From bb6121f265d70282aeba57a252996f130e5d6df8 Mon Sep 17 00:00:00 2001 From: enneract Date: Sun, 14 Dec 2014 13:17:33 +0100 Subject: Add view quake to more events. --- src/cgame/cg_event.c | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/cgame') diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index 4c756ad..e5002cd 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -1009,9 +1009,12 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) CG_MissileHitWall( es->weapon, es->generic1, 0, position, dir, IMPACTSOUND_METAL, es->torsoAnim ); break; +#define BUILDABLE_EXPLOSION_QUAKE 50 + case EV_HUMAN_BUILDABLE_EXPLOSION: ByteToDir( es->eventParm, dir ); CG_HumanBuildableExplosion( position, dir, es->modelindex ); + CG_InduceViewQuake( position, BUILDABLE_EXPLOSION_QUAKE ); break; case EV_ALIEN_BUILDABLE_EXPLOSION: @@ -1020,6 +1023,8 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) if ( es->modelindex == BA_A_SPITEFUL_ABCESS ) CG_AlienSPITEFUL_ABCESSExplosion( position, dir ); + + CG_InduceViewQuake( position, BUILDABLE_EXPLOSION_QUAKE ); break; //Scleim greifer schwanz f\FCr slime -- cgit