From 30c7eca2541d5642dd4a97e8e481686f38a43ea8 Mon Sep 17 00:00:00 2001 From: Mikko Tiusanen Date: Thu, 12 Jun 2014 14:23:03 +0300 Subject: Force fields are now cheaper and faster to build but less efficient vs rants. --- src/game/g_buildable.c | 10 ++++++++-- src/game/tremulous.h | 4 ++-- 2 files changed, 10 insertions(+), 4 deletions(-) (limited to 'src/game') diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index e748a64..bcd5eb1 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -1640,6 +1640,7 @@ void G_Push( gentity_t *self ) #define PUSH_REPEAT 400 #define PUSH_RANGE 140 #define PUSH_FORCE -900 +#define WEAK_PUSH_FORCE -675 int entityList[ MAX_GENTITIES ]; vec3_t range = { PUSH_RANGE, PUSH_RANGE, PUSH_RANGE }; @@ -1648,7 +1649,7 @@ void G_Push( gentity_t *self ) // int a; gentity_t *enemy; vec3_t start,dir,end; - + float force; self->nextthink = level.time + PUSH_REPEAT; @@ -1702,11 +1703,16 @@ void G_Push( gentity_t *self ) if (!enemy->takedamage) continue; + if ( enemy->client->ps.stats[ STAT_CLASS ] == PCL_ALIEN_LEVEL5 ) + force = PUSH_FORCE; + else + force = WEAK_PUSH_FORCE; + VectorCopy(enemy->r.currentOrigin, start); VectorCopy(self->r.currentOrigin, end); VectorSubtract(end, start, dir); VectorNormalize(dir); - VectorScale(dir,PUSH_FORCE, enemy->client->ps.velocity); + VectorScale(dir, force, enemy->client->ps.velocity); VectorCopy(dir, enemy->movedir); } diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 39cd82a..3e3ccd8 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -1082,8 +1082,8 @@ TREMULOUS EDGE MOD SRC FILE #define BARREL_SPLASHRADIUS 150 #define BARREL_VALUE HBVM(BARREL_BP) -#define LIGHT_BP 15 -#define LIGHT_BT 20000 +#define LIGHT_BP 12 +#define LIGHT_BT 12000 #define LIGHT_HEALTH HBHM(200) #define LIGHT_SPLASHDAMAGE 15 #define LIGHT_SPLASHRADIUS 180 -- cgit