From eb96542aefac01d68617f54e92cf4c8bae0c6d44 Mon Sep 17 00:00:00 2001 From: Mikko Tiusanen Date: Mon, 2 Jun 2014 21:48:10 +0300 Subject: Added credit gain scaling based on player and team kill count differences. --- src/game/g_main.c | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'src/game/g_main.c') diff --git a/src/game/g_main.c b/src/game/g_main.c index ab799e5..53f36ce 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -182,6 +182,9 @@ vmCvar_t g_InstantRewardMultiplierA; vmCvar_t g_InstantRewardMultiplierH; vmCvar_t g_KillRewardMultiplierA; vmCvar_t g_KillRewardMultiplierH; +vmCvar_t g_ConstantRewardFactor; +vmCvar_t g_TeamRewardFactor; +vmCvar_t g_PlayerRewardFactor; // copy cvars that can be set in worldspawn so they can be restored later static char cv_gravity[ MAX_CVAR_VALUE_STRING ]; @@ -261,7 +264,6 @@ static cvarTable_t gameCvarTable[ ] = { &g_humanStage, "g_humanStage", "0", 0, 0, qfalse }, { &g_humanCredits, "g_humanCredits", "0", 0, 0, qfalse }, { &g_humanStage, "g_humanStage", "0", 0, 0, qfalse }, - { &g_humanCredits, "g_humanCredits", "0", 0, 0, qfalse }, { &g_humanMaxStage, "g_humanMaxStage", DEFAULT_HUMAN_MAX_STAGE, 0, 0, qfalse, cv_humanMaxStage }, { &g_humanStage2Threshold, "g_humanStage2Threshold", DEFAULT_HUMAN_STAGE2_THRESH, 0, 0, qfalse }, { &g_humanStage3Threshold, "g_humanStage3Threshold", DEFAULT_HUMAN_STAGE3_THRESH, 0, 0, qfalse }, @@ -336,6 +338,9 @@ static cvarTable_t gameCvarTable[ ] = { &g_InstantRewardMultiplierH, "g_InstantRewardMultiplierH", "1", CVAR_ARCHIVE, 0, qfalse }, { &g_KillRewardMultiplierA, "g_KillRewardMultiplierA", "1", CVAR_ARCHIVE, 0, qfalse }, { &g_KillRewardMultiplierH, "g_KillRewardMultiplierH", "1", CVAR_ARCHIVE, 0, qfalse }, + { &g_ConstantRewardFactor, "g_ConstantRewardFactor", "0.25", CVAR_ARCHIVE, 0, qfalse }, + { &g_TeamRewardFactor, "g_TeamRewardFactor", "0.5", CVAR_ARCHIVE, 0, qfalse }, + { &g_PlayerRewardFactor, "g_PlayerRewardFactor", "0.25", CVAR_ARCHIVE, 0, qfalse } }; static int gameCvarTableSize = sizeof( gameCvarTable ) / sizeof( gameCvarTable[ 0 ] ); void G_InitGame( int levelTime, int randomSeed, int restart ); @@ -610,6 +615,7 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) level.alienStage2Time = level.alienStage3Time = level.humanStage2Time = level.humanStage3Time = level.startTime; level.snd_fry = G_SoundIndex( "sound/misc/fry.wav" ); // FIXME standing in lava / slime + level.humanRewardKills = level.alienRewardKills = 0.0f; trap_Cvar_Set( "g_version", G_MOD_VERSION ); trap_Cvar_Set( "edge_version", EDGE_MOD_VERSION ); if( g_logFile.string[ 0 ] ) -- cgit