From 964371805c751877c99ed2faeb8214355c2b3d6b Mon Sep 17 00:00:00 2001 From: enneract Date: Fri, 12 Dec 2014 20:45:09 +0100 Subject: Flash BP display when MOD_NOBP kills a building. --- src/game/g_main.c | 26 ++++++++++++++++++++++++-- 1 file changed, 24 insertions(+), 2 deletions(-) (limited to 'src/game/g_main.c') diff --git a/src/game/g_main.c b/src/game/g_main.c index 62df632..57b4af4 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -653,6 +653,7 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) level.humanStage2Time = level.humanStage3Time = level.humanStage4Time = level.humanStage5Time = level.startTime; level.snd_fry = G_SoundIndex( "sound/misc/fry.wav" ); // FIXME standing in lava / slime level.humanRewardKills = level.alienRewardKills = 0.0f; + level.alienNoBPFlashTime = level.humanNoBPFlashTime = -1; trap_Cvar_Set( "g_version", G_MOD_VERSION ); trap_Cvar_Set( "edge_version", EDGE_MOD_VERSION ); if( g_logFile.string[ 0 ] ) @@ -1405,11 +1406,25 @@ void G_CalculateBuildPoints( void ) level.alienBuildPoints += level.alienExtraBuildPoints; } - trap_SetConfigstring( CS_BUILD_POOLS, va( "a\\%d\\ad\\%d\\h\\%d\\hd\\%d", + if( level.alienNoBPFlash ) + { + level.alienNoBPFlash = qfalse; + level.alienNoBPFlashTime = level.time; + } + + if( level.humanNoBPFlash ) + { + level.humanNoBPFlash = qfalse; + level.humanNoBPFlashTime = level.time; + } + + trap_SetConfigstring( CS_BUILD_POOLS, va( "%d %d %d %d %d %d", g_alienBuildPoints.integer + level.alienExtraBuildPoints, g_alienBuildPoints.integer, + level.alienNoBPFlashTime, g_humanBuildPoints.integer + level.humanExtraBuildPoints, - g_humanBuildPoints.integer ) ); + g_humanBuildPoints.integer, + level.humanNoBPFlashTime ) ); //zero bp not allowed // if( level.humanBuildPoints < 0 ) @@ -1481,7 +1496,14 @@ void G_CheckForNegativeBuildPoints( void ) { surviveprobcur = pow( surviveprob1min, thinkduration / 60000.0f ); if( surviveprobcur * RAND_MAX < rand( ) ) + { G_Suicide( ent, MOD_NOBP ); + + if( ent->buildableTeam == TEAM_ALIENS ) + level.alienNoBPFlash = qtrue; + else + level.humanNoBPFlash = qtrue; + } } } } -- cgit