# # Tremulous Makefile # # GNU Make required # COMPILE_PLATFORM=$(shell uname | sed -e 's/_.*//' | tr '[:upper:]' '[:lower:]' | sed -e 's/\//_/g') COMPILE_ARCH=$(shell uname -m | sed -e 's/i.86/x86/' | sed -e 's/^arm.*/arm/') ifeq ($(COMPILE_PLATFORM),sunos) # Solaris uname and GNU uname differ COMPILE_ARCH=$(shell uname -p | sed -e 's/i.86/x86/') endif ifndef BUILD_GAME_SO BUILD_GAME_SO = 0 endif ifndef BUILD_GAME_QVM BUILD_GAME_QVM = 1 endif ifndef BUILD_GAME_QVM_11 BUILD_GAME_QVM_11= 1 endif ifndef BUILD_ONLY_GAME BUILD_ONLY_GAME = 0 endif ifndef BUILD_ONLY_CGUI BUILD_ONLY_CGUI = 0 endif ############################################################################# # # If you require a different configuration from the defaults below, create a # new file named "Makefile.local" in the same directory as this file and define # your parameters there. This allows you to change configuration without # causing problems with keeping up to date with the repository. # ############################################################################# -include GNUmakefile.local include $(SETTINGS_MAKEFILES) ifeq ($(COMPILE_PLATFORM),cygwin) PLATFORM=mingw32 endif ifndef PLATFORM PLATFORM=$(COMPILE_PLATFORM) endif export PLATFORM ifeq ($(COMPILE_ARCH),i86pc) COMPILE_ARCH=x86 endif ifeq ($(COMPILE_ARCH),amd64) COMPILE_ARCH=x86_64 endif ifeq ($(COMPILE_ARCH),x64) COMPILE_ARCH=x86_64 endif ifeq ($(COMPILE_ARCH),powerpc) COMPILE_ARCH=ppc endif ifeq ($(COMPILE_ARCH),powerpc64) COMPILE_ARCH=ppc64 endif ifeq ($(COMPILE_ARCH),axp) COMPILE_ARCH=alpha endif ifndef ARCH ARCH=$(COMPILE_ARCH) endif export ARCH ifneq ($(PLATFORM),$(COMPILE_PLATFORM)) CROSS_COMPILING=1 else CROSS_COMPILING=0 ifneq ($(ARCH),$(COMPILE_ARCH)) CROSS_COMPILING=1 endif endif export CROSS_COMPILING ifndef VERSION VERSION=aa endif ifndef CLIENTBIN CLIENTBIN=tremulous endif ifndef BASEGAME BASEGAME=slacker endif ifndef BASEGAME_CFLAGS BASEGAME_CFLAGS= endif ifndef COPYDIR COPYDIR="/usr/local/games/tremulous" endif ifndef COPYBINDIR COPYBINDIR=$(COPYDIR) endif ifndef MOUNT_DIR MOUNT_DIR=src endif ifndef ASSETS_DIR ASSETS_DIR=assets endif ifndef BUILD_DIR BUILD_DIR=bld endif ifndef TEMPDIR TEMPDIR=/tmp endif ifndef DEBUG_CFLAGS DEBUG_CFLAGS=-g -O0 endif ############################################################################# BD=$(BUILD_DIR) # /debug-$(PLATFORM)-$(ARCH) BR=$(BUILD_DIR) # /release-$(PLATFORM)-$(ARCH) CDIR=$(MOUNT_DIR)/client SDIR=$(MOUNT_DIR)/server CMDIR=$(MOUNT_DIR)/qcommon GDIR=$(MOUNT_DIR)/game CGDIR=$(MOUNT_DIR)/cgame NDIR=$(MOUNT_DIR)/null UIDIR=$(MOUNT_DIR)/ui Q3ASMDIR=$(MOUNT_DIR)/tools/asm LBURGDIR=$(MOUNT_DIR)/tools/lcc/lburg Q3CPPDIR=$(MOUNT_DIR)/tools/lcc/cpp Q3LCCETCDIR=$(MOUNT_DIR)/tools/lcc/etc Q3LCCSRCDIR=$(MOUNT_DIR)/tools/lcc/src TEMPDIR=/tmp # Add git version info USE_GIT= ifeq ($(wildcard .git),.git) GIT_REV=$(shell git describe --tag) ifneq ($(GIT_REV),) VERSION:=$(GIT_REV) USE_GIT=1 endif endif ############################################################################# # SETUP AND BUILD -- LINUX ############################################################################# ## Defaults LIB=lib INSTALL=install MKDIR=mkdir ifneq (,$(findstring "$(PLATFORM)", "linux" "gnu_kfreebsd" "kfreebsd-gnu")) ifeq ($(ARCH),x86_64) LIB=lib64 else ifeq ($(ARCH),ppc64) LIB=lib64 else ifeq ($(ARCH),s390x) LIB=lib64 endif endif endif BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ -pipe -DUSE_ICON OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer OPTIMIZE = $(OPTIMIZEVM) -ffast-math ifeq ($(ARCH),x86_64) OPTIMIZEVM = -O3 -fomit-frame-pointer -funroll-loops \ -falign-functions=2 -fstrength-reduce OPTIMIZE = $(OPTIMIZEVM) -ffast-math HAVE_VM_COMPILED = true else ifeq ($(ARCH),x86) OPTIMIZEVM = -O3 -march=i586 -fomit-frame-pointer \ -funroll-loops -falign-functions=2 -fstrength-reduce OPTIMIZE = $(OPTIMIZEVM) -ffast-math HAVE_VM_COMPILED=true else ifeq ($(ARCH),ppc) BASE_CFLAGS += -maltivec HAVE_VM_COMPILED=true endif ifeq ($(ARCH),ppc64) BASE_CFLAGS += -maltivec HAVE_VM_COMPILED=true endif ifeq ($(ARCH),sparc) OPTIMIZE += -mtune=ultrasparc3 -mv8plus OPTIMIZEVM += -mtune=ultrasparc3 -mv8plus HAVE_VM_COMPILED=true endif ifeq ($(ARCH),alpha) # According to http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=410555 # -ffast-math will cause the client to die with SIGFPE on Alpha OPTIMIZE = $(OPTIMIZEVM) endif endif endif SHLIBEXT=so SHLIBCFLAGS=-fPIC -fvisibility=hidden SHLIBLDFLAGS=-shared $(LDFLAGS) THREAD_LIBS=-lpthread LIBS=-ldl -lm ifeq ($(ARCH),x86) # linux32 make ... BASE_CFLAGS += -m32 else ifeq ($(ARCH),ppc64) BASE_CFLAGS += -m64 endif endif else # ifeq Linux ############################################################################# # SETUP AND BUILD -- MAC OS X ############################################################################# ifeq ($(PLATFORM),darwin) HAVE_VM_COMPILED=true LIBS = -framework Cocoa OPTIMIZEVM= BASE_CFLAGS = -Wall -Wimplicit -Wstrict-prototypes -mmacosx-version-min=10.5 \ -DMAC_OS_X_VERSION_MIN_REQUIRED=1050 ifeq ($(ARCH),ppc) BASE_CFLAGS += -arch ppc -faltivec OPTIMIZEVM += -O3 endif ifeq ($(ARCH),ppc64) BASE_CFLAGS += -arch ppc64 -faltivec endif ifeq ($(ARCH),x86) OPTIMIZEVM += -mfpmath=387+sse # x86 vm will crash without -mstackrealign since MMX instructions will be # used no matter what and they corrupt the frame pointer in VM calls BASE_CFLAGS += -arch i386 -m32 -mstackrealign endif ifeq ($(ARCH),x86_64) OPTIMIZEVM += -arch x86_64 -mfpmath=sse -msse2 endif # When compiling on OSX for OSX, we're not cross compiling as far as the # Makefile is concerned, as target architecture is specified as a compiler # argument ifeq ($(COMPILE_PLATFORM),darwin) CROSS_COMPILING=0 endif ifeq ($(CROSS_COMPILING),1) ifeq ($(ARCH),x86_64) CC=x86_64-apple-darwin13-cc RANLIB=x86_64-apple-darwin13-ranlib else ifeq ($(ARCH),x86) CC=i386-apple-darwin13-cc RANLIB=i386-apple-darwin13-ranlib else $(error Architecture $(ARCH) is not supported when cross compiling) endif endif else TOOLS_CFLAGS += -DMACOS_X endif BASE_CFLAGS += -fno-strict-aliasing -DMACOS_X -fno-common -pipe BASE_CFLAGS += -D_THREAD_SAFE=1 OPTIMIZE = $(OPTIMIZEVM) -ffast-math SHLIBEXT=dylib SHLIBCFLAGS=-fPIC -fno-common SHLIBLDFLAGS=-dynamiclib $(LDFLAGS) -Wl,-U,_com_altivec NOTSHLIBCFLAGS=-mdynamic-no-pic else # ifeq darwin ############################################################################# # SETUP AND BUILD -- MINGW32 ############################################################################# ifeq ($(PLATFORM),mingw32) ifeq ($(CROSS_COMPILING),1) # If CC is already set to something generic, we probably want to use # something more specific ifneq ($(findstring $(strip $(CC)),cc gcc),) CC= endif # We need to figure out the correct gcc and windres ifeq ($(ARCH),x86_64) MINGW_PREFIXES=amd64-mingw32msvc x86_64-w64-mingw32 endif ifeq ($(ARCH),x86) MINGW_PREFIXES=i586-mingw32msvc i686-w64-mingw32 endif ifndef CC CC=$(strip $(foreach MINGW_PREFIX, $(MINGW_PREFIXES), \ $(call bin_path, $(MINGW_PREFIX)-gcc))) endif else # Some MinGW installations define CC to cc, but don't actually provide cc, # so check that CC points to a real binary and use gcc if it doesn't ifeq ($(call bin_path, $(CC)),) CC=gcc endif endif ifeq ($(CC),) $(error Cannot find a suitable cross compiler for $(PLATFORM)) endif BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ -DUSE_ICON # In the absence of wspiapi.h, require Windows XP or later ifeq ($(shell test -e $(CMDIR)/wspiapi.h; echo $$?),1) BASE_CFLAGS += -DWINVER=0x501 endif ifeq ($(ARCH),x86_64) OPTIMIZEVM = -O3 -fno-omit-frame-pointer \ -funroll-loops -falign-functions=2 -fstrength-reduce OPTIMIZE = $(OPTIMIZEVM) -ffast-math HAVE_VM_COMPILED = true endif ifeq ($(ARCH),x86) OPTIMIZEVM = -O3 -march=i586 -fno-omit-frame-pointer \ -funroll-loops -falign-functions=2 -fstrength-reduce OPTIMIZE = $(OPTIMIZEVM) -ffast-math HAVE_VM_COMPILED = true endif SHLIBEXT=dll SHLIBCFLAGS= SHLIBLDFLAGS=-shared $(LDFLAGS) ifeq ($(CROSS_COMPILING),0) TOOLS_BINEXT=.exe endif ifeq ($(COMPILE_PLATFORM),cygwin) TOOLS_BINEXT=.exe TOOLS_CC=$(CC) endif LIBS= -lws2_32 -lwinmm -lpsapi ifeq ($(ARCH),x86) # build 32bit BASE_CFLAGS += -m32 else BASE_CFLAGS += -m64 endif else # ifeq mingw32 ############################################################################# # SETUP AND BUILD -- FREEBSD ############################################################################# ifeq ($(PLATFORM),freebsd) # flags BASE_CFLAGS = -Wall -fno-strict-aliasing -DUSE_ICON HAVE_VM_COMPILED = true OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer OPTIMIZE = $(OPTIMIZEVM) -ffast-math SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared $(LDFLAGS) # don't need -ldl (FreeBSD) LIBS=-lm # cross-compiling tweaks ifeq ($(ARCH),x86) ifeq ($(CROSS_COMPILING),1) BASE_CFLAGS += -m32 endif endif ifeq ($(ARCH),x86_64) ifeq ($(CROSS_COMPILING),1) BASE_CFLAGS += -m64 endif endif else # ifeq freebsd ############################################################################# # SETUP AND BUILD -- OPENBSD ############################################################################# ifeq ($(PLATFORM),openbsd) BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ -pipe -DUSE_ICON -DMAP_ANONYMOUS=MAP_ANON OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer OPTIMIZE = $(OPTIMIZEVM) -ffast-math ifeq ($(ARCH),x86_64) OPTIMIZEVM = -O3 -fomit-frame-pointer -funroll-loops \ -falign-functions=2 -fstrength-reduce OPTIMIZE = $(OPTIMIZEVM) -ffast-math HAVE_VM_COMPILED = true else ifeq ($(ARCH),x86) OPTIMIZEVM = -O3 -march=i586 -fomit-frame-pointer \ -funroll-loops -falign-functions=2 -fstrength-reduce OPTIMIZE = $(OPTIMIZEVM) -ffast-math HAVE_VM_COMPILED=true else ifeq ($(ARCH),ppc) BASE_CFLAGS += -maltivec HAVE_VM_COMPILED=true endif ifeq ($(ARCH),ppc64) BASE_CFLAGS += -maltivec HAVE_VM_COMPILED=true endif ifeq ($(ARCH),sparc64) OPTIMIZE += -mtune=ultrasparc3 -mv8plus OPTIMIZEVM += -mtune=ultrasparc3 -mv8plus HAVE_VM_COMPILED=true endif ifeq ($(ARCH),alpha) # According to http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=410555 # -ffast-math will cause the client to die with SIGFPE on Alpha OPTIMIZE = $(OPTIMIZEVM) endif endif endif SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared $(LDFLAGS) THREAD_LIBS=-lpthread LIBS=-lm else # ifeq openbsd ############################################################################# # SETUP AND BUILD -- NETBSD ############################################################################# ifeq ($(PLATFORM),netbsd) LIBS=-lm SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared $(LDFLAGS) THREAD_LIBS=-lpthread BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes ifeq ($(ARCH),x86) HAVE_VM_COMPILED=true endif else # ifeq netbsd ############################################################################# # SETUP AND BUILD -- IRIX ############################################################################# ifeq ($(PLATFORM),irix64) ARCH=mips CC = c99 MKDIR = mkdir -p BASE_CFLAGS=-Dstricmp=strcasecmp -Xcpluscomm -woff 1185 \ -I. -I$(ROOT)/usr/include OPTIMIZE = -O3 SHLIBEXT=so SHLIBCFLAGS= SHLIBLDFLAGS=-shared LIBS=-ldl -lm -lgen else # ifeq IRIX ############################################################################# # SETUP AND BUILD -- SunOS ############################################################################# ifeq ($(PLATFORM),sunos) CC=gcc INSTALL=ginstall MKDIR=gmkdir COPYDIR="/usr/local/share/games/tremulous" ifneq ($(ARCH),x86) ifneq ($(ARCH),sparc) $(error arch $(ARCH) is currently not supported) endif endif BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ -pipe -DUSE_ICON OPTIMIZEVM = -O3 -funroll-loops ifeq ($(ARCH),sparc) OPTIMIZEVM += -O3 \ -fstrength-reduce -falign-functions=2 \ -mtune=ultrasparc3 -mv8plus -mno-faster-structs HAVE_VM_COMPILED=true else ifeq ($(ARCH),x86) OPTIMIZEVM += -march=i586 -fomit-frame-pointer \ -falign-functions=2 -fstrength-reduce HAVE_VM_COMPILED=true BASE_CFLAGS += -m32 endif endif OPTIMIZE = $(OPTIMIZEVM) -ffast-math SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared $(LDFLAGS) THREAD_LIBS=-lpthread LIBS=-lsocket -lnsl -ldl -lm else # ifeq sunos ############################################################################# # SETUP AND BUILD -- GENERIC ############################################################################# BASE_CFLAGS= OPTIMIZE = -O3 SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared endif #Linux endif #darwin endif #mingw32 endif #FreeBSD endif #OpenBSD endif #NetBSD endif #IRIX endif #SunOS ifndef CC CC=gcc endif ifndef RANLIB RANLIB=ranlib endif ifneq ($(HAVE_VM_COMPILED),true) BASE_CFLAGS += -DNO_VM_COMPILED BUILD_GAME_QVM=0 endif TARGETS = ifndef FULLBINEXT FULLBINEXT=$(BINEXT) endif ifndef SHLIBNAME SHLIBNAME=.$(SHLIBEXT) endif ifneq ($(BUILD_GAME_SO),0) ifeq ($(BUILD_ONLY_GAME),1) TARGETS += \ $(B)/out/$(BASEGAME)/game$(SHLIBNAME) else ifeq ($(BUILD_ONLY_CGUI),1) TARGETS += \ $(B)/out/$(BASEGAME)/cgame$(SHLIBNAME) \ $(B)/out/$(BASEGAME)/ui$(SHLIBNAME) else TARGETS += \ $(B)/out/$(BASEGAME)/cgame$(SHLIBNAME) \ $(B)/out/$(BASEGAME)/game$(SHLIBNAME) \ $(B)/out/$(BASEGAME)/ui$(SHLIBNAME) endif endif endif ifneq ($(BUILD_GAME_QVM),0) ifeq ($(BUILD_ONLY_GAME),1) TARGETS += \ $(B)/out/$(BASEGAME)/vm/game.qvm else ifeq ($(BUILD_ONLY_CGUI),1) TARGETS += \ $(B)/out/$(BASEGAME)/vm/cgame.qvm \ $(B)/out/$(BASEGAME)/vm/ui.qvm else TARGETS += \ $(B)/out/$(BASEGAME)/vm/cgame.qvm \ $(B)/out/$(BASEGAME)/vm/game.qvm \ $(B)/out/$(BASEGAME)/vm/ui.qvm endif endif endif ifneq ($(BUILD_GAME_QVM_11),0) ifneq ($(BUILD_ONLY_GAME),1) TARGETS += \ $(B)/out/$(BASEGAME)_11/vm/cgame.qvm \ $(B)/out/$(BASEGAME)_11/vm/ui.qvm endif endif ifeq ("$(CC)", $(findstring "$(CC)", "clang" "clang++")) BASE_CFLAGS += -Qunused-arguments endif ifdef DEFAULT_BASEDIR BASE_CFLAGS += -DDEFAULT_BASEDIR=\\\"$(DEFAULT_BASEDIR)\\\" endif ifeq ($(GENERATE_DEPENDENCIES),1) DEPEND_CFLAGS = -MMD else DEPEND_CFLAGS = endif ifeq ($(NO_STRIP),1) STRIP_FLAG = else STRIP_FLAG = -s endif BASE_CFLAGS += -DPRODUCT_VERSION=\\\"$(VERSION)\\\" ifeq ($(V),1) echo_cmd=@: Q= else echo_cmd=@echo Q=@ endif ifeq ($(GENERATE_DEPENDENCIES),1) DO_QVM_DEP=cat $(@:%.o=%.d) | sed -e 's/\.o/\.asm/g' >> $(@:%.o=%.d) endif define DO_SHLIB_CC $(echo_cmd) "SHLIB_CC $<" $(Q)$(CC) $(BASEGAME_CFLAGS) $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_GAME_CC $(echo_cmd) "GAME_CC $<" $(Q)$(CC) $(BASEGAME_CFLAGS) -DGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_CGAME_CC $(echo_cmd) "CGAME_CC $<" $(Q)$(CC) $(BASEGAME_CFLAGS) -DCGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_UI_CC $(echo_cmd) "UI_CC $<" $(Q)$(CC) $(BASEGAME_CFLAGS) -DUI $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_AS $(echo_cmd) "AS $<" $(Q)$(CC) $(CFLAGS) $(OPTIMIZE) -x assembler-with-cpp -o $@ -c $< endef ############################################################################# # MAIN TARGETS ############################################################################# default: release all: debug release debug: @$(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(BASE_CFLAGS) $(DEPEND_CFLAGS)" \ OPTIMIZE="$(DEBUG_CFLAGS)" OPTIMIZEVM="$(DEBUG_CFLAGS)" V=$(V) release: @$(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(BASE_CFLAGS) $(DEPEND_CFLAGS)" \ OPTIMIZE="-DNDEBUG $(OPTIMIZE)" OPTIMIZEVM="-DNDEBUG $(OPTIMIZEVM)" V=$(V) ifneq ($(call bin_path, tput),) TERM_COLUMNS=$(shell echo $$((`tput cols`-4))) else TERM_COLUMNS=76 endif NAKED_TARGETS=$(shell echo $(TARGETS) | sed -e "s!$(B)/!!g") print_list=@for i in $(1); \ do \ echo " $$i"; \ done ifneq ($(call bin_path, fmt),) print_wrapped=@echo $(1) | fmt -w $(TERM_COLUMNS) | sed -e "s/^\(.*\)$$/ \1/" else print_wrapped=$(print_list) endif # Create the build directories, check libraries and print out # an informational message, then start building targets: makedirs @echo "" @echo "Building in $(B):" @echo " PLATFORM: $(PLATFORM)" @echo " ARCH: $(ARCH)" @echo " VERSION: $(VERSION)" @echo " COMPILE_PLATFORM: $(COMPILE_PLATFORM)" @echo " COMPILE_ARCH: $(COMPILE_ARCH)" @echo " CC: $(CC)" @echo "" @echo " CFLAGS:" $(call print_wrapped, $(CFLAGS) $(OPTIMIZE)) @echo "" @echo " LDFLAGS:" $(call print_wrapped, $(LDFLAGS)) @echo "" @echo " LIBS:" $(call print_wrapped, $(LIBS)) @echo "" @echo " Output:" $(call print_list, $(NAKED_TARGETS)) @echo "" ifneq ($(TARGETS),) ifndef DEBUG_MAKEFILE @$(MAKE) $(TARGETS) V=$(V) endif endif makedirs: @if [ ! -d $(BUILD_DIR) ];then $(MKDIR) $(BUILD_DIR);fi @if [ ! -d $(B) ];then $(MKDIR) $(B);fi @if [ ! -d $(B)/cgame ];then $(MKDIR) $(B)/cgame;fi @if [ ! -d $(B)/game ];then $(MKDIR) $(B)/game;fi @if [ ! -d $(B)/ui ];then $(MKDIR) $(B)/ui;fi @if [ ! -d $(B)/qcommon ];then $(MKDIR) $(B)/qcommon;fi @if [ ! -d $(B)/11 ];then $(MKDIR) $(B)/11;fi @if [ ! -d $(B)/11/cgame ];then $(MKDIR) $(B)/11/cgame;fi @if [ ! -d $(B)/11/ui ];then $(MKDIR) $(B)/11/ui;fi @if [ ! -d $(B)/out ];then $(MKDIR) $(B)/out;fi @if [ ! -d $(B)/out/$(BASEGAME) ];then $(MKDIR) $(B)/out/$(BASEGAME);fi @if [ ! -d $(B)/out/$(BASEGAME)/vm ];then $(MKDIR) $(B)/out/$(BASEGAME)/vm;fi @if [ ! -d $(B)/out/$(BASEGAME)_11 ];then $(MKDIR) $(B)/out/$(BASEGAME)_11;fi @if [ ! -d $(B)/out/$(BASEGAME)_11/vm ];then $(MKDIR) $(B)/out/$(BASEGAME)_11/vm;fi @if [ ! -d $(B)/tools ];then $(MKDIR) $(B)/tools;fi @if [ ! -d $(B)/tools/asm ];then $(MKDIR) $(B)/tools/asm;fi @if [ ! -d $(B)/tools/etc ];then $(MKDIR) $(B)/tools/etc;fi @if [ ! -d $(B)/tools/rcc ];then $(MKDIR) $(B)/tools/rcc;fi @if [ ! -d $(B)/tools/cpp ];then $(MKDIR) $(B)/tools/cpp;fi @if [ ! -d $(B)/tools/lburg ];then $(MKDIR) $(B)/tools/lburg;fi ############################################################################# # QVM BUILD TOOLS ############################################################################# ifndef TOOLS_CC # A compiler which probably produces native binaries TOOLS_CC=$(CC) endif TOOLS_OPTIMIZE = -g -Wall -fno-strict-aliasing TOOLS_CFLAGS += $(TOOLS_OPTIMIZE) \ -DTEMPDIR=\"$(TEMPDIR)\" -DSYSTEM=\"\" \ -I$(Q3LCCSRCDIR) \ -I$(LBURGDIR) TOOLS_LIBS = TOOLS_LDFLAGS = ifeq ($(GENERATE_DEPENDENCIES),1) TOOLS_CFLAGS += -MMD endif define DO_TOOLS_CC $(echo_cmd) "TOOLS_CC $<" $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) -o $@ -c $< endef define DO_TOOLS_CC_DAGCHECK $(echo_cmd) "TOOLS_CC_DAGCHECK $<" $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) -Wno-unused -o $@ -c $< endef LBURG = $(B)/tools/lburg/lburg$(TOOLS_BINEXT) DAGCHECK_C = $(B)/tools/rcc/dagcheck.c Q3RCC = $(B)/tools/q3rcc$(TOOLS_BINEXT) Q3CPP = $(B)/tools/q3cpp$(TOOLS_BINEXT) Q3LCC = $(B)/tools/q3lcc$(TOOLS_BINEXT) Q3ASM = $(B)/tools/q3asm$(TOOLS_BINEXT) LBURGOBJ= \ $(B)/tools/lburg/lburg.o \ $(B)/tools/lburg/gram.o $(B)/tools/lburg/%.o: $(LBURGDIR)/%.c $(DO_TOOLS_CC) $(LBURG): $(LBURGOBJ) $(echo_cmd) "LD $@" $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS) Q3RCCOBJ = \ $(B)/tools/rcc/alloc.o \ $(B)/tools/rcc/bind.o \ $(B)/tools/rcc/bytecode.o \ $(B)/tools/rcc/dag.o \ $(B)/tools/rcc/dagcheck.o \ $(B)/tools/rcc/decl.o \ $(B)/tools/rcc/enode.o \ $(B)/tools/rcc/error.o \ $(B)/tools/rcc/event.o \ $(B)/tools/rcc/expr.o \ $(B)/tools/rcc/gen.o \ $(B)/tools/rcc/init.o \ $(B)/tools/rcc/inits.o \ $(B)/tools/rcc/input.o \ $(B)/tools/rcc/lex.o \ $(B)/tools/rcc/list.o \ $(B)/tools/rcc/main.o \ $(B)/tools/rcc/null.o \ $(B)/tools/rcc/output.o \ $(B)/tools/rcc/prof.o \ $(B)/tools/rcc/profio.o \ $(B)/tools/rcc/simp.o \ $(B)/tools/rcc/stmt.o \ $(B)/tools/rcc/string.o \ $(B)/tools/rcc/sym.o \ $(B)/tools/rcc/symbolic.o \ $(B)/tools/rcc/trace.o \ $(B)/tools/rcc/tree.o \ $(B)/tools/rcc/types.o $(DAGCHECK_C): $(LBURG) $(Q3LCCSRCDIR)/dagcheck.md $(echo_cmd) "LBURG $(Q3LCCSRCDIR)/dagcheck.md" $(Q)$(LBURG) $(Q3LCCSRCDIR)/dagcheck.md $@ $(B)/tools/rcc/dagcheck.o: $(DAGCHECK_C) $(DO_TOOLS_CC_DAGCHECK) $(B)/tools/rcc/%.o: $(Q3LCCSRCDIR)/%.c $(DO_TOOLS_CC) $(Q3RCC): $(Q3RCCOBJ) $(echo_cmd) "LD $@" $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS) Q3CPPOBJ = \ $(B)/tools/cpp/cpp.o \ $(B)/tools/cpp/lex.o \ $(B)/tools/cpp/nlist.o \ $(B)/tools/cpp/tokens.o \ $(B)/tools/cpp/macro.o \ $(B)/tools/cpp/eval.o \ $(B)/tools/cpp/include.o \ $(B)/tools/cpp/hideset.o \ $(B)/tools/cpp/getopt.o \ $(B)/tools/cpp/unix.o $(B)/tools/cpp/%.o: $(Q3CPPDIR)/%.c $(DO_TOOLS_CC) $(Q3CPP): $(Q3CPPOBJ) $(echo_cmd) "LD $@" $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS) Q3LCCOBJ = \ $(B)/tools/etc/lcc.o \ $(B)/tools/etc/bytecode.o $(B)/tools/etc/%.o: $(Q3LCCETCDIR)/%.c $(DO_TOOLS_CC) $(Q3LCC): $(Q3LCCOBJ) $(Q3RCC) $(Q3CPP) $(echo_cmd) "LD $@" $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $(Q3LCCOBJ) $(TOOLS_LIBS) define DO_Q3LCC $(echo_cmd) "Q3LCC $<" $(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -o $@ $< endef define DO_CGAME_Q3LCC $(echo_cmd) "CGAME_Q3LCC $<" $(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DCGAME -o $@ $< endef define DO_CGAME_Q3LCC_11 $(echo_cmd) "CGAME_Q3LCC_11 $<" $(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DCGAME -DMODULE_INTERFACE_11 -o $@ $< endef define DO_GAME_Q3LCC $(echo_cmd) "GAME_Q3LCC $<" $(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DGAME -o $@ $< endef define DO_UI_Q3LCC $(echo_cmd) "UI_Q3LCC $<" $(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DUI -o $@ $< endef define DO_UI_Q3LCC_11 $(echo_cmd) "UI_Q3LCC_11 $<" $(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DUI -DMODULE_INTERFACE_11 -o $@ $< endef Q3ASMOBJ = \ $(B)/tools/asm/q3asm.o \ $(B)/tools/asm/cmdlib.o $(B)/tools/asm/%.o: $(Q3ASMDIR)/%.c $(DO_TOOLS_CC) $(Q3ASM): $(Q3ASMOBJ) $(echo_cmd) "LD $@" $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS) ############################################################################# ## TREMULOUS CGAME ############################################################################# CGOBJ_ = \ $(B)/cgame/cg_main.o \ $(B)/cgame/bg_misc.o \ $(B)/cgame/bg_pmove.o \ $(B)/cgame/bg_slidemove.o \ $(B)/cgame/bg_lib.o \ $(B)/cgame/bg_alloc.o \ $(B)/cgame/bg_voice.o \ $(B)/cgame/cg_consolecmds.o \ $(B)/cgame/cg_buildable.o \ $(B)/cgame/cg_animation.o \ $(B)/cgame/cg_animmapobj.o \ $(B)/cgame/cg_draw.o \ $(B)/cgame/cg_drawtools.o \ $(B)/cgame/cg_ents.o \ $(B)/cgame/cg_event.o \ $(B)/cgame/cg_marks.o \ $(B)/cgame/cg_players.o \ $(B)/cgame/cg_playerstate.o \ $(B)/cgame/cg_predict.o \ $(B)/cgame/cg_servercmds.o \ $(B)/cgame/cg_snapshot.o \ $(B)/cgame/cg_view.o \ $(B)/cgame/cg_weapons.o \ $(B)/cgame/cg_scanner.o \ $(B)/cgame/cg_attachment.o \ $(B)/cgame/cg_trails.o \ $(B)/cgame/cg_particles.o \ $(B)/cgame/cg_tutorial.o \ $(B)/ui/ui_shared.o \ \ $(B)/qcommon/q_math.o \ $(B)/qcommon/q_shared.o CGOBJ11_ = \ $(B)/11/cgame/cg_main.o \ $(B)/cgame/bg_misc.o \ $(B)/cgame/bg_pmove.o \ $(B)/cgame/bg_slidemove.o \ $(B)/cgame/bg_lib.o \ $(B)/cgame/bg_alloc.o \ $(B)/cgame/bg_voice.o \ $(B)/cgame/cg_consolecmds.o \ $(B)/cgame/cg_buildable.o \ $(B)/cgame/cg_animation.o \ $(B)/cgame/cg_animmapobj.o \ $(B)/cgame/cg_draw.o \ $(B)/cgame/cg_drawtools.o \ $(B)/cgame/cg_ents.o \ $(B)/cgame/cg_event.o \ $(B)/cgame/cg_marks.o \ $(B)/cgame/cg_players.o \ $(B)/cgame/cg_playerstate.o \ $(B)/cgame/cg_predict.o \ $(B)/11/cgame/cg_servercmds.o \ $(B)/11/cgame/cg_snapshot.o \ $(B)/cgame/cg_view.o \ $(B)/cgame/cg_weapons.o \ $(B)/cgame/cg_scanner.o \ $(B)/cgame/cg_attachment.o \ $(B)/cgame/cg_trails.o \ $(B)/cgame/cg_particles.o \ $(B)/cgame/cg_tutorial.o \ $(B)/ui/ui_shared.o \ \ $(B)/qcommon/q_math.o \ $(B)/qcommon/q_shared.o CGOBJ = $(CGOBJ_) $(B)/cgame/cg_syscalls.o CGVMOBJ = $(CGOBJ_:%.o=%.asm) $(B)/cgame/bg_lib.asm CGVMOBJ11 = $(CGOBJ11_:%.o=%.asm) $(B)/cgame/bg_lib.asm $(B)/out/$(BASEGAME)/cgame$(SHLIBNAME): $(CGOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CGOBJ) $(B)/out/$(BASEGAME)/vm/cgame.qvm: $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(B)/out/$(BASEGAME)_11/vm/cgame.qvm: $(CGVMOBJ11) $(CGDIR)/cg_syscalls_11.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(CGVMOBJ11) $(CGDIR)/cg_syscalls_11.asm ############################################################################# ## TREMULOUS GAME ############################################################################# GOBJ_ = \ $(B)/game/g_main.o \ $(B)/game/bg_misc.o \ $(B)/game/bg_pmove.o \ $(B)/game/bg_slidemove.o \ $(B)/game/bg_lib.o \ $(B)/game/bg_alloc.o \ $(B)/game/bg_voice.o \ $(B)/game/g_active.o \ $(B)/game/g_client.o \ $(B)/game/g_cmds.o \ $(B)/game/g_combat.o \ $(B)/game/g_physics.o \ $(B)/game/g_buildable.o \ $(B)/game/g_misc.o \ $(B)/game/g_missile.o \ $(B)/game/g_mover.o \ $(B)/game/g_session.o \ $(B)/game/g_spawn.o \ $(B)/game/g_svcmds.o \ $(B)/game/g_target.o \ $(B)/game/g_team.o \ $(B)/game/g_trigger.o \ $(B)/game/g_utils.o \ $(B)/game/g_maprotation.o \ $(B)/game/g_weapon.o \ $(B)/game/g_admin.o \ $(B)/game/g_namelog.o \ \ $(B)/qcommon/q_math.o \ $(B)/qcommon/q_shared.o GOBJ = $(GOBJ_) $(B)/game/g_syscalls.o GVMOBJ = $(GOBJ_:%.o=%.asm) $(B)/game/bg_lib.asm $(B)/out/$(BASEGAME)/game$(SHLIBNAME): $(GOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GOBJ) $(B)/out/$(BASEGAME)/vm/game.qvm: $(GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(GVMOBJ) $(GDIR)/g_syscalls.asm ############################################################################# ## TREMULOUS UI ############################################################################# UIOBJ_ = \ $(B)/ui/ui_main.o \ $(B)/ui/ui_atoms.o \ $(B)/ui/ui_shared.o \ $(B)/ui/ui_gameinfo.o \ \ $(B)/ui/bg_misc.o \ $(B)/ui/bg_lib.o \ $(B)/qcommon/q_math.o \ $(B)/qcommon/q_shared.o UIOBJ11_ = \ $(B)/11/ui/ui_main.o \ $(B)/ui/ui_atoms.o \ $(B)/ui/ui_shared.o \ $(B)/ui/ui_gameinfo.o \ \ $(B)/ui/bg_misc.o \ $(B)/ui/bg_lib.o \ $(B)/qcommon/q_math.o \ $(B)/qcommon/q_shared.o UIOBJ = $(UIOBJ_) $(B)/ui/ui_syscalls.o UIVMOBJ = $(UIOBJ_:%.o=%.asm) $(B)/ui/bg_lib.asm UIVMOBJ11 = $(UIOBJ11_:%.o=%.asm) $(B)/ui/bg_lib.asm $(B)/out/$(BASEGAME)/ui$(SHLIBNAME): $(UIOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(UIOBJ) $(B)/out/$(BASEGAME)/vm/ui.qvm: $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(B)/out/$(BASEGAME)_11/vm/ui.qvm: $(UIVMOBJ11) $(UIDIR)/ui_syscalls_11.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(UIVMOBJ11) $(UIDIR)/ui_syscalls_11.asm ############################################################################# ## GAME MODULE RULES ############################################################################# $(B)/cgame/bg_%.o: $(GDIR)/bg_%.c $(DO_CGAME_CC) $(B)/cgame/ui_%.o: $(UIDIR)/ui_%.c $(DO_CGAME_CC) $(B)/cgame/%.o: $(CGDIR)/%.c $(DO_CGAME_CC) $(B)/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) $(DO_CGAME_Q3LCC) $(B)/cgame/ui_%.asm: $(UIDIR)/ui_%.c $(Q3LCC) $(DO_CGAME_Q3LCC) $(B)/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC) $(DO_CGAME_Q3LCC) $(B)/11/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC) $(DO_CGAME_Q3LCC_11) $(B)/game/%.o: $(GDIR)/%.c $(DO_GAME_CC) $(B)/game/%.asm: $(GDIR)/%.c $(Q3LCC) $(DO_GAME_Q3LCC) $(B)/ui/bg_%.o: $(GDIR)/bg_%.c $(DO_UI_CC) $(B)/ui/%.o: $(UIDIR)/%.c $(DO_UI_CC) $(B)/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) $(DO_UI_Q3LCC) $(B)/ui/%.asm: $(UIDIR)/%.c $(Q3LCC) $(DO_UI_Q3LCC) $(B)/11/ui/%.asm: $(UIDIR)/%.c $(Q3LCC) $(DO_UI_Q3LCC_11) $(B)/qcommon/%.o: $(CMDIR)/%.c $(DO_SHLIB_CC) $(B)/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC) $(DO_Q3LCC) ############################################################################# # MISC ############################################################################# OBJ = $(GOBJ) $(CGOBJ) $(UIOBJ) $(CGOBJ11) $(UIOBJ11) \ $(GVMOBJ) $(CGVMOBJ) $(UIVMOBJ) $(CGVMOBJ11) $(UIVMOBJ11) TOOLSOBJ = $(LBURGOBJ) $(Q3CPPOBJ) $(Q3RCCOBJ) $(Q3LCCOBJ) $(Q3ASMOBJ) STRINGOBJ = $(Q3R2STRINGOBJ) clean: clean-debug clean-release @$(MAKE) -C $(MASTERDIR) clean clean-debug: @$(MAKE) clean2 B=$(BD) clean-release: @$(MAKE) clean2 B=$(BR) clean2: @echo "CLEAN $(B)" @rm -f $(OBJ) @rm -f $(OBJ_D_FILES) @rm -f $(STRINGOBJ) @rm -f $(TARGETS) toolsclean: toolsclean-debug toolsclean-release toolsclean-debug: @$(MAKE) toolsclean2 B=$(BD) toolsclean-release: @$(MAKE) toolsclean2 B=$(BR) toolsclean2: @echo "TOOLS_CLEAN $(B)" @rm -f $(TOOLSOBJ) @rm -f $(TOOLSOBJ_D_FILES) @rm -f $(LBURG) $(DAGCHECK_C) $(Q3RCC) $(Q3CPP) $(Q3LCC) $(Q3ASM) distclean: clean toolsclean @rm -rf $(BUILD_DIR) dist: git archive --format zip --output $(CLIENTBIN)-$(VERSION).zip HEAD ############################################################################# # DEPENDENCIES ############################################################################# ifneq ($(B),) OBJ_D_FILES=$(filter %.d,$(OBJ:%.o=%.d)) TOOLSOBJ_D_FILES=$(filter %.d,$(TOOLSOBJ:%.o=%.d)) -include $(OBJ_D_FILES) $(TOOLSOBJ_D_FILES) endif .PHONY: all clean clean2 clean-debug clean-release copyfiles \ debug default dist distclean makedirs \ release targets \ toolsclean toolsclean2 toolsclean-debug toolsclean-release \ $(OBJ_D_FILES) $(TOOLSOBJ_D_FILES) # If the target name contains "clean", don't do a parallel build ifneq ($(findstring clean, $(MAKECMDGOALS)),) .NOTPARALLEL: endif