models/weapons/hive/missilePS { ejector { particle { shader 20 models/weapons/hive/sprite1.tga models/weapons/hive/sprite2.tga displacement 0 0 0 ~4.0 parentVelocityFraction 0.5 velocityType static velocityDir linear velocityMagnitude 100 velocity 0 0 1 ~180 accelerationType cent accelerationDir point accelerationMagnitude 2000 rotation 0 -20.0~40.0 -20.0~40.0 radius 0 2.0 2.0 alpha 0 1.0 0.0 bounce 0.5 lifeTime 4000 } count infinite delay 0 period 100 - ~0% } }