From eb30895efbad7f5f1ca5d943dbe87ebcd3502fa3 Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Sat, 4 Apr 2015 12:33:20 +0200 Subject: Improve numbers_alt, make health bars' colors change depending on the health, make health bars not appear on entities with 100% health. --- src/cgame/cg_draw.c | 54 +++++++++++++++++++++++++++++++--------------------- src/cgame/cg_local.h | 2 +- src/cgame/cg_main.c | 5 +++-- 3 files changed, 36 insertions(+), 25 deletions(-) (limited to 'src/cgame') diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 2c6645f..92e64b5 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -3888,7 +3888,7 @@ static void CG_DrawNumber( float x, float y, float h, char *str ) char *p; len = strlen( str ); - w = h * cgDC.aspectScale * 0.5f; + w = h * cgDC.aspectScale * 0.75f; y -= h / 2; x -= len * w / 2; @@ -3897,10 +3897,14 @@ static void CG_DrawNumber( float x, float y, float h, char *str ) { if( *p >= '0' && *p <= '9' ) index = *p - '0'; - else + else if( *p == '.' ) index = 10; - - CG_DrawPic( x, y, w, h, cgs.media.numberShadersAlt[ index ] ); + else + index = 11; + + if( *p != ' ' ) + CG_DrawPic( x, y, w, h, cgs.media.numberShadersAlt[ index ] ); + x += w; } } @@ -3984,7 +3988,7 @@ typedef struct static int CompareHealthBars( const healthBar_t *a, const healthBar_t *b ) { - return a->dist < b->dist; + return ( a->dist < b->dist ? 1 : -1 ); } static void CG_DrawHealthBars( void ) @@ -4047,44 +4051,50 @@ static void CG_DrawHealthBars( void ) qsort( bars, bare - bars, sizeof( healthBar_t ), (int(*)(const void*,const void*))CompareHealthBars ); -/* - TODO: figure out why qsort fails for more than 5 bars - - for( i = 0; i < bare - bars - 1; i++ ) - if( CompareHealthBars( bars + i, bars + i + 1 ) ) - { - Com_Printf( "qsort is retarded\n" ); - break; - } -*/ - for( bar = bars; bar < bare; bar++ ) { - float x, y, w, h, hf; + float x, y, w, h, hf, cf; char buffer[ 64 ]; vec4_t color; + if( bar->value >= bar->max ) + continue; + if( !CG_WorldToScreen( bar->origin, &x, &y ) ) continue; hf = (float)bar->value / bar->max; h = cg_healthBarSize.value / bar->dist; - w = 4 * h * cgDC.aspectScale; + w = 6 * h * cgDC.aspectScale; - Com_sprintf( buffer, sizeof( buffer ), "%d", bar->value ); + Com_sprintf( buffer, sizeof( buffer ), "%d/%d", bar->value, bar->max ); color[ 3 ] = cg_healthBarAlpha.value; - VectorSet( color, 0.1, 0.7, 0.1 ); + if( hf <= 1.0f && hf > 0.5f ) + { + cf = ( hf - 0.5f ) / 0.5f; + VectorSet( color, 1 - cf, 1.0f, 0.0f ); + } + else + { + cf = hf / 0.5f; + VectorSet( color, 1.0f, cf, 0.0f ); + } + + VectorScale( color, 0.5f, color ); + trap_R_SetColor( color ); CG_DrawPic( x - w/2, y - h/2, w * hf, h, cgs.media.whiteShader ); - VectorSet( color, 0.7, 0.1, 0.1 ); + + + VectorSet( color, 0.1, 0.1, 0.1 ); trap_R_SetColor( color ); CG_DrawPic( x - w/2 + w * hf, y - h/2, w * ( 1 - hf ), h, cgs.media.whiteShader ); - VectorSet( color, 0, 0, 0 ); + VectorSet( color, 1, 1, 1 ); trap_R_SetColor( color ); CG_DrawNumber( x, y, h, buffer ); } diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 83cac63..2d2598c 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -1198,7 +1198,7 @@ typedef struct qhandle_t teamOverlayShader; qhandle_t numberShaders[ 11 ]; - qhandle_t numberShadersAlt[ 11 ]; + qhandle_t numberShadersAlt[ 12 ]; qhandle_t shadowMarkShader; qhandle_t wakeMarkShader; diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 0fdb028..9e51258 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -781,7 +781,7 @@ static void CG_RegisterGraphics( void ) "gfx/2d/numbers/nine_32b", "gfx/2d/numbers/minus_32b", }; - static char *sb_nums_alt[ 11 ] = + static char *sb_nums_alt[ 12 ] = { "gfx/2d/numbers_alt/0", "gfx/2d/numbers_alt/1", @@ -794,6 +794,7 @@ static void CG_RegisterGraphics( void ) "gfx/2d/numbers_alt/8", "gfx/2d/numbers_alt/9", "gfx/2d/numbers_alt/minus", + "gfx/2d/numbers_alt/slash", }; static char *buildWeaponTimerPieShaders[ 8 ] = { @@ -817,7 +818,7 @@ static void CG_RegisterGraphics( void ) for( i = 0; i < 11; i++ ) cgs.media.numberShaders[ i ] = trap_R_RegisterShader( sb_nums[ i ] ); - for( i = 0; i < 11; i++ ) + for( i = 0; i < 12; i++ ) cgs.media.numberShadersAlt[ i ] = trap_R_RegisterShader( sb_nums_alt[ i ] ); cgs.media.viewBloodShader = trap_R_RegisterShader( "gfx/damage/fullscreen_painblend" ); -- cgit