models/weapons/hive/missilePS
{
  ejector
  {
    particle
    {
      shader 20 models/weapons/hive/sprite1.tga models/weapons/hive/sprite2.tga

      displacement 0 0 0 ~4.0

      parentVelocityFraction  0.5
      velocityType      static
      velocityDir       linear
      velocityMagnitude 100
      velocity          0 0 1 ~180

      accelerationType      cent
      accelerationDir       point
      accelerationMagnitude 2000

      rotation 0 -20.0~40.0 -20.0~40.0
      radius 0 2.0 2.0
      alpha  0 1.0 0.0
      bounce 0.5

      lifeTime 4000
    }

    count infinite
    delay 0
    period 100 - ~0%
  }
}