//barricade
0   12  0   24    // CONSTRUCT1 
0   12  0   24    // CONSTRUCT1 
12  1   1   24    // IDLE1 
0   0   0   0     // IDLE2
0   0   0   0     // IDLE3
0   0   0   0     // ATTACK1
0   0   0   0     // ATTACK2
0   0   0   0     // SPAWN1 
0   0   0   0     // SPAWN2
12  12  0   24    // PAIN1 
24  12  0   24    // PAIN2
36  12  0   24    // DESTROY
0   0   0   0     // DESTROY2
48  1   1   1     // DEAD

//12 frames for each pain, 6 going down 6 going up