alienEvolvePS { ejector { particle { shader sync gfx/sprites/green_acid displacement 0 0 0 ~0 velocityType static velocityDir linear velocityMagnitude 150~75% velocity 0 0 1 ~50 accelerationType static accelerationDir linear accelerationMagnitude 800 acceleration 0 0 -1 0 radius 0 5.0 30.0 alpha 0 1.0 0.0 rotation 0 ~360 - bounce 0.2 lifeTime 1000 } count 30 delay 0 period 5 - ~0% } } alienBleedPS { ejector { particle { shader sync gfx/damage/blood.tga displacement 0 0 0 0 velocityType normal velocityDir linear velocityMagnitude 15 velocity 0 0 0 ~35 accelerationType static accelerationDir linear acceleration 0 0 -1 ~5 accelerationMagnitude 25 radius 0 5 8 alpha 250 .85 0 rotation 0 ~-15 ~15 bounce 0.0 color 0 { 1.0 1.0 0.6 } - lifeTime 400~100 } particle { shader sync gfx/damage/blood.tga displacement 0 0 0 0 velocityType normal velocityDir linear velocityMagnitude 15 velocity 0 0 0 ~35 accelerationType static accelerationDir linear acceleration 0 0 -1 ~5 accelerationMagnitude 25 radius 0 5 8 alpha 250 .85 0 rotation 0 ~165 ~195 bounce 0.0 color 0 { 1.0 1.0 0.6 } - lifeTime 400~100 } count 2 delay 0 period 0 - 0 } thirdPersonOnly }