models/weapons/level3upg/missilePS { ejector { particle { shader sync gfx/blood/green_acid2 displacement 0 0 0 ~8 parentVelocityFraction 0.0~0.05 velocityType static velocityDir linear velocityMagnitude 2 velocity 0 0 -1 ~360 radius 0 10.0 3.0 alpha 0 1.0 0.0 bounce 0.1 lifeTime 50~5000 } count infinite delay 0 period 10 - ~0% } } models/weapons/level3upg/impactPS { ejector { particle { shader sync gfx/level3upg/barb_splash displacement 0 0 0 ~8 velocityType normal velocityDir linear velocityMagnitude 800 velocity 0 0 1 ~80 accelerationType static accelerationDir linear accelerationMagnitude 800 acceleration 0 0 -1 0 radius 0 3.0~2.0 0.0 alpha 0 1.0 1.0 rotation 0 ~360 - bounce 0.4~100% lifeTime 175 } count 6 delay 0 period 0 - ~0% } }