From 84745a87a8c36ab4f87d2514b7fcee6733544504 Mon Sep 17 00:00:00 2001 From: Petr Pudlak Date: Fri, 20 Feb 2015 12:14:54 +0100 Subject: Let acid tubes damage human structures This also includes extending G_SelectiveRadiusDamage to include any enemy buildings. --- src/game/g_buildable.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/game/g_buildable.c') diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 7247d9a..dbe1f1d 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -1505,7 +1505,9 @@ void AAcidTube_Think( gentity_t *self ) if (enemy->client && enemy->client->notrackEndTime >= level.time) continue; - if( enemy->client && enemy->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) + if( ( enemy->client && enemy->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) || + ( enemy->s.eType == ET_BUILDABLE && + BG_Buildable( enemy->s.modelindex )->team == TEAM_HUMANS ) ) { // start the attack animation if( level.time >= self->timestamp + ACIDTUBE_REPEAT_ANIM ) -- cgit