alienEvolvePS
{
  ejector
  {
    particle
    {
      shader sync gfx/sprites/green_acid

      displacement 0 0 0 ~0

      velocityType      static
      velocityDir       linear
      velocityMagnitude 150~75%
      velocity          0 0 1 ~50

      accelerationType      static
      accelerationDir       linear
      accelerationMagnitude 800
      acceleration          0 0 -1 0

      radius 0 5.0 30.0
      alpha  0 1.0 0.0
      rotation 0 ~360 -
      bounce 0.2

      lifeTime 1000
    }

    count 30
    delay 0
    period 5 - ~0%
  }
}

alienBleedPS
{
  ejector
  {
    particle
    {
      shader sync gfx/damage/blood.tga
      displacement          0 0 0 0

      velocityType          normal

      velocityDir           linear

      velocityMagnitude     15
      velocity              0 0 0 ~35

      accelerationType      static
      accelerationDir       linear
      acceleration          0 0 -1 ~5
      accelerationMagnitude 25

      radius                0 5 8
      alpha                 250 .85 0
      rotation              0 ~-15 ~15
      bounce                0.0
      color                 0 { 1.0 1.0 0.6 } -

      lifeTime              400~100
    }

    particle
    {
      shader sync gfx/damage/blood.tga
      displacement          0 0 0 0

      velocityType          normal

      velocityDir           linear

      velocityMagnitude     15
      velocity              0 0 0 ~35

      accelerationType      static
      accelerationDir       linear
      acceleration          0 0 -1 ~5
      accelerationMagnitude 25

      radius                0 5 8
      alpha                 250 .85 0
      rotation              0 ~165 ~195
      bounce                0.0
      color                 0 { 1.0 1.0 0.6 } -

      lifeTime              400~100
    }

    count   2
    delay   0
    period  0 - 0
  }

  thirdPersonOnly
}