From 528aaa3c017e812638cb7388b378a1a172426265 Mon Sep 17 00:00:00 2001 From: Mikko Tiusanen Date: Sun, 31 May 2015 16:35:03 +0300 Subject: Minor gameplay fixes. Hummel can no longer fly if there's no overmind around. Human radar update rate back to 1Hz. Evolving from basi to adv basi retains the reload timer. --- src/game/g_active.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/g_active.c') diff --git a/src/game/g_active.c b/src/game/g_active.c index 1f0d121..42a2773 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -1751,7 +1751,7 @@ void ClientThink_real( gentity_t *ent ) client->ps.pm_type = PM_GRABBED; else if( BG_InventoryContainsUpgrade( UP_JETPACK, client->ps.stats ) && BG_UpgradeIsActive( UP_JETPACK, client->ps.stats ) ) client->ps.pm_type = PM_JETPACK; - else if( client->ps.weapon == WP_ALEVEL5 ) + else if( client->ps.weapon == WP_ALEVEL5 && G_Overmind() ) //hummel fly client->ps.pm_type = PM_HUMMEL; else -- cgit