From 622ecb7bedeacaf4063dadc87764d3b66ad2f009 Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Sun, 12 Apr 2015 02:32:12 +0200 Subject: Make force fields apply forces smoothly and continuously. --- src/game/tremulous.h | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) (limited to 'src/game/tremulous.h') diff --git a/src/game/tremulous.h b/src/game/tremulous.h index f5a4bf7..7800bb3 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -1111,12 +1111,14 @@ TREMULOUS EDGE MOD SRC FILE #define BARREL_SPLASHRADIUS 150 #define BARREL_VALUE HBVM(BARREL_BP) -#define LIGHT_BP 12 -#define LIGHT_BT 12000 -#define LIGHT_HEALTH HBHM(200) -#define LIGHT_SPLASHDAMAGE 15 -#define LIGHT_SPLASHRADIUS 180 -#define LIGHT_VALUE HBVM(LIGHT_BP) +#define LIGHT_BP 12 +#define LIGHT_BT 12000 +#define LIGHT_HEALTH HBHM(200) +#define LIGHT_SPLASHDAMAGE 15 +#define LIGHT_SPLASHRADIUS 180 +#define LIGHT_VALUE HBVM(LIGHT_BP) +#define LIGHT_RANGE 220 +#define LIGHT_FORCE -1.5e+6 #define COVER_BP 20 #define COVER_BT 20000 -- cgit