weaponModel       models/weapons/lcannon/lcannon.md3
icon              icons/iconw_lucifer
crosshair         48 gfx/2d/crosshair-lcannon_s
idleSound         models/weapons/lcannon/idle.wav

primary
{
  missileSprite         16 gfx/lcannon/primary
  missileSpriteCharge   0.25
  missileSound          models/weapons/lcannon/missle.wav
  missileParticleSystem models/weapons/lcannon/missilePS2

  flashDlightColor      1.0 1.0 0.0
  flashSound            0 models/weapons/lcannon/flash0.wav

  impactMark            32 gfx/marks/bullet_mrk
  impactSound           0 models/weapons/lcannon/impact0.wav
  impactParticleSystem  models/weapons/lcannon/impactPS2
  impactQuake           1
}

secondary
{
  missileSprite         16 gfx/lcannon/primary
  missileSound          models/weapons/lcannon/missle.wav
  missileParticleSystem models/weapons/lcannon/secondaryMissilePS2

  flashDlightColor      1.0 1.0 0.0
  flashSound            0 models/weapons/lcannon/flash0.wav

  impactMark            8 gfx/marks/bullet_mrk
  impactSound           0 models/weapons/lcannon/impact0.wav
  impactParticleSystem  models/weapons/lcannon/secondaryImpactPS2
  impactQuake           5
}