From 397f8c6f86aa68eeef6a94cc33473c0ffd69372d Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Sat, 11 Apr 2015 21:17:39 +0200 Subject: Revert the removal of stamina and sprinting. --- src/game/g_buildable.c | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'src/game/g_buildable.c') diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index fa66979..21f5424 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -2830,7 +2830,8 @@ void HMedistat_Think( gentity_t *self ) if( player->client && player->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) { - if( player->health < player->client->ps.stats[ STAT_MAX_HEALTH ] && + if( ( player->health < player->client->ps.stats[ STAT_MAX_HEALTH ] || + player->client->ps.stats[ STAT_STAMINA ] < STAMINA_MAX ) && PM_Live( player->client->ps.pm_type ) ) { self->enemy = player; @@ -2860,6 +2861,12 @@ void HMedistat_Think( gentity_t *self ) } else if( self->enemy && self->enemy->client ) //heal! { + if( self->enemy->client->ps.stats[ STAT_STAMINA ] < STAMINA_MAX ) + self->enemy->client->ps.stats[ STAT_STAMINA ] += STAMINA_MEDISTAT_RESTORE; + + if( self->enemy->client->ps.stats[ STAT_STAMINA ] > STAMINA_MAX ) + self->enemy->client->ps.stats[ STAT_STAMINA ] = STAMINA_MAX; + self->enemy->health++; //if they're completely healed, give them a medkit -- cgit