From 943539a1a7741d395667f2830b31cfdfea5e0816 Mon Sep 17 00:00:00 2001 From: Petr Pudlak Date: Tue, 19 Aug 2014 22:24:50 +0200 Subject: The head-shot mod: headshots on humans splash blood around .. using the particle system. Blood drops splat on impact. --- src/game/bg_public.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/game/bg_public.h') diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 9109a35..886d29b 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -478,6 +478,8 @@ typedef enum #define EVENT_VALID_MSEC 300 +#define EVENT_HEADSHOT_BIT 0x80 + const char *BG_EventName( int num ); typedef enum @@ -538,6 +540,7 @@ typedef enum EV_DEATH3, EV_OBITUARY, EV_GIB_PLAYER, // gib a previously living player + EV_BLEED, EV_BUILD_CONSTRUCT, EV_BUILD_DESTROY, EV_BUILD_DELAY, // can't build yet -- cgit