From 943539a1a7741d395667f2830b31cfdfea5e0816 Mon Sep 17 00:00:00 2001 From: Petr Pudlak Date: Tue, 19 Aug 2014 22:24:50 +0200 Subject: The head-shot mod: headshots on humans splash blood around .. using the particle system. Blood drops splat on impact. --- src/game/g_local.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/game/g_local.h') diff --git a/src/game/g_local.h b/src/game/g_local.h index 2683ac5..a9774a6 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -245,6 +245,7 @@ struct gentity_s int lastDamageTime; int nextRegenTime; + int nextBleedTime; qboolean ownerClear; // used for missle tracking @@ -399,6 +400,7 @@ struct gclient_s int damage_knockback; // impact damage vec3_t damage_from; // origin for vector calculation qboolean damage_fromWorld; // if true, don't use the damage_from vector + int damage_headshot; // the number of head-shots taken in a frame // int lastkilled_client;// last client that this client killed -- cgit