From 22bfcab00937a147a91073796d71538dadbee491 Mon Sep 17 00:00:00 2001 From: Paweł Redman Date: Sat, 11 Apr 2015 21:04:20 +0200 Subject: Make Dragoon's chomp more reliable. --- src/game/g_combat.c | 4 ---- src/game/tremulous.h | 2 +- 2 files changed, 1 insertion(+), 5 deletions(-) (limited to 'src/game') diff --git a/src/game/g_combat.c b/src/game/g_combat.c index 270459d..b0d435b 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -1253,12 +1253,8 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, if( inflictor->s.weapon != WP_NONE ) { - Com_Printf( "^2DEBUG: weapon knockback: %d * %f = ", - knockback, BG_Weapon( inflictor->s.weapon )->knockbackScale ); knockback = (int)( (float)knockback * BG_Weapon( inflictor->s.weapon )->knockbackScale ); - Com_Printf( "%d\n", knockback ); - } if( targ->client ) diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 7defd1a..3db55f9 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -253,7 +253,7 @@ TREMULOUS EDGE MOD SRC FILE #define LEVEL3_POUNCE_TIME 900 // msec for full Dragoon pounce #define LEVEL3_POUNCE_TIME_UPG 900 // msec for full Adv. Dragoon pounce #define LEVEL3_POUNCE_TIME_MIN 200 // msec before which pounce cancels -#define LEVEL3_POUNCE_REPEAT 400 // msec before a new pounce starts (default: 400) +#define LEVEL3_POUNCE_REPEAT 0 // msec before a new pounce starts (default: 400) #define LEVEL3_POUNCE_SPEED_MOD 0.75f // walking speed modifier for pounce charging #define LEVEL3_POUNCE_JUMP_MAG 850 // Dragoon pounce jump power #define LEVEL3_POUNCE_JUMP_MAG_UPG 930 // Adv. Dragoon pounce jump power -- cgit