From 5883844753e4430a1e437d846868acc007794145 Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Thu, 9 Apr 2015 21:39:07 +0200 Subject: Let Dragoons chomp while pouncing. Remove knockback from human weapons where it's unnecessary. --- src/game/tremulous.h | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'src/game/tremulous.h') diff --git a/src/game/tremulous.h b/src/game/tremulous.h index bbc977d..7defd1a 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -354,14 +354,14 @@ TREMULOUS EDGE MOD SRC FILE #define RIFLE_CLIPSIZE 35 #define RIFLE_MAXCLIPS 5 #define RIFLE_REPEAT 90 -#define RIFLE_K_SCALE 1.0f +#define RIFLE_K_SCALE 0.0f #define RIFLE_RELOAD 2000 #define RIFLE_PRICE 0 #define RIFLE_SPREAD 200 #define RIFLE_DMG HDM(5) // DPS: 55.55 #define RIFLE_REPEAT2 35 -#define RIFLE_K_SCALE2 1.2f +#define RIFLE_K_SCALE2 0.0f #define RIFLE_RELOAD2 4000 #define RIFLE_SPREAD2 2000 #define RIFLE_DMG2 HDM(4) @@ -369,7 +369,7 @@ TREMULOUS EDGE MOD SRC FILE #define PAINSAW_PRICE 100 #define PAINSAW_REPEAT 75 -#define PAINSAW_K_SCALE 1.0f +#define PAINSAW_K_SCALE 0.0f #define PAINSAW_DAMAGE HDM(11) // DPS: 146.67 #define PAINSAW_RANGE 64.0f #define PAINSAW_WIDTH 0.0f @@ -424,7 +424,7 @@ TREMULOUS EDGE MOD SRC FILE #define SHOTGUN_PELLETS 11 //used to sync server and client side #define SHOTGUN_MAXCLIPS 3 #define SHOTGUN_REPEAT 1000 -#define SHOTGUN_K_SCALE 1.0f +#define SHOTGUN_K_SCALE 0.0f #define SHOTGUN_RELOAD 2000 #define SHOTGUN_SPREAD 700 #define SHOTGUN_DMG HDM(5) // DPS: 55 @@ -433,7 +433,7 @@ TREMULOUS EDGE MOD SRC FILE #define LASGUN_PRICE 250 #define LASGUN_AMMO 250 #define LASGUN_REPEAT 190 -#define LASGUN_K_SCALE 1.0f +#define LASGUN_K_SCALE 0.0f #define LASGUN_RELOAD 2000 #define LASGUN_DAMAGE HDM(9) // DPS: 47.37 @@ -450,7 +450,7 @@ TREMULOUS EDGE MOD SRC FILE #define MDRIVER_MAXCLIPS 3 #define MDRIVER_DMG HDM(40) // DPS: 40 #define MDRIVER_REPEAT 1000 -#define MDRIVER_K_SCALE 1.0f +#define MDRIVER_K_SCALE 0.0f #define MDRIVER_RELOAD 2200 #define MDRIVER2ND_DMG HDM(40) #define MDRIVER2ND_SPLASH_DMG 10 @@ -463,7 +463,7 @@ TREMULOUS EDGE MOD SRC FILE #define CHAINGUN_PRICE 400 #define CHAINGUN_BULLETS 300 #define CHAINGUN_REPEAT 80 -#define CHAINGUN_K_SCALE 1.0f +#define CHAINGUN_K_SCALE 0.0f #define CHAINGUN_SPREAD 1000 #define CHAINGUN_DMG HDM(6) // DPS: 75 @@ -493,7 +493,7 @@ TREMULOUS EDGE MOD SRC FILE #define PRIFLE_CLIPS 40 #define PRIFLE_MAXCLIPS 5 #define PRIFLE_REPEAT 100 -#define PRIFLE_K_SCALE 1.0f +#define PRIFLE_K_SCALE 0.0f #define PRIFLE_RELOAD 2000 #define PRIFLE_DMG HDM(9) // DPS: 90 #define PRIFLE_SPEED 1200 @@ -503,7 +503,7 @@ TREMULOUS EDGE MOD SRC FILE #define LIGHTNING_PRICE 500 #define LIGHTNING_AMMO 300 -#define LIGHTNING_K_SCALE 1 +#define LIGHTNING_K_SCALE 0.0f #define LIGHTNING_DPS 120 #define LIGHTNING_DIFFICULTY 2 #define LIGHTNING_REPEAT 50 // keep it as low as possible -- cgit