From fd583746b10f0b8d2a96305eef89ecb179cb3d24 Mon Sep 17 00:00:00 2001 From: Mikko Tiusanen Date: Sat, 19 Jul 2014 20:58:33 +0300 Subject: Force field no longer activates on humans. --- src/game/g_buildable.c | 77 +++++++++++++++++++++++++++++++++++--------------- 1 file changed, 54 insertions(+), 23 deletions(-) (limited to 'src') diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index c266e0b..3783053 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -1649,6 +1649,7 @@ void G_Push( gentity_t *self ) gentity_t *enemy; vec3_t start,dir,end; float force; + qboolean active = qfalse; self->nextthink = level.time + PUSH_REPEAT; @@ -1669,20 +1670,19 @@ void G_Push( gentity_t *self ) if( self->spawned && self->health > 0 && self->powered ) { num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); + for( i = 0; i < num; i++ ) { enemy = &g_entities[ entityList[ i ] ]; if( enemy->flags & FL_NOTARGET ) continue; - if( !G_Visible( self, enemy, CONTENTS_SOLID ) ) continue; - if (enemy->client && enemy->client->notrackEndTime >= level.time) continue; - if( enemy->client && enemy->client->ps.stats[ STAT_TEAM ] != TEAM_NONE ) + if( enemy->client && enemy->client->ps.stats[ STAT_TEAM ] != TEAM_HUMANS ) { if (enemy == self) continue; @@ -1696,30 +1696,61 @@ void G_Push( gentity_t *self ) if (!enemy->takedamage) continue; - if ( enemy->client->ps.stats[ STAT_CLASS ] == PCL_ALIEN_LEVEL5 ) - force = PUSH_FORCE; - else - force = WEAK_PUSH_FORCE; - - VectorCopy(enemy->r.currentOrigin, start); - VectorCopy(self->r.currentOrigin, end); - VectorSubtract(end, start, dir); - VectorNormalize(dir); - VectorScale(dir, force, enemy->client->ps.velocity); - VectorCopy(dir, enemy->movedir); + active = qtrue; + break; } + } - if( enemy->client && enemy->client->ps.stats[ STAT_TEAM ] != TEAM_NONE ) + if (active) + { + for( i = 0; i < num; i++ ) { - // start the attack animation - G_AddEvent( self, EV_FORCE_FIELD, DirToByte( self->s.origin2 ) ); + enemy = &g_entities[ entityList[ i ] ]; + + if( enemy->flags & FL_NOTARGET ) + continue; + + if( !G_Visible( self, enemy, CONTENTS_SOLID ) ) + continue; + + if (enemy->client && enemy->client->notrackEndTime >= level.time) + continue; + + if( enemy->client && enemy->client->ps.stats[ STAT_TEAM ] != TEAM_NONE ) + { + if (enemy == self) + continue; + + if (!enemy->client) + continue; + + if (enemy == self->parent) + continue; + + if (!enemy->takedamage) + continue; + + if ( enemy->client->ps.stats[ STAT_CLASS ] == PCL_ALIEN_LEVEL5 ) + force = PUSH_FORCE; + else + force = WEAK_PUSH_FORCE; + + VectorCopy(enemy->r.currentOrigin, start); + VectorCopy(self->r.currentOrigin, end); + VectorSubtract(end, start, dir); + VectorNormalize(dir); + VectorScale(dir, force, enemy->client->ps.velocity); + VectorCopy(dir, enemy->movedir); + } + } + + // start the attack animation + G_AddEvent( self, EV_FORCE_FIELD, DirToByte( self->s.origin2 ) ); - if( level.time >= self->timestamp + 500 ) - { - self->timestamp = level.time; - G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse ); - } - return; + if( level.time >= self->timestamp + 500 ) + { + self->timestamp = level.time; + G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse ); } } } -- cgit