From 67a2767ff0f97fe39d603492d46e1c77b4621b78 Mon Sep 17 00:00:00 2001 From: Mikko Tiusanen Date: Mon, 19 May 2014 19:51:11 +0300 Subject: Re-worked hummel to a playable class with low hp and relatively high damage. --- src/cgame/cg_event.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/cgame') diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index ddce6a6..2baf545 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -387,7 +387,7 @@ static void CG_Obituary( entityState_t *ent ) BG_ClassConfig( PCL_ALIEN_LEVEL5 )->humanName ); message2 = className; break; - case MOD_LEVEL5_BOUNCEBALL: + case MOD_LEVEL5_BOUNCEBALL: message = "^5was sniped by^7"; Com_sprintf( className, 64, "^5's %s", BG_ClassConfig( PCL_ALIEN_LEVEL5 )->humanName ); @@ -406,7 +406,7 @@ static void CG_Obituary( entityState_t *ent ) message2 = className; break; - case MOD_LEVEL5_POUNCE: + case MOD_LEVEL5_POUNCE: message = "^5was air pounced upon by^7"; Com_sprintf( className, 64, "^5's %s", BG_ClassConfig( PCL_ALIEN_LEVEL5 )->humanName ); @@ -805,7 +805,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) break; - case EV_AIRPOUNCE: + case EV_AIRPOUNCE: trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.airpounce); //airpounce gfx effect { -- cgit