From 61cb2ac4ed5b6724ea51fb2cce6fc22c02be75c9 Mon Sep 17 00:00:00 2001 From: Petr Pudlak Date: Tue, 3 Mar 2015 22:50:49 +0100 Subject: Fix spiteful abcess death that kills all H structures around The important part is fixing the 'think' function. The rest is just correcting style and spacing. --- src/game/g_buildable.c | 38 ++++++++++++++++++++------------------ 1 file changed, 20 insertions(+), 18 deletions(-) (limited to 'src/game') diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 6d42335..62aa7c7 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -1924,7 +1924,7 @@ ASPITEFUL_ABCESS_Die Die for alien SPITEFUL_ABCESS ================ */ -void ASPITEFUL_ABCESS_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod ) +void ASpitefulAbcess_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod ) { vec3_t dir; vec3_t range = { 250.0f, 250.0f, 250.0f }; @@ -1943,18 +1943,20 @@ void ASPITEFUL_ABCESS_Die( gentity_t *self, gentity_t *inflictor, gentity_t *att if ( self->spawned ) { - // Grab all entities around us - VectorAdd(self->s.origin, range, maxs); - VectorSubtract(self->s.origin, range, mins); - - total_entities = trap_EntitiesInBox(mins, maxs, entityList, MAX_GENTITIES); - - // Loop entities looking for an enemy body - for(i=0; iclient && target->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS) { - if (G_Visible( self, target, MASK_SHOT )) - { + // Grab all entities around us + VectorAdd(self->s.origin, range, maxs); + VectorSubtract(self->s.origin, range, mins); + + total_entities = trap_EntitiesInBox(mins, maxs, entityList, MAX_GENTITIES); + + // Loop entities looking for an enemy body + for( i = 0; i < total_entities; i++ ) + { + target = &g_entities[entityList[i]]; + if( target->client && target->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) + { + if( G_Visible( self, target, MASK_SHOT ) ) + { if( BG_InventoryContainsUpgrade( UP_LIGHTARMOUR, target->client->ps.stats ) ) continue; @@ -1969,9 +1971,9 @@ void ASPITEFUL_ABCESS_Die( gentity_t *self, gentity_t *inflictor, gentity_t *att //target->client->lastPoisonCloudedClient = self; trap_SendServerCommand( target->client->ps.clientNum, "poisoncloud" ); } - } - } - } + } + } + } } //pretty events and item cleanup @@ -1979,7 +1981,7 @@ void ASPITEFUL_ABCESS_Die( gentity_t *self, gentity_t *inflictor, gentity_t *att G_AddEvent( self, EV_ALIEN_BUILDABLE_EXPLOSION, DirToByte( dir ) ); self->s.eFlags &= ~EF_FIRING; //prevent any firing effects self->timestamp = level.time; - self->think = ASpawn_Melt; + self->think = AGeneric_Blast; self->nextthink = level.time + 500; //wait .5 seconds before damaging others self->die = nullDieFunction; @@ -4532,7 +4534,7 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, case BA_A_SPITEFUL_ABCESS: built->think = G_Scan; - built->die = ASPITEFUL_ABCESS_Die; + built->die = ASpitefulAbcess_Die; built->pain = AGeneric_Pain; break; -- cgit