models/weapons/grenade/impactFBPS2 { ejector { particle { shader sync gfx/sprites/smoke displacement 0 0 23 ~5 velocityType static velocityDir linear velocityMagnitude 60 velocity 0 0 1 ~360 accelerationType static accelerationDir linear accelerationMagnitude 60 acceleration 0 0 -1 ~360 radius 10 25.0 370.0 alpha 0 0.5 0.0 rotation 0 0 - bounce 0.5 lifeTime 15000 childSystem models/weapons/smoke/addimpactPS4 } count 10 delay 0 period 10 - ~0% } ejector { particle { shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25 displacement 0 0 11 ~20 velocityType static velocityDir linear velocityMagnitude 200~75% velocity 0 0 1 ~10 accelerationType static accelerationDir linear accelerationMagnitude 300 acceleration 0 0 -1 0 radius 0 400 0.0 alpha 0 1.0 0.0 rotation 0 ~360 - bounce 0 lifeTime 800 childSystem models/weapons/grenade/impactTrailPS2 } count 5 delay 0 period 10 - ~0% } ejector { particle { shader sync gfx/sprites/spark displacement 0 0 8 ~20 velocityType static velocityDir linear velocityMagnitude 700~3% velocity 0 0 1 ~320 accelerationType static accelerationDir linear accelerationMagnitude 800 acceleration 0 0 1 0 radius 0 20.0 2.0 alpha 0 1.0 0.0 rotation 0 ~360 - bounce 0.1 bounceMark 2~2 60 gfx/marks/burn_mrk lifeTime 200 onDeathSystem models/weapons/smoke/addimpactFlamePSsm } count 15 delay 0 period 0 - ~0% } } models/weapons/level4/muzzlePS { ejector { particle { shader sync flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25 displacement 0 0 0 ~5.0 parentVelocityFraction 0.65 velocityType cent velocityDir linear velocityMagnitude 500 velocity 0 0 0 ~0 physicsRadius 15 radius 0 25.0 60.0 alpha 0 1.0 1.0 rotation 0 ~360 - bounce 0 lifeTime 1000 } count 10 delay 0 period 15 - ~0% } } models/weapons/smoke/addimpactFlame2PSsm { ejector { particle { shader sync textures/yeflamer/flamesadd displacement 0 0 0 ~10 parentVelocityFraction 0.0~0.05 velocityType static velocityDir linear velocityMagnitude 2 velocity 0 0 -1 ~360 radius 0 180.0 10.0 alpha 0 1 0.0 rotation 0 ~360 - lifeTime 10000 } count 1 delay 0 period 0 - ~0 } } models/weapons/flamer/pMissile2PS { ejector { particle { shader sync gfx/sprites/spark displacement 0 0 8 ~0 velocityType static velocityDir linear velocityMagnitude 400~20% velocity 0 0 -1 ~190 accelerationType static accelerationDir linear accelerationMagnitude 800 acceleration 0 0 -1 0 radius 0 5.5 1.5 alpha 0 1.0 0.0 rotation 0 ~360 - bounce 0.1 lifeTime 3000 onDeathSystem models/weapons/smoke/addimpactFlamePSsm } count 10 delay 0 period 25 - ~0% } }