From 67a2767ff0f97fe39d603492d46e1c77b4621b78 Mon Sep 17 00:00:00 2001 From: Mikko Tiusanen Date: Mon, 19 May 2014 19:51:11 +0300 Subject: Re-worked hummel to a playable class with low hp and relatively high damage. --- src/game/g_weapon.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/game/g_weapon.c') diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index fd24482..99cf5c5 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -1485,7 +1485,7 @@ qboolean CheckPounceAttack( gentity_t *ent ) // In case the goon lands on his target, he get's one shot after landing payload = ent->client->pmext.pouncePayload; - if( !( ent->client->ps.pm_flags & PMF_CHARGE || ent->client->ps.weapon == WP_ALEVEL5 ) ) + if( !( ent->client->ps.pm_flags & PMF_CHARGE/* || ent->client->ps.weapon == WP_ALEVEL5 */) ) ent->client->pmext.pouncePayload = 0; // Calculate muzzle point @@ -1866,8 +1866,8 @@ void FireWeapon( gentity_t *ent ) meleeAttack( ent, LEVEL2_CLAW_U_RANGE_UPG, LEVEL2_CLAW_WIDTH, LEVEL2_CLAW_WIDTH, LEVEL2_CLAW_UPG_DMG, MOD_LEVEL2_CLAW ); break; - - case WP_ALEVEL5: + + case WP_ALEVEL5: meleeAttack( ent, LEVEL5_CLAW_U_RANGE, LEVEL5_CLAW_WIDTH, LEVEL5_CLAW_WIDTH, LEVEL5_CLAW_DMG, MOD_LEVEL5_CLAW ); break; -- cgit