From a7ca0aa8c8a66adce30b8ac21d4849b91e4fc75b Mon Sep 17 00:00:00 2001 From: Mikko Tiusanen Date: Tue, 19 Aug 2014 21:47:12 +0300 Subject: Added support for selecting layout with map vote. Removed outdated comments and moved trapper accuracy to tremulous header. Disabled map votes during first minute even when there's only one player connected. --- src/cgame/cg_scanner.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/cgame') diff --git a/src/cgame/cg_scanner.c b/src/cgame/cg_scanner.c index ad3d47d..43348b3 100644 --- a/src/cgame/cg_scanner.c +++ b/src/cgame/cg_scanner.c @@ -57,7 +57,7 @@ void CG_UpdateEntityPositions( void ) for( i = 0; i < cg.snap->numEntities; i++ ) { cent = &cg_entities[ cg.snap->entities[ i ].number ]; - //make adv basilisk invisble to human helmet if invisble + if( cent->currentState.eType == ET_BUILDABLE && !( cent->currentState.eFlags & EF_DEAD )) { -- cgit