gfx/level1/warpEnterPS
{
  ejector
  {
    particle
    {
      shader sync gfx/level1/warpParticle1
      displacement          0 0 0 0

      velocityType          static
      velocityDir           linear
      velocityMagnitude     0
      velocity              0 0 1 0

      radius                0 100 0
      alpha                 0 1.0 -

      lifeTime              100
    }

    count   1
    delay   0
    period  0 - 0
  }
}

gfx/level1/warpExitPS
{
  ejector
  {
    particle
    {
      shader sync gfx/level1/warpParticle1
      displacement          0 0 0 0

      velocityType          static
      velocityDir           linear
      velocityMagnitude     0
      velocity              0 0 1 0

      radius                0 100 0
      alpha                 0 1.0 -

      lifeTime              100
    }

    count   1
    delay   0
    period  0 - 0
  }
}