From 89c52da526ea245d79184e373bcc259e9a6b0e9d Mon Sep 17 00:00:00 2001 From: enneract Date: Sun, 21 Dec 2014 00:54:57 +0100 Subject: Use MODs instead of CSWs in logs. --- src/game/g_weapon.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/game/g_weapon.c') diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index ce0fd1f..3f2e48a 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -820,7 +820,8 @@ void LCChargeFire( gentity_t *ent, qboolean secondary ) { if( secondary && ent->client->ps.stats[ STAT_MISC ] <= 0 ) { - G_CombatStats_Fire( ent, CSW_LCANNON_ALT, LCANNON_SECONDARY_DAMAGE ); + G_CombatStats_Fire( ent, CSW_LCANNON, LCANNON_SECONDARY_DAMAGE ); + fire_luciferCannon( ent, muzzle, forward, LCANNON_SECONDARY_DAMAGE, LCANNON_SECONDARY_RADIUS, LCANNON_SECONDARY_SPEED ); } @@ -2057,7 +2058,7 @@ void FireWeapon( gentity_t *ent ) break; case WP_ALEVEL2_UPG: meleeAttack( ent, LEVEL2_CLAW_U_RANGE_UPG, LEVEL2_CLAW_WIDTH, LEVEL2_CLAW_WIDTH, - LEVEL2_CLAW_UPG_DMG, MOD_LEVEL2_CLAW ); + LEVEL2_CLAW_UPG_DMG, MOD_LEVEL2_CLAW_UPG ); break; case WP_ALEVEL5: -- cgit