gfx/level1/warpEnterPS { ejector { particle { shader sync gfx/level1/warpParticle1 displacement 0 0 0 0 velocityType static velocityDir linear velocityMagnitude 0 velocity 0 0 1 0 radius 0 100 0 alpha 0 1.0 - lifeTime 100 } count 1 delay 0 period 0 - 0 } } gfx/level1/warpExitPS { ejector { particle { shader sync gfx/level1/warpParticle1 displacement 0 0 0 0 velocityType static velocityDir linear velocityMagnitude 0 velocity 0 0 1 0 radius 0 100 0 alpha 0 1.0 - lifeTime 100 } count 1 delay 0 period 0 - 0 } }