From 53a42080d6a4e34359b86b6604c48049bcbabfad Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Fri, 3 Apr 2015 01:28:19 +0200 Subject: Make damage blobs easier to read for Aliens. Fix a bug in zapping code. --- src/cgame/cg_draw.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/cgame') diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 7ca427f..d8b411c 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -3878,7 +3878,7 @@ found_blob: blob->value = value; blob->flags = flags; VectorCopy( origin, blob->origin ); - VectorSet( blob->velocity, crandom( ) * 50, crandom( ) * 50, 300 ); + VectorSet( blob->velocity, crandom( ) * 20, crandom( ) * 20, 100 ); } static void CG_DrawNumber( float x, float y, float h, char *str ) @@ -3962,7 +3962,7 @@ static void CG_DrawDamageBlobs( void ) CG_DrawNumber( x, y, scale, str ); VectorMA( blob->origin, dt, blob->velocity, blob->origin ); - blob->velocity[ 2 ] -= 800 * dt; + blob->velocity[ 2 ] -= 300 * dt; } trap_R_SetColor( NULL ); -- cgit