firstPersonPoisonCloudPS { ejector { particle { shader sync gfx/sprites/poisoncloud displacement 0 0 0 ~32.0 parentVelocityFraction 1.0 velocityType static velocityDir linear velocityMagnitude 16 velocity 0 0 1 ~0 accelerationType static accelerationDir linear accelerationMagnitude 300 acceleration 0 0 1 0 radius 0 10.0 40.0 alpha 0 0.5 0.0 rotation 0 ~360 - bounce 0.5 lifeTime 1000 } count 400 delay 0 period 20 - ~0% } } models/weapons/acidbomb/impactPSBIG { ejector { particle { shader sync gfx/sprites/green_acid displacement 0 0 0 ~80 normalDisplacement 80 velocityType static velocityDir linear velocityMagnitude 45 velocity 0 0 -1 ~0 radius 0 25.0 15.0 alpha 0 1.0 0.0 rotation 0 ~360 - bounce 0.0 lifeTime 1000~50% } count 35 delay 0 period 0 - ~0% } ejector { particle { shader sync greenblood01frame01 greenblood01frame02 greenblood01frame03 greenblood01frame04 greenblood01frame05 greenblood01frame06 greenblood01frame07 greenblood01frame08 displacement 0 0 0 ~25.0 normalDisplacement 35 velocityType normal velocityDir linear velocityMagnitude 300~75% velocity 0 0 1 ~10 accelerationType static accelerationDir linear accelerationMagnitude 850 acceleration 0 0 -1 ~30 radius 0 10.0 20.0 alpha 0 1.0 0.0 rotation 0 ~360 - bounce 0.2 lifeTime 700~50% } count 50 delay 0 period 5 - ~0% } ejector { particle { shader sync greenblood01frame01 displacement 0 0 0 ~45.0 normalDisplacement 35 velocityType normal velocityDir linear velocityMagnitude 300~75% velocity 0 0 1 ~10 accelerationType static accelerationDir linear accelerationMagnitude 900 acceleration 0 0 -1 ~30 radius 0 0 0 alpha 0 0 1 rotation 0 ~360 - bounce 0.3 bounceMark 1~1 64 acid_pool lifeTime 2000~50% overdrawProtection } count 30 delay 0 period 5 - ~0% } ejector { particle { model models/weapons/level3upg/missile.md3 displacement 0 0 40 ~0 velocityType static velocityDir linear velocityMagnitude 300~75% velocity 0 0 1 ~60 accelerationType static accelerationDir linear accelerationMagnitude 0 acceleration 0 0 -1 0 radius 0 1.0 - lifeTime 3000 } count 15 delay 0 period 1 - ~0% } } models/weapons/acidbomb/impactPS { ejector { particle { shader sync gfx/sprites/green_acid displacement 0 0 0 ~70 normalDisplacement 80 velocityType static velocityDir linear velocityMagnitude 35 velocity 0 0 -1 ~0 radius 0 20.0 15.0 alpha 0 1.0 0.0 rotation 0 ~360 - bounce 0.0 lifeTime 1000~50% } count 20 delay 0 period 0 - ~0% } ejector { particle { shader sync greenblood01frame01 greenblood01frame02 greenblood01frame03 greenblood01frame04 greenblood01frame05 greenblood01frame06 greenblood01frame07 greenblood01frame08 displacement 0 0 0 ~25.0 normalDisplacement 35 velocityType normal velocityDir linear velocityMagnitude 300~75% velocity 0 0 1 ~10 accelerationType static accelerationDir linear accelerationMagnitude 800 acceleration 0 0 -1 ~30 radius 0 8.0 20.0 alpha 0 1.0 0.0 rotation 0 ~360 - bounce 0.2 lifeTime 650~50% } count 25 delay 0 period 5 - ~0% } ejector { particle { shader sync greenblood01frame01 displacement 0 0 0 ~32.0 normalDisplacement 35 velocityType normal velocityDir linear velocityMagnitude 300~75% velocity 0 0 1 ~10 accelerationType static accelerationDir linear accelerationMagnitude 900 acceleration 0 0 -1 ~30 radius 0 0 0 alpha 0 0 1 rotation 0 ~360 - bounce 0.3 bounceMark 1~1 64 acid_pool lifeTime 2000~50% overdrawProtection } count 25 delay 0 period 5 - ~0% } ejector { particle { model models/weapons/level3upg/missile.md3 displacement 0 0 40 ~0 velocityType static velocityDir linear velocityMagnitude 300~75% velocity 0 0 1 ~60 accelerationType static accelerationDir linear accelerationMagnitude 0 acceleration 0 0 -1 0 radius 0 1.0 - lifeTime 3000 } count 15 delay 0 period 1 - ~0% } } models/weapons/level1upg/muzzlePS { ejector { particle { shader sync gfx/sprites/poisoncloud displacement 0 0 0 ~0.0 parentVelocityFraction 1.0 velocityType cent velocityDir linear velocityMagnitude 80 velocity 0 0 0 ~50 radius 0 10.0 25.0 alpha 0 0.5 0.0 rotation 0 ~360 - bounce 1.0 lifeTime 800 } count 20 delay 0 period 40 - ~0% } } poisonCloudedPS { ejector { particle { shader sync gfx/sprites/poisoncloud displacement 0 0 0 ~6.0 velocityType static velocityDir linear velocityMagnitude 60 velocity 0 0 0 ~50 radius 0 4.0 12.0 alpha 0 0.25 0.0 rotation 0 ~360 - lifeTime 800 } count 100 delay 0 period 50 200 ~0% } }