From f324890e9715490c909ca6123948f4157401324c Mon Sep 17 00:00:00 2001 From: IronClawTrem Date: Thu, 9 Apr 2020 18:30:35 +0100 Subject: multiprotocol: gamelogic code for 1.1 --- src/qcommon/q_shared.h | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'src/qcommon') diff --git a/src/qcommon/q_shared.h b/src/qcommon/q_shared.h index 1b5fea7..68742d9 100644 --- a/src/qcommon/q_shared.h +++ b/src/qcommon/q_shared.h @@ -35,7 +35,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define CLIENT_WINDOW_TITLE "Tremulous " PRODUCT_VERSION #define CLIENT_WINDOW_MIN_TITLE "Tremulous" -#define Q3_VERSION PRODUCT_NAME " " PRODUCT_VERSION +#define Q3_VERSION "tremulous gpp" #define GAMENAME_FOR_MASTER "Tremulous" #define HEARTBEAT_FOR_MASTER GAMENAME_FOR_MASTER @@ -1132,6 +1132,10 @@ typedef struct playerState_s { int torsoTimer; // don't change low priority animations until this runs out int torsoAnim; // mask off ANIM_TOGGLEBIT + int tauntTimer; // don't allow another taunt until this runs out + + int weaponAnim; // mask off ANIM_TOGGLEBIT + int movementDir; // a number 0 to 7 that represents the reletive angle // of movement to the view angle (axial and diagonals) // when at rest, the value will remain unchanged @@ -1286,6 +1290,7 @@ typedef struct entityState_s { int weapon; // determines weapon and flash model, etc int legsAnim; // mask off ANIM_TOGGLEBIT int torsoAnim; // mask off ANIM_TOGGLEBIT + int weaponAnim; // mask off ANIM_TOGGLEBIT int generic1; } entityState_t; -- cgit