//AB BLEED alienBuildableBleedPS { ejector { particle { shader sync gfx/damage/blood.tga displacement 0 0 0 0 velocityType normal velocityDir linear velocityMagnitude 15 velocity 0 0 0 ~35 accelerationType static accelerationDir linear acceleration 0 0 -1 ~5 accelerationMagnitude 25 radius 0 5 8 alpha 250 .85 0 rotation 0 ~-15 ~15 bounce 0.0 color 0 { 1.0 1.0 0.6 } - lifeTime 400~100 } particle { shader sync gfx/damage/blood.tga displacement 0 0 0 0 velocityType normal velocityDir linear velocityMagnitude 15 velocity 0 0 0 ~35 accelerationType static accelerationDir linear acceleration 0 0 -1 ~5 accelerationMagnitude 25 radius 0 5 8 alpha 250 .85 0 rotation 0 ~165 ~195 bounce 0.0 color 0 { 1.0 1.0 0.6 } - lifeTime 400~100 } count 2 delay 0 period 0 - 0 } } //AB DAMAMGE alienBuildableDamagedPS { ejector { particle { shader sync gfx/sprites/green_acid velocityType normal velocityDir linear velocityMagnitude 100 velocity 0 0 0 ~40 accelerationType static accelerationDir linear accelerationMagnitude 200 acceleration 0 0 -1 0 radius 0 4.0 20.0 alpha 0 1.0 0.0 rotation 0 ~360 - bounce 0.0 lifeTime 1000~50% } count infinite delay 0 period 750 - ~0% } } //AB DESTROYED alienBuildableDestroyedPS { ejector { particle { shader sync gfx/sprites/green_acid displacement 0 0 0 ~70 normalDisplacement 80 velocityType static velocityDir linear velocityMagnitude 30 velocity 0 0 -1 ~0 radius 0 20.0 15.0 alpha 0 1.0 0.0 rotation 0 ~360 - bounce 0.0 lifeTime 1000~50% } count 16 delay 0 period 0 - ~0% } ejector { particle { shader sync gfx/sprites/green_acid displacement 0 0 40 ~0 velocityType static velocityDir linear velocityMagnitude 300~75% velocity 0 0 1 ~60 accelerationType static accelerationDir linear accelerationMagnitude 800 acceleration 0 0 -1 0 radius 0 20.0 30.0 alpha 0 1.0 0.0 rotation 0 ~360 - bounce 0.2 lifeTime 1000 } count 10 delay 0 period 10 - ~0% } ejector { particle { model models/fx/alien_gibs/a_gib1.md3 models/fx/alien_gibs/a_gib2.md3 models/fx/alien_gibs/a_gib3.md3 models/fx/alien_gibs/a_gib4.md3 displacement 0 0 40 ~0 velocityType static velocityDir linear velocityMagnitude 300~75% velocity 0 0 1 ~60 accelerationType static accelerationDir linear accelerationMagnitude 800 acceleration 0 0 -1 0 radius 0 1.0 - bounce 0.2 bounceMark 1~1 16 creep bounceSound ~1 sound/misc/organic_bounce.wav lifeTime 5000~1000 } count 8 delay 0 period 10 - ~0% } }