From 3108bde4738357e3fec209e1deb7f20cf6663c6d Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Sun, 29 Nov 2015 20:29:30 +0100 Subject: Port to 1.1 network protocol. --- src/game/g_buildable.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/g_buildable.c') diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 8de275e..1c161a6 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -3277,7 +3277,7 @@ void G_BuildableThink( gentity_t *ent, int msec ) ent->dcc = ( ent->buildableTeam != TEAM_HUMANS ) ? 0 : G_FindDCC( ent ); // Set health - ent->s.generic1 = MAX( ent->health, 0 ); + ent->s.constantLight = MAX( ent->health, 0 ); // Set flags ent->s.eFlags &= ~( EF_B_POWERED | EF_B_SPAWNED | EF_B_MARKED ); @@ -4459,7 +4459,7 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, built->physicsBounce = BG_Buildable( buildable )->bounce; built->s.groundEntityNum = -1; - built->s.generic1 = MAX( built->health, 0 ); + built->s.constantLight = MAX( built->health, 0 ); if( BG_Buildable( buildable )->team == TEAM_ALIENS ) { -- cgit