From 6aa69fe49ab81eb128471265c0329c24a27a3ae4 Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Mon, 22 Jun 2015 16:18:38 +0200 Subject: Remove poison. --- src/game/g_buildable.c | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/game/g_buildable.c') diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 41ff4bc..8de275e 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -2558,10 +2558,6 @@ void HMedistat_Think( gentity_t *self ) if( player->flags & FL_NOTARGET ) continue; // notarget cancels even beneficial effects? - - //remove poison from everyone, not just the healed player - if( player->client && player->client->ps.stats[ STAT_STATE ] & SS_POISONED ) - player->client->ps.stats[ STAT_STATE ] &= ~SS_POISONED; if( self->enemy == player && player->client && player->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS && -- cgit