//medistation 0 8 0 24 // CONSTRUCT 0 8 0 24 // CONSTRUCT 8 19 19 12 // IDLE 32 1 1 1 // IDLE2-HEAL 0 0 0 0 // IDLE3 27 6 0 24 // ATTACK1-HEAL 0 0 0 0 // ATTACK2 0 0 0 0 // SPAWN1 0 0 0 0 // SPAWN2 0 0 0 0 // PAIN1 0 0 0 0 // PAIN2 33 1 0 5 // DESTROY 0 0 0 0 // DESTROY2 33 1 1 1 // DEAD //attack is the heal activate //idle2 is the heal idle