From 01beb9919b95479d8be040bec74abc5cc67a5e43 Mon Sep 17 00:00:00 2001 From: Mikko Tiusanen Date: Sun, 4 May 2014 01:18:52 +0300 Subject: Initial import. --- src/qcommon/cm_local.h | 216 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 216 insertions(+) create mode 100644 src/qcommon/cm_local.h (limited to 'src/qcommon/cm_local.h') diff --git a/src/qcommon/cm_local.h b/src/qcommon/cm_local.h new file mode 100644 index 0000000..8b93b9f --- /dev/null +++ b/src/qcommon/cm_local.h @@ -0,0 +1,216 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2009 Darklegion Development + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#include "q_shared.h" +#include "qcommon.h" +#include "cm_polylib.h" + +#define MAX_SUBMODELS 256 +#define BOX_MODEL_HANDLE 255 +#define CAPSULE_MODEL_HANDLE 254 + + +typedef struct { + cplane_t *plane; + int children[2]; // negative numbers are leafs +} cNode_t; + +typedef struct { + int cluster; + int area; + + int firstLeafBrush; + int numLeafBrushes; + + int firstLeafSurface; + int numLeafSurfaces; +} cLeaf_t; + +typedef struct cmodel_s { + vec3_t mins, maxs; + cLeaf_t leaf; // submodels don't reference the main tree +} cmodel_t; + +typedef struct cbrushedge_s +{ + vec3_t p0; + vec3_t p1; +} cbrushedge_t; + +typedef struct { + cplane_t *plane; + int planeNum; + int surfaceFlags; + int shaderNum; + winding_t *winding; +} cbrushside_t; + +typedef struct { + int shaderNum; // the shader that determined the contents + int contents; + vec3_t bounds[2]; + int numsides; + cbrushside_t *sides; + int checkcount; // to avoid repeated testings + qboolean collided; // marker for optimisation + cbrushedge_t *edges; + int numEdges; +} cbrush_t; + + +typedef struct { + int checkcount; // to avoid repeated testings + int surfaceFlags; + int contents; + struct patchCollide_s *pc; +} cPatch_t; + + +typedef struct { + int floodnum; + int floodvalid; +} cArea_t; + +typedef struct { + char name[MAX_QPATH]; + + int numShaders; + dshader_t *shaders; + + int numBrushSides; + cbrushside_t *brushsides; + + int numPlanes; + cplane_t *planes; + + int numNodes; + cNode_t *nodes; + + int numLeafs; + cLeaf_t *leafs; + + int numLeafBrushes; + int *leafbrushes; + + int numLeafSurfaces; + int *leafsurfaces; + + int numSubModels; + cmodel_t *cmodels; + + int numBrushes; + cbrush_t *brushes; + + int numClusters; + int clusterBytes; + byte *visibility; + qboolean vised; // if false, visibility is just a single cluster of ffs + + int numEntityChars; + char *entityString; + + int numAreas; + cArea_t *areas; + int *areaPortals; // [ numAreas*numAreas ] reference counts + + int numSurfaces; + cPatch_t **surfaces; // non-patches will be NULL + + int floodvalid; + int checkcount; // incremented on each trace +} clipMap_t; + + +// keep 1/8 unit away to keep the position valid before network snapping +// and to avoid various numeric issues +#define SURFACE_CLIP_EPSILON (0.125) + +extern clipMap_t cm; +extern int c_pointcontents; +extern int c_traces, c_brush_traces, c_patch_traces; +extern cvar_t *cm_noAreas; +extern cvar_t *cm_noCurves; +extern cvar_t *cm_playerCurveClip; + +// cm_test.c + +typedef struct +{ + float startRadius; + float endRadius; +} biSphere_t; + +// Used for oriented capsule collision detection +typedef struct +{ + float radius; + float halfheight; + vec3_t offset; +} sphere_t; + +typedef struct { + traceType_t type; + vec3_t start; + vec3_t end; + vec3_t size[2]; // size of the box being swept through the model + vec3_t offsets[8]; // [signbits][x] = either size[0][x] or size[1][x] + float maxOffset; // longest corner length from origin + vec3_t extents; // greatest of abs(size[0]) and abs(size[1]) + vec3_t bounds[2]; // enclosing box of start and end surrounding by size + vec3_t modelOrigin;// origin of the model tracing through + int contents; // ored contents of the model tracing through + qboolean isPoint; // optimized case + trace_t trace; // returned from trace call + sphere_t sphere; // sphere for oriendted capsule collision + biSphere_t biSphere; + qboolean testLateralCollision; // whether or not to test for lateral collision +} traceWork_t; + +typedef struct leafList_s { + int count; + int maxcount; + qboolean overflowed; + int *list; + vec3_t bounds[2]; + int lastLeaf; // for overflows where each leaf can't be stored individually + void (*storeLeafs)( struct leafList_s *ll, int nodenum ); +} leafList_t; + + +int CM_BoxBrushes( const vec3_t mins, const vec3_t maxs, cbrush_t **list, int listsize ); + +void CM_StoreLeafs( leafList_t *ll, int nodenum ); +void CM_StoreBrushes( leafList_t *ll, int nodenum ); + +void CM_BoxLeafnums_r( leafList_t *ll, int nodenum ); + +cmodel_t *CM_ClipHandleToModel( clipHandle_t handle ); +qboolean CM_BoundsIntersect( const vec3_t mins, const vec3_t maxs, const vec3_t mins2, const vec3_t maxs2 ); +qboolean CM_BoundsIntersectPoint( const vec3_t mins, const vec3_t maxs, const vec3_t point ); + +// cm_patch.c + +struct patchCollide_s *CM_GeneratePatchCollide( int width, int height, vec3_t *points ); +void CM_TraceThroughPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc ); +qboolean CM_PositionTestInPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc ); +void CM_ClearLevelPatches( void ); -- cgit