_RegisterShader( "ui/assets/human/build_pool_bar.tga" ); + cgs.media.alienNoBPFlash = trap_R_RegisterShader( "ui/assets/alien/nobp_flash.tga" ); + cgs.media.humanNoBPFlash = trap_R_RegisterShader( "ui/assets/human/nobp_flash.tga" ); cgs.media.disconnectPS = CG_RegisterParticleSystem( "disconnectPS" ); -- cgit