From ea872a63017c987cb836296c3193703c75241857 Mon Sep 17 00:00:00 2001 From: Mikko Tiusanen Date: Sun, 2 Nov 2014 16:28:33 +0200 Subject: Fixed the means of death for hot dog non defensive buildings and armageddon. --- src/game/g_main.c | 2 +- src/game/g_svcmds.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/game/g_main.c b/src/game/g_main.c index 7011827..54b7c32 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -2614,7 +2614,7 @@ void G_ArmageddonStep( void ) if (thresholdOther > 0.0f) if (random() < thresholdOther) { ent->health = -999; ent->enemy = &g_entities[ ENTITYNUM_WORLD ]; - ent->die( ent, ent->enemy, ent->enemy, 999, MOD_UNKNOWN ); + ent->die( ent, ent->enemy, ent->enemy, 999, MOD_HDOG ); } break; } diff --git a/src/game/g_svcmds.c b/src/game/g_svcmds.c index 775b4ed..a54a9ad 100644 --- a/src/game/g_svcmds.c +++ b/src/game/g_svcmds.c @@ -610,7 +610,7 @@ static void Svcmd_Armageddon_f( void ) { ent->health = -999; ent->enemy = &g_entities[ ENTITYNUM_WORLD ]; - ent->die( ent, ent->enemy, ent->enemy, 999, MOD_UNKNOWN ); + ent->die( ent, ent->enemy, ent->enemy, 999, MOD_HDOG ); } } -- cgit