From 9e9289b46d1efad930f09d691ad62fab7f84e8fe Mon Sep 17 00:00:00 2001 From: Petr Pudlak Date: Sun, 12 Oct 2014 16:39:46 +0200 Subject: Add support for Weak Sudden Death After it strikes, it's not possible to build near the Reactor/Overmind and it's not possible to build refineries/creep colonies. This still allows teams to build forward within the BP limit, but not strengthen their main bases any more. --- src/cgame/cg_servercmds.c | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) (limited to 'src/cgame') diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c index a5de53d..084e3f1 100644 --- a/src/cgame/cg_servercmds.c +++ b/src/cgame/cg_servercmds.c @@ -648,6 +648,24 @@ void CG_Menu( int menu, int arg ) + case MN_B_WSD_INBASE: + longMsg = "Neither team has prevailed after a certain time and the " + "game has entered Weak Sudden Death. During Sudden Death " + "building creep colonies or refineries is not allowed, " + "and neither is allowed building near the Overmind or the Reactor."; + shortMsg = "^5Cannot build near the Reactor/Overmind during Weak Sudden Death"; + type = DT_BUILD; + break; + + case MN_B_WSD_REFSCOLS: + longMsg = "Neither team has prevailed after a certain time and the " + "game has entered Weak Sudden Death. During Weak Sudden Death " + "building creep colonies or refineries is not allowed, " + "and neither is allowed building near the Overmind or the Reactor."; + shortMsg = "^5Cannot build refineries/colonies during Weak Sudden Death"; + type = DT_BUILD; + break; + case MN_B_SUDDENDEATH: longMsg = "Neither team has prevailed after a certain time and the " "game has entered Sudden Death. During Sudden Death " -- cgit